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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/platform/macos_platform.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'src/platform/macos_platform.h')
| -rw-r--r-- | src/platform/macos_platform.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/src/platform/macos_platform.h b/src/platform/macos_platform.h deleted file mode 100644 index 39dc3db..0000000 --- a/src/platform/macos_platform.h +++ /dev/null @@ -1,118 +0,0 @@ -#ifndef SRDWM_MACOS_PLATFORM_H -#define SRDWM_MACOS_PLATFORM_H - -#include "platform.h" -#include <memory> -#include <string> -#include <map> - -// Forward declarations for macOS -#ifdef __APPLE__ -typedef struct CGSRDWindow* CGSRDWindowRef; -typedef struct CGEvent* CGEventRef; -typedef struct CGDisplay* CGDirectDisplayID; -typedef struct CGMenu* CGMenuRef; -typedef struct CGMenuBar* CGMenuBarRef; -#endif - -class MacOSPlatform : public Platform { -public: - MacOSPlatform(); - ~MacOSPlatform() override; - - // Platform interface implementation - bool initialize() override; - void shutdown() override; - - bool poll_events(std::vector<Event>& events) override; - void process_event(const Event& event) override; - - std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) override; - void destroy_window(SRDWindow* window) override; - void set_window_position(SRDWindow* window, int x, int y) override; - void set_window_size(SRDWindow* window, int width, int height) override; - void set_window_title(SRDWindow* window, const std::string& title) override; - void focus_window(SRDWindow* window) override; - void minimize_window(SRDWindow* window) override; - void maximize_window(SRDWindow* window) override; - void close_window(SRDWindow* window) override; - - std::vector<Monitor> get_monitors() override; - Monitor get_primary_monitor() override; - - void grab_keyboard() override; - void ungrab_keyboard() override; - void grab_pointer() override; - void ungrab_pointer() override; - - // SRDWindow decorations (macOS implementation) - void set_window_decorations(SRDWindow* window, bool enabled) override; - void set_window_border_color(SRDWindow* window, int r, int g, int b) override; - void set_window_border_width(SRDWindow* window, int width) override; - bool get_window_decorations(SRDWindow* window) const override; - - // macOS-specific features - void setup_global_menu(); - void update_global_menu(const std::string& app_name); - void set_menu_bar_visible(bool visible); - void set_dock_visible(bool visible); - void set_spaces_enabled(bool enabled); - void switch_to_space(int space_id); - int get_current_space() const; - std::vector<int> get_available_spaces() const; - - // Mission Control and Spaces - void show_mission_control(); - void show_app_expose(); - void show_desktop(); - - // Window management enhancements - void set_window_level(SRDWindow* window, int level); - void set_window_shadow(SRDWindow* window, bool enabled); - void set_window_blur(SRDWindow* window, bool enabled); - void set_window_alpha(SRDWindow* window, float alpha); - - std::string get_platform_name() const override; - bool is_wayland() const override; - bool is_x11() const override; - bool is_windows() const override; - bool is_macos() const override; - -private: - bool initialized_; - std::map<CGSRDWindowRef, SRDWindow*> window_map_; - std::vector<Monitor> monitors_; - - // Decoration state (macOS limitations) - bool decorations_enabled_; - std::map<CGSRDWindowRef, CGSRDWindowRef> overlay_window_map_; // window -> overlay - - // macOS-specific state - bool global_menu_enabled_; - bool dock_visible_; - bool spaces_enabled_; - CGMenuBarRef menu_bar_; - std::map<std::string, CGMenuRef> app_menus_; - - // Event handling - void setup_event_tap(); - void remove_event_tap(); - - // Monitor management - void update_monitors(); - - // Utility methods - SRDWindow* find_window_by_cgwindow(CGSRDWindowRef cgwindow); - - // Decoration methods (macOS limitations) - void create_overlay_window(SRDWindow* window); - void destroy_overlay_window(SRDWindow* window); - - // Global menu methods - void create_app_menu(const std::string& app_name); - void update_menu_bar(); - void handle_menu_event(CGEventRef event); -}; - -#endif // SRDWM_MACOS_PLATFORM_H - |