srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/src/platform/macos_platform.h
diff options
context:
space:
mode:
authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/platform/macos_platform.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/platform/macos_platform.h')
-rw-r--r--src/platform/macos_platform.h118
1 files changed, 0 insertions, 118 deletions
diff --git a/src/platform/macos_platform.h b/src/platform/macos_platform.h
deleted file mode 100644
index 39dc3db..0000000
--- a/src/platform/macos_platform.h
+++ /dev/null
@@ -1,118 +0,0 @@
-#ifndef SRDWM_MACOS_PLATFORM_H
-#define SRDWM_MACOS_PLATFORM_H
-
-#include "platform.h"
-#include <memory>
-#include <string>
-#include <map>
-
-// Forward declarations for macOS
-#ifdef __APPLE__
-typedef struct CGSRDWindow* CGSRDWindowRef;
-typedef struct CGEvent* CGEventRef;
-typedef struct CGDisplay* CGDirectDisplayID;
-typedef struct CGMenu* CGMenuRef;
-typedef struct CGMenuBar* CGMenuBarRef;
-#endif
-
-class MacOSPlatform : public Platform {
-public:
- MacOSPlatform();
- ~MacOSPlatform() override;
-
- // Platform interface implementation
- bool initialize() override;
- void shutdown() override;
-
- bool poll_events(std::vector<Event>& events) override;
- void process_event(const Event& event) override;
-
- std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) override;
- void destroy_window(SRDWindow* window) override;
- void set_window_position(SRDWindow* window, int x, int y) override;
- void set_window_size(SRDWindow* window, int width, int height) override;
- void set_window_title(SRDWindow* window, const std::string& title) override;
- void focus_window(SRDWindow* window) override;
- void minimize_window(SRDWindow* window) override;
- void maximize_window(SRDWindow* window) override;
- void close_window(SRDWindow* window) override;
-
- std::vector<Monitor> get_monitors() override;
- Monitor get_primary_monitor() override;
-
- void grab_keyboard() override;
- void ungrab_keyboard() override;
- void grab_pointer() override;
- void ungrab_pointer() override;
-
- // SRDWindow decorations (macOS implementation)
- void set_window_decorations(SRDWindow* window, bool enabled) override;
- void set_window_border_color(SRDWindow* window, int r, int g, int b) override;
- void set_window_border_width(SRDWindow* window, int width) override;
- bool get_window_decorations(SRDWindow* window) const override;
-
- // macOS-specific features
- void setup_global_menu();
- void update_global_menu(const std::string& app_name);
- void set_menu_bar_visible(bool visible);
- void set_dock_visible(bool visible);
- void set_spaces_enabled(bool enabled);
- void switch_to_space(int space_id);
- int get_current_space() const;
- std::vector<int> get_available_spaces() const;
-
- // Mission Control and Spaces
- void show_mission_control();
- void show_app_expose();
- void show_desktop();
-
- // Window management enhancements
- void set_window_level(SRDWindow* window, int level);
- void set_window_shadow(SRDWindow* window, bool enabled);
- void set_window_blur(SRDWindow* window, bool enabled);
- void set_window_alpha(SRDWindow* window, float alpha);
-
- std::string get_platform_name() const override;
- bool is_wayland() const override;
- bool is_x11() const override;
- bool is_windows() const override;
- bool is_macos() const override;
-
-private:
- bool initialized_;
- std::map<CGSRDWindowRef, SRDWindow*> window_map_;
- std::vector<Monitor> monitors_;
-
- // Decoration state (macOS limitations)
- bool decorations_enabled_;
- std::map<CGSRDWindowRef, CGSRDWindowRef> overlay_window_map_; // window -> overlay
-
- // macOS-specific state
- bool global_menu_enabled_;
- bool dock_visible_;
- bool spaces_enabled_;
- CGMenuBarRef menu_bar_;
- std::map<std::string, CGMenuRef> app_menus_;
-
- // Event handling
- void setup_event_tap();
- void remove_event_tap();
-
- // Monitor management
- void update_monitors();
-
- // Utility methods
- SRDWindow* find_window_by_cgwindow(CGSRDWindowRef cgwindow);
-
- // Decoration methods (macOS limitations)
- void create_overlay_window(SRDWindow* window);
- void destroy_overlay_window(SRDWindow* window);
-
- // Global menu methods
- void create_app_menu(const std::string& app_name);
- void update_menu_bar();
- void handle_menu_event(CGEventRef event);
-};
-
-#endif // SRDWM_MACOS_PLATFORM_H
-