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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/layouts/tiling_layout.cc
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/layouts/tiling_layout.cc')
-rw-r--r--src/layouts/tiling_layout.cc38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/layouts/tiling_layout.cc b/src/layouts/tiling_layout.cc
deleted file mode 100644
index 440c95a..0000000
--- a/src/layouts/tiling_layout.cc
+++ /dev/null
@@ -1,38 +0,0 @@
-#include "tiling_layout.h"
-#include <iostream>
-
-TilingLayout::TilingLayout() {
- // Constructor implementation
-}
-
-TilingLayout::~TilingLayout() {
- // Destructor implementation
-}
-
-void TilingLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) {
- std::cout << "TilingLayout::arrange_windows called for monitor:" << std::endl;
- std::cout << " Position: (" << monitor.x << ", " << monitor.y << "), Dimensions: (" << monitor.width << ", " << monitor.height << ")" << std::endl;
- std::cout << " Number of windows: " << windows.size() << std::endl;
-
- // Basic placeholder tiling logic (e.g., splitting the screen vertically)
- if (!windows.empty()) {
- int window_width = monitor.width / windows.size();
- int current_x = monitor.x;
-
- for (size_t i = 0; i < windows.size(); ++i) {
- SRDWindow* window = windows[i];
- // In a real implementation, you would calculate the desired
- // position and size for the window based on the tiling algorithm
- // and then call a method on the window object (which would
- // internally use the platform backend) to apply these changes.
- std::cout << " SRDWindow " << window->getId() << ": Placeholder position (" << current_x << ", " << monitor.y << "), size (" << window_width << ", " << monitor.height << ")" << std::endl;
-
- // Update the window's properties in the SRDWindow object
- window->setPosition(current_x, monitor.y);
- window->setDimensions(current_x, monitor.y, window_width, monitor.height);
-
-
- current_x += window_width;
- }
- }
-}