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| author | srdusr <[email protected]> | 2024-03-25 20:09:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-03-25 20:09:00 +0200 |
| commit | 0ea49730db789f60349d49187fee2896a947646d (patch) | |
| tree | ff1309a93bfc9f7a0440aff4dfcee088d1009433 /src/layouts/tiling_layout.cc | |
| parent | 1e1dc93c21a0ba994830bc463c3af1d3ac169fbb (diff) | |
| download | srdwm-0ea49730db789f60349d49187fee2896a947646d.tar.gz srdwm-0ea49730db789f60349d49187fee2896a947646d.zip | |
Initial Commit
Diffstat (limited to 'src/layouts/tiling_layout.cc')
| -rw-r--r-- | src/layouts/tiling_layout.cc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/layouts/tiling_layout.cc b/src/layouts/tiling_layout.cc new file mode 100644 index 0000000..440c95a --- /dev/null +++ b/src/layouts/tiling_layout.cc @@ -0,0 +1,38 @@ +#include "tiling_layout.h" +#include <iostream> + +TilingLayout::TilingLayout() { + // Constructor implementation +} + +TilingLayout::~TilingLayout() { + // Destructor implementation +} + +void TilingLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) { + std::cout << "TilingLayout::arrange_windows called for monitor:" << std::endl; + std::cout << " Position: (" << monitor.x << ", " << monitor.y << "), Dimensions: (" << monitor.width << ", " << monitor.height << ")" << std::endl; + std::cout << " Number of windows: " << windows.size() << std::endl; + + // Basic placeholder tiling logic (e.g., splitting the screen vertically) + if (!windows.empty()) { + int window_width = monitor.width / windows.size(); + int current_x = monitor.x; + + for (size_t i = 0; i < windows.size(); ++i) { + SRDWindow* window = windows[i]; + // In a real implementation, you would calculate the desired + // position and size for the window based on the tiling algorithm + // and then call a method on the window object (which would + // internally use the platform backend) to apply these changes. + std::cout << " SRDWindow " << window->getId() << ": Placeholder position (" << current_x << ", " << monitor.y << "), size (" << window_width << ", " << monitor.height << ")" << std::endl; + + // Update the window's properties in the SRDWindow object + window->setPosition(current_x, monitor.y); + window->setDimensions(current_x, monitor.y, window_width, monitor.height); + + + current_x += window_width; + } + } +} |