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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/layouts/smart_placement.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/layouts/smart_placement.h')
-rw-r--r--src/layouts/smart_placement.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/layouts/smart_placement.h b/src/layouts/smart_placement.h
deleted file mode 100644
index 69f4b94..0000000
--- a/src/layouts/smart_placement.h
+++ /dev/null
@@ -1,62 +0,0 @@
-#ifndef SRDWM_SMART_PLACEMENT_H
-#define SRDWM_SMART_PLACEMENT_H
-
-#include "layout.h"
-#include <vector>
-#include <memory>
-
-// Forward declarations
-class SRDWindow;
-class Monitor;
-
-// Smart placement algorithm that mimics SRDWindows 11 behavior
-class SmartPlacement {
-public:
- struct PlacementResult {
- int x, y, width, height;
- bool success;
- std::string reason;
- };
-
- // Main placement function
- static PlacementResult place_window(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
-
- // Grid-based placement (SRDWindows 11 style)
- static PlacementResult place_in_grid(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
-
- // Snap-to-edge placement
- static PlacementResult snap_to_edge(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
-
- // Cascade placement for overlapping windows
- static PlacementResult cascade_place(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
-
- // Smart tiling placement
- static PlacementResult smart_tile(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
-
-private:
- // Helper functions
- static bool windows_overlap(const SRDWindow* w1, const SRDWindow* w2);
- static int calculate_overlap_score(const SRDWindow* window, const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
- static std::vector<std::pair<int, int>> find_free_spaces(const Monitor& monitor,
- const std::vector<SRDWindow*>& existing_windows);
- static bool is_position_valid(int x, int y, int width, int height, const Monitor& monitor);
-
- // Grid calculations
- static std::pair<int, int> calculate_grid_position(const SRDWindow* window, const Monitor& monitor);
- static int calculate_optimal_grid_size(const Monitor& monitor, int window_count);
-
- // Constants
- static constexpr int MIN_WINDOW_WIDTH = 200;
- static constexpr int MIN_WINDOW_HEIGHT = 150;
- static constexpr int GRID_MARGIN = 10;
- static constexpr int CASCADE_OFFSET = 30;
-};
-
-#endif // SRDWM_SMART_PLACEMENT_H
-