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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/layouts/smart_placement.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'src/layouts/smart_placement.h')
| -rw-r--r-- | src/layouts/smart_placement.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/layouts/smart_placement.h b/src/layouts/smart_placement.h deleted file mode 100644 index 69f4b94..0000000 --- a/src/layouts/smart_placement.h +++ /dev/null @@ -1,62 +0,0 @@ -#ifndef SRDWM_SMART_PLACEMENT_H -#define SRDWM_SMART_PLACEMENT_H - -#include "layout.h" -#include <vector> -#include <memory> - -// Forward declarations -class SRDWindow; -class Monitor; - -// Smart placement algorithm that mimics SRDWindows 11 behavior -class SmartPlacement { -public: - struct PlacementResult { - int x, y, width, height; - bool success; - std::string reason; - }; - - // Main placement function - static PlacementResult place_window(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - - // Grid-based placement (SRDWindows 11 style) - static PlacementResult place_in_grid(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - - // Snap-to-edge placement - static PlacementResult snap_to_edge(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - - // Cascade placement for overlapping windows - static PlacementResult cascade_place(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - - // Smart tiling placement - static PlacementResult smart_tile(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - -private: - // Helper functions - static bool windows_overlap(const SRDWindow* w1, const SRDWindow* w2); - static int calculate_overlap_score(const SRDWindow* window, const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - static std::vector<std::pair<int, int>> find_free_spaces(const Monitor& monitor, - const std::vector<SRDWindow*>& existing_windows); - static bool is_position_valid(int x, int y, int width, int height, const Monitor& monitor); - - // Grid calculations - static std::pair<int, int> calculate_grid_position(const SRDWindow* window, const Monitor& monitor); - static int calculate_optimal_grid_size(const Monitor& monitor, int window_count); - - // Constants - static constexpr int MIN_WINDOW_WIDTH = 200; - static constexpr int MIN_WINDOW_HEIGHT = 150; - static constexpr int GRID_MARGIN = 10; - static constexpr int CASCADE_OFFSET = 30; -}; - -#endif // SRDWM_SMART_PLACEMENT_H - |