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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/layouts/layout_engine.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'src/layouts/layout_engine.h')
| -rw-r--r-- | src/layouts/layout_engine.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/layouts/layout_engine.h b/src/layouts/layout_engine.h deleted file mode 100644 index d23033c..0000000 --- a/src/layouts/layout_engine.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef SRDWM_LAYOUT_ENGINE_H -#define SRDWM_LAYOUT_ENGINE_H - -#include "layout.h" -#include "tiling_layout.h" -#include "dynamic_layout.h" -#include <vector> -#include <map> -#include <string> -#include <functional> - -class SRDWindow; // Forward declaration to avoid circular dependency - -enum class LayoutType { - TILING, - DYNAMIC, - FLOATING - // Add other layout types here later -}; - -class LayoutEngine { -public: - LayoutEngine(); - ~LayoutEngine(); - - // Layout management - bool set_layout(int monitor_id, LayoutType layout_type); - bool set_layout(int monitor_id, const std::string& layout_name); - LayoutType get_layout(int monitor_id) const; - std::string get_layout_name(int monitor_id) const; - - // Layout configuration - bool configure_layout(const std::string& layout_name, const std::map<std::string, std::string>& config); - bool register_custom_layout(const std::string& name, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)> layout_func); - - // SRDWindow management - void add_window(SRDWindow* window); - void remove_window(SRDWindow* window); - void update_window(SRDWindow* window); - - // Monitor management - void add_monitor(const Monitor& monitor); - void remove_monitor(int monitor_id); - void update_monitor(const Monitor& monitor); - - // Arrangement - void arrange_on_monitor(const Monitor& monitor); - void arrange_all_monitors(); - - // Utility - std::vector<std::string> get_available_layouts() const; - std::vector<SRDWindow*> get_windows_on_monitor(int monitor_id) const; - -private: - // Member variables for layout state - std::vector<Monitor> monitors_; - std::vector<SRDWindow*> windows_; - TilingLayout tiling_layout_; - DynamicLayout dynamic_layout_; - std::map<int, LayoutType> active_layouts_; // Map monitor ID to active layout type - std::map<std::string, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)>> custom_layouts_; - std::map<std::string, std::map<std::string, std::string>> layout_configs_; - - // Helper methods - LayoutType string_to_layout_type(const std::string& name) const; - std::string layout_type_to_string(LayoutType type) const; - bool is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const; -}; - -#endif // SRDWM_LAYOUT_ENGINE_H |