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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/core/event_system.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/core/event_system.h')
-rw-r--r--src/core/event_system.h134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/core/event_system.h b/src/core/event_system.h
deleted file mode 100644
index 2af717b..0000000
--- a/src/core/event_system.h
+++ /dev/null
@@ -1,134 +0,0 @@
-#ifndef SRDWM_EVENT_SYSTEM_H
-#define SRDWM_EVENT_SYSTEM_H
-
-#include <functional>
-#include <map>
-#include <vector>
-#include <string>
-#include <memory>
-
-// Forward declarations
-class SRDWindow;
-class Monitor;
-
-// Event types
-enum class EventType {
- WINDOW_CREATED,
- WINDOW_DESTROYED,
- WINDOW_MOVED,
- WINDOW_RESIZED,
- WINDOW_FOCUSED,
- WINDOW_UNFOCUSED,
- WINDOW_MINIMIZED,
- WINDOW_MAXIMIZED,
- WINDOW_RESTORED,
- MONITOR_ADDED,
- MONITOR_REMOVED,
- MONITOR_CHANGED,
- KEY_PRESSED,
- KEY_RELEASED,
- MOUSE_MOVED,
- MOUSE_PRESSED,
- MOUSE_RELEASED,
- MOUSE_WHEEL,
- CUSTOM_EVENT
-};
-
-// Base event class
-class Event {
-public:
- virtual ~Event() = default;
- EventType type;
-
- Event(EventType t) : type(t) {}
-};
-
-// SRDWindow events
-class SRDWindowEvent : public Event {
-public:
- SRDWindow* window;
-
- SRDWindowEvent(EventType t, SRDWindow* w) : Event(t), window(w) {}
-};
-
-class SRDWindowCreatedEvent : public SRDWindowEvent {
-public:
- SRDWindowCreatedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_CREATED, w) {}
-};
-
-class SRDWindowDestroyedEvent : public SRDWindowEvent {
-public:
- SRDWindowDestroyedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_DESTROYED, w) {}
-};
-
-class SRDWindowMovedEvent : public SRDWindowEvent {
-public:
- int x, y;
-
- SRDWindowMovedEvent(SRDWindow* w, int new_x, int new_y)
- : SRDWindowEvent(EventType::WINDOW_MOVED, w), x(new_x), y(new_y) {}
-};
-
-class SRDWindowResizedEvent : public SRDWindowEvent {
-public:
- int width, height;
-
- SRDWindowResizedEvent(SRDWindow* w, int new_width, int new_height)
- : SRDWindowEvent(EventType::WINDOW_RESIZED, w), width(new_width), height(new_height) {}
-};
-
-// Input events
-class KeyEvent : public Event {
-public:
- unsigned int keycode;
- unsigned int modifiers;
-
- KeyEvent(EventType t, unsigned int kc, unsigned int mods)
- : Event(t), keycode(kc), modifiers(mods) {}
-};
-
-class MouseEvent : public Event {
-public:
- int x, y;
- unsigned int button;
- unsigned int modifiers;
-
- MouseEvent(EventType t, int mouse_x, int mouse_y, unsigned int btn, unsigned int mods)
- : Event(t), x(mouse_x), y(mouse_y), button(btn), modifiers(mods) {}
-};
-
-// Event handler function type
-using EventHandler = std::function<void(const Event&)>;
-
-// Event system class
-class EventSystem {
-public:
- EventSystem();
- ~EventSystem();
-
- // Register event handlers
- void register_handler(EventType type, EventHandler handler);
- void unregister_handler(EventType type, EventHandler handler);
-
- // Emit events
- void emit_event(const Event& event);
- void emit_window_event(EventType type, SRDWindow* window);
- void emit_key_event(EventType type, unsigned int keycode, unsigned int modifiers);
- void emit_mouse_event(EventType type, int x, int y, unsigned int button, unsigned int modifiers);
-
- // Process event queue
- void process_events();
-
- // Clear all handlers
- void clear_handlers();
-
-private:
- std::map<EventType, std::vector<EventHandler>> handlers;
- std::vector<std::unique_ptr<Event>> event_queue;
- bool processing_events;
-};
-
-// Global event system instance
-extern EventSystem g_event_system;
-
-#endif // SRDWM_EVENT_SYSTEM_H