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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/core/event_system.cc
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/core/event_system.cc')
-rw-r--r--src/core/event_system.cc94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/core/event_system.cc b/src/core/event_system.cc
deleted file mode 100644
index ed022cb..0000000
--- a/src/core/event_system.cc
+++ /dev/null
@@ -1,94 +0,0 @@
-#include "event_system.h"
-#include "window.h"
-#include <iostream>
-#include <algorithm>
-
-// Global event system instance
-EventSystem g_event_system;
-
-EventSystem::EventSystem() : processing_events(false) {
-}
-
-EventSystem::~EventSystem() {
- clear_handlers();
-}
-
-void EventSystem::register_handler(EventType type, EventHandler handler) {
- handlers[type].push_back(handler);
-}
-
-void EventSystem::unregister_handler(EventType type, EventHandler handler) {
- auto& type_handlers = handlers[type];
- type_handlers.erase(
- std::remove_if(type_handlers.begin(), type_handlers.end(),
- [&handler](const EventHandler& h) {
- // Note: This is a simplified comparison
- // In a real implementation, you'd want a more sophisticated way to identify handlers
- return false; // For now, we don't remove handlers
- }),
- type_handlers.end()
- );
-}
-
-void EventSystem::emit_event(const Event& event) {
- if (processing_events) {
- // Queue the event if we're currently processing events
- event_queue.push_back(std::make_unique<Event>(event));
- return;
- }
-
- auto it = handlers.find(event.type);
- if (it != handlers.end()) {
- for (const auto& handler : it->second) {
- try {
- handler(event);
- } catch (const std::exception& e) {
- std::cerr << "Error in event handler: " << e.what() << std::endl;
- }
- }
- }
-}
-
-void EventSystem::emit_window_event(EventType type, SRDWindow* window) {
- switch (type) {
- case EventType::WINDOW_CREATED:
- emit_event(SRDWindowCreatedEvent(window));
- break;
- case EventType::WINDOW_DESTROYED:
- emit_event(SRDWindowDestroyedEvent(window));
- break;
- default:
- // For other window events, we need more context
- break;
- }
-}
-
-void EventSystem::emit_key_event(EventType type, unsigned int keycode, unsigned int modifiers) {
- emit_event(KeyEvent(type, keycode, modifiers));
-}
-
-void EventSystem::emit_mouse_event(EventType type, int x, int y, unsigned int button, unsigned int modifiers) {
- emit_event(MouseEvent(type, x, y, button, modifiers));
-}
-
-void EventSystem::process_events() {
- if (processing_events) {
- return; // Prevent recursive processing
- }
-
- processing_events = true;
-
- // Process queued events
- while (!event_queue.empty()) {
- auto event = std::move(event_queue.front());
- event_queue.erase(event_queue.begin());
-
- emit_event(*event);
- }
-
- processing_events = false;
-}
-
-void EventSystem::clear_handlers() {
- handlers.clear();
-}