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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/config/config_manager.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/config/config_manager.h')
-rw-r--r--src/config/config_manager.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/src/config/config_manager.h b/src/config/config_manager.h
deleted file mode 100644
index 97f751e..0000000
--- a/src/config/config_manager.h
+++ /dev/null
@@ -1,101 +0,0 @@
-#ifndef SRDWM_CONFIG_MANAGER_H
-#define SRDWM_CONFIG_MANAGER_H
-
-#include <string>
-#include <memory>
-#include <map>
-#include <functional>
-#include <vector> // Added missing include
-
-// Forward declarations
-class WindowManager;
-
-// Configuration manager for srdwm
-class ConfigManager {
-public:
- struct KeyBinding {
- std::string key;
- std::string command;
- std::string description;
- };
-
- struct LayoutConfig {
- std::string name;
- std::string type; // "tiling", "dynamic", "floating"
- std::map<std::string, std::string> properties;
- };
-
- struct ThemeConfig {
- std::string name;
- std::map<std::string, std::string> colors;
- std::map<std::string, std::string> fonts;
- std::map<std::string, int> dimensions;
- };
-
- ConfigManager();
- ~ConfigManager();
-
- // Configuration loading
- bool load_config(const std::string& config_path);
- bool reload_config();
-
- // Configuration access
- std::string get_string(const std::string& key, const std::string& default_value = "") const;
- int get_int(const std::string& key, int default_value = 0) const;
- bool get_bool(const std::string& key, bool default_value = false) const;
- double get_float(const std::string& key, double default_value = 0.0) const;
-
- // Key bindings
- std::vector<KeyBinding> get_key_bindings() const;
- bool add_key_binding(const std::string& key, const std::string& command, const std::string& description = "");
- bool remove_key_binding(const std::string& key);
-
- // Layout configuration
- std::vector<LayoutConfig> get_layout_configs() const;
- LayoutConfig get_layout_config(const std::string& name) const;
-
- // Theme configuration
- ThemeConfig get_theme_config() const;
- bool set_theme(const std::string& theme_name);
-
- // Window rules
- struct WindowRule {
- std::string match_type; // "class", "title", "role"
- std::string match_value;
- std::map<std::string, std::string> properties;
- };
-
- std::vector<WindowRule> get_window_rules() const;
- bool add_window_rule(const WindowRule& rule);
-
- // Configuration validation
- bool validate_config() const;
- std::vector<std::string> get_validation_errors() const;
-
-private:
- std::string config_path_;
- std::map<std::string, std::string> string_values_;
- std::map<std::string, int> int_values_;
- std::map<std::string, bool> bool_values_;
- std::map<std::string, double> float_values_;
-
- std::vector<KeyBinding> key_bindings_;
- std::vector<LayoutConfig> layout_configs_;
- std::vector<WindowRule> window_rules_;
- ThemeConfig current_theme_;
-
- std::vector<std::string> validation_errors_;
-
- // Private methods
- void parse_config_file(const std::string& content);
- void setup_default_config();
- bool validate_key_binding(const KeyBinding& binding) const;
- bool validate_layout_config(const LayoutConfig& config) const;
- bool validate_window_rule(const WindowRule& rule) const;
-
- // Lua integration (placeholder for future implementation)
- bool execute_lua_config(const std::string& lua_code);
-};
-
-#endif // SRDWM_CONFIG_MANAGER_H
-