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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/platform/platform_factory.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/platform/platform_factory.h')
-rw-r--r--legacy-cpp/src/platform/platform_factory.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/legacy-cpp/src/platform/platform_factory.h b/legacy-cpp/src/platform/platform_factory.h
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+++ b/legacy-cpp/src/platform/platform_factory.h
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+#ifndef SRDWM_PLATFORM_FACTORY_H
+#define SRDWM_PLATFORM_FACTORY_H
+
+#include "platform.h"
+#include <memory>
+#include <string>
+#include <vector>
+
+// Platform factory for creating platform-specific implementations
+class PlatformFactory {
+public:
+ // Create platform with automatic detection
+ static std::unique_ptr<Platform> create_platform();
+
+ // Create specific platform by name
+ static std::unique_ptr<Platform> create_platform(const std::string& platform_name);
+
+ // Get list of available platforms
+ static std::vector<std::string> get_available_platforms();
+
+ // Get current platform name
+ static std::string get_current_platform();
+
+ // Check if platform is available
+ static bool is_platform_available(const std::string& platform_name);
+
+ // Print platform information
+ static void print_platform_info();
+
+private:
+ // Linux platform detection
+ static std::unique_ptr<Platform> detect_linux_platform();
+};
+
+#endif // SRDWM_PLATFORM_FACTORY_H
+
+