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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/platform/platform.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/platform/platform.h')
| -rw-r--r-- | legacy-cpp/src/platform/platform.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/legacy-cpp/src/platform/platform.h b/legacy-cpp/src/platform/platform.h new file mode 100644 index 0000000..41cc6bf --- /dev/null +++ b/legacy-cpp/src/platform/platform.h @@ -0,0 +1,91 @@ +#ifndef SRDWM_PLATFORM_H +#define SRDWM_PLATFORM_H + +#include <memory> +#include <vector> +#include <string> +#include <functional> + +// Forward declarations +class SRDWindow; + +// Include Monitor struct definition from layouts +#include "../layouts/layout.h" + +// Platform-independent event types +enum class EventType { + WindowCreated, + WindowDestroyed, + WindowMoved, + WindowResized, + WindowFocused, + WindowUnfocused, + KeyPress, + KeyRelease, + MouseButtonPress, + MouseButtonRelease, + MouseMotion, + MonitorAdded, + MonitorRemoved +}; + +// Event structure +struct Event { + EventType type; + void* data; + size_t data_size; +}; + +// Platform abstraction interface +class Platform { +public: + virtual ~Platform() = default; + + // Initialization and cleanup + virtual bool initialize() = 0; + virtual void shutdown() = 0; + + // Event handling + virtual bool poll_events(std::vector<Event>& events) = 0; + virtual void process_event(const Event& event) = 0; + + // Window management + virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0; + virtual void destroy_window(SRDWindow* window) = 0; + virtual void set_window_position(SRDWindow* window, int x, int y) = 0; + virtual void set_window_size(SRDWindow* window, int width, int height) = 0; + virtual void set_window_title(SRDWindow* window, const std::string& title) = 0; + virtual void focus_window(SRDWindow* window) = 0; + virtual void minimize_window(SRDWindow* window) = 0; + virtual void maximize_window(SRDWindow* window) = 0; + virtual void close_window(SRDWindow* window) = 0; + + // Window decorations (cross-platform) + virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0; + virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0; + virtual void set_window_border_width(SRDWindow* window, int width) = 0; + virtual bool get_window_decorations(SRDWindow* window) const = 0; + + // Monitor management + virtual std::vector<Monitor> get_monitors() = 0; + virtual Monitor get_primary_monitor() = 0; + + // Input handling + virtual void grab_keyboard() = 0; + virtual void ungrab_keyboard() = 0; + virtual void grab_pointer() = 0; + virtual void ungrab_pointer() = 0; + + // Utility + virtual std::string get_platform_name() const = 0; + virtual bool is_wayland() const = 0; + virtual bool is_x11() const = 0; + virtual bool is_windows() const = 0; + virtual bool is_macos() const = 0; +}; + +// Forward declaration +class PlatformFactory; + +#endif // SRDWM_PLATFORM_H + |