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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/platform/platform.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/platform/platform.h')
-rw-r--r--legacy-cpp/src/platform/platform.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/legacy-cpp/src/platform/platform.h b/legacy-cpp/src/platform/platform.h
new file mode 100644
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+++ b/legacy-cpp/src/platform/platform.h
@@ -0,0 +1,91 @@
+#ifndef SRDWM_PLATFORM_H
+#define SRDWM_PLATFORM_H
+
+#include <memory>
+#include <vector>
+#include <string>
+#include <functional>
+
+// Forward declarations
+class SRDWindow;
+
+// Include Monitor struct definition from layouts
+#include "../layouts/layout.h"
+
+// Platform-independent event types
+enum class EventType {
+ WindowCreated,
+ WindowDestroyed,
+ WindowMoved,
+ WindowResized,
+ WindowFocused,
+ WindowUnfocused,
+ KeyPress,
+ KeyRelease,
+ MouseButtonPress,
+ MouseButtonRelease,
+ MouseMotion,
+ MonitorAdded,
+ MonitorRemoved
+};
+
+// Event structure
+struct Event {
+ EventType type;
+ void* data;
+ size_t data_size;
+};
+
+// Platform abstraction interface
+class Platform {
+public:
+ virtual ~Platform() = default;
+
+ // Initialization and cleanup
+ virtual bool initialize() = 0;
+ virtual void shutdown() = 0;
+
+ // Event handling
+ virtual bool poll_events(std::vector<Event>& events) = 0;
+ virtual void process_event(const Event& event) = 0;
+
+ // Window management
+ virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0;
+ virtual void destroy_window(SRDWindow* window) = 0;
+ virtual void set_window_position(SRDWindow* window, int x, int y) = 0;
+ virtual void set_window_size(SRDWindow* window, int width, int height) = 0;
+ virtual void set_window_title(SRDWindow* window, const std::string& title) = 0;
+ virtual void focus_window(SRDWindow* window) = 0;
+ virtual void minimize_window(SRDWindow* window) = 0;
+ virtual void maximize_window(SRDWindow* window) = 0;
+ virtual void close_window(SRDWindow* window) = 0;
+
+ // Window decorations (cross-platform)
+ virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0;
+ virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0;
+ virtual void set_window_border_width(SRDWindow* window, int width) = 0;
+ virtual bool get_window_decorations(SRDWindow* window) const = 0;
+
+ // Monitor management
+ virtual std::vector<Monitor> get_monitors() = 0;
+ virtual Monitor get_primary_monitor() = 0;
+
+ // Input handling
+ virtual void grab_keyboard() = 0;
+ virtual void ungrab_keyboard() = 0;
+ virtual void grab_pointer() = 0;
+ virtual void ungrab_pointer() = 0;
+
+ // Utility
+ virtual std::string get_platform_name() const = 0;
+ virtual bool is_wayland() const = 0;
+ virtual bool is_x11() const = 0;
+ virtual bool is_windows() const = 0;
+ virtual bool is_macos() const = 0;
+};
+
+// Forward declaration
+class PlatformFactory;
+
+#endif // SRDWM_PLATFORM_H
+