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authorsrdusr <[email protected]>2025-08-24 00:44:00 +0200
committersrdusr <[email protected]>2025-08-24 00:44:00 +0200
commit72e787a706d372c9a92e424e9b13ece929cb2bce (patch)
tree237ea5559a63474c2539761b6ce1015fc31dc1da /legacy-cpp/src/platform/platform.h
parent2a3fdcf2faf6cadb1fa49ed7c4b2963b554b0724 (diff)
downloadsrdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.tar.gz
srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.zip
Remove the stale legacy-cpp implementation
The Rust rewrite (crates/) has fully superseded it - keeping both around was actively misleading (main looked like it still shipped a C++ build), and nothing here still depends on it.
Diffstat (limited to 'legacy-cpp/src/platform/platform.h')
-rw-r--r--legacy-cpp/src/platform/platform.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/legacy-cpp/src/platform/platform.h b/legacy-cpp/src/platform/platform.h
deleted file mode 100644
index 41cc6bf..0000000
--- a/legacy-cpp/src/platform/platform.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#ifndef SRDWM_PLATFORM_H
-#define SRDWM_PLATFORM_H
-
-#include <memory>
-#include <vector>
-#include <string>
-#include <functional>
-
-// Forward declarations
-class SRDWindow;
-
-// Include Monitor struct definition from layouts
-#include "../layouts/layout.h"
-
-// Platform-independent event types
-enum class EventType {
- WindowCreated,
- WindowDestroyed,
- WindowMoved,
- WindowResized,
- WindowFocused,
- WindowUnfocused,
- KeyPress,
- KeyRelease,
- MouseButtonPress,
- MouseButtonRelease,
- MouseMotion,
- MonitorAdded,
- MonitorRemoved
-};
-
-// Event structure
-struct Event {
- EventType type;
- void* data;
- size_t data_size;
-};
-
-// Platform abstraction interface
-class Platform {
-public:
- virtual ~Platform() = default;
-
- // Initialization and cleanup
- virtual bool initialize() = 0;
- virtual void shutdown() = 0;
-
- // Event handling
- virtual bool poll_events(std::vector<Event>& events) = 0;
- virtual void process_event(const Event& event) = 0;
-
- // Window management
- virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0;
- virtual void destroy_window(SRDWindow* window) = 0;
- virtual void set_window_position(SRDWindow* window, int x, int y) = 0;
- virtual void set_window_size(SRDWindow* window, int width, int height) = 0;
- virtual void set_window_title(SRDWindow* window, const std::string& title) = 0;
- virtual void focus_window(SRDWindow* window) = 0;
- virtual void minimize_window(SRDWindow* window) = 0;
- virtual void maximize_window(SRDWindow* window) = 0;
- virtual void close_window(SRDWindow* window) = 0;
-
- // Window decorations (cross-platform)
- virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0;
- virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0;
- virtual void set_window_border_width(SRDWindow* window, int width) = 0;
- virtual bool get_window_decorations(SRDWindow* window) const = 0;
-
- // Monitor management
- virtual std::vector<Monitor> get_monitors() = 0;
- virtual Monitor get_primary_monitor() = 0;
-
- // Input handling
- virtual void grab_keyboard() = 0;
- virtual void ungrab_keyboard() = 0;
- virtual void grab_pointer() = 0;
- virtual void ungrab_pointer() = 0;
-
- // Utility
- virtual std::string get_platform_name() const = 0;
- virtual bool is_wayland() const = 0;
- virtual bool is_x11() const = 0;
- virtual bool is_windows() const = 0;
- virtual bool is_macos() const = 0;
-};
-
-// Forward declaration
-class PlatformFactory;
-
-#endif // SRDWM_PLATFORM_H
-