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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/layouts/smart_placement.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/layouts/smart_placement.h')
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+#ifndef SRDWM_SMART_PLACEMENT_H
+#define SRDWM_SMART_PLACEMENT_H
+
+#include "layout.h"
+#include <vector>
+#include <memory>
+
+// Forward declarations
+class SRDWindow;
+class Monitor;
+
+// Smart placement algorithm that mimics SRDWindows 11 behavior
+class SmartPlacement {
+public:
+ struct PlacementResult {
+ int x, y, width, height;
+ bool success;
+ std::string reason;
+ };
+
+ // Main placement function
+ static PlacementResult place_window(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+
+ // Grid-based placement (SRDWindows 11 style)
+ static PlacementResult place_in_grid(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+
+ // Snap-to-edge placement
+ static PlacementResult snap_to_edge(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+
+ // Cascade placement for overlapping windows
+ static PlacementResult cascade_place(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+
+ // Smart tiling placement
+ static PlacementResult smart_tile(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+
+private:
+ // Helper functions
+ static bool windows_overlap(const SRDWindow* w1, const SRDWindow* w2);
+ static int calculate_overlap_score(const SRDWindow* window, const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+ static std::vector<std::pair<int, int>> find_free_spaces(const Monitor& monitor,
+ const std::vector<SRDWindow*>& existing_windows);
+ static bool is_position_valid(int x, int y, int width, int height, const Monitor& monitor);
+
+ // Grid calculations
+ static std::pair<int, int> calculate_grid_position(const SRDWindow* window, const Monitor& monitor);
+ static int calculate_optimal_grid_size(const Monitor& monitor, int window_count);
+
+ // Constants
+ static constexpr int MIN_WINDOW_WIDTH = 200;
+ static constexpr int MIN_WINDOW_HEIGHT = 150;
+ static constexpr int GRID_MARGIN = 10;
+ static constexpr int CASCADE_OFFSET = 30;
+};
+
+#endif // SRDWM_SMART_PLACEMENT_H
+