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authorsrdusr <[email protected]>2025-08-24 00:44:00 +0200
committersrdusr <[email protected]>2025-08-24 00:44:00 +0200
commit72e787a706d372c9a92e424e9b13ece929cb2bce (patch)
tree237ea5559a63474c2539761b6ce1015fc31dc1da /legacy-cpp/src/layouts/layout.h
parent2a3fdcf2faf6cadb1fa49ed7c4b2963b554b0724 (diff)
downloadsrdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.tar.gz
srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.zip
Remove the stale legacy-cpp implementation
The Rust rewrite (crates/) has fully superseded it - keeping both around was actively misleading (main looked like it still shipped a C++ build), and nothing here still depends on it.
Diffstat (limited to 'legacy-cpp/src/layouts/layout.h')
-rw-r--r--legacy-cpp/src/layouts/layout.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/legacy-cpp/src/layouts/layout.h b/legacy-cpp/src/layouts/layout.h
deleted file mode 100644
index 00c002f..0000000
--- a/legacy-cpp/src/layouts/layout.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef SRDWM_LAYOUT_H
-#define SRDWM_LAYOUT_H
-
-#include <vector>
-#include "../core/window.h"
-
-struct Monitor {
- int id;
- int x;
- int y;
- int width;
- int height;
- std::string name;
- int refresh_rate;
-
- Monitor() : id(0), x(0), y(0), width(0), height(0), refresh_rate(60) {}
- Monitor(int id, int x, int y, int width, int height, const std::string& name = "", int refresh = 60)
- : id(id), x(x), y(y), width(width), height(height), name(name), refresh_rate(refresh) {}
-};
-
-class Layout {
-public:
- virtual ~Layout() = default;
-
- // Pure virtual method to arrange windows on a given monitor
- virtual void arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) = 0;
-
- // You might add other common layout methods here later, e.g.:
- // virtual void add_window(SRDWindow* window) = 0;
- // virtual void remove_window(SRDWindow* window) = 0;
-};
-
-#endif // SRDWM_LAYOUT_H