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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/layouts/dynamic_layout.cc
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/layouts/dynamic_layout.cc')
-rw-r--r--legacy-cpp/src/layouts/dynamic_layout.cc31
1 files changed, 31 insertions, 0 deletions
diff --git a/legacy-cpp/src/layouts/dynamic_layout.cc b/legacy-cpp/src/layouts/dynamic_layout.cc
new file mode 100644
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+++ b/legacy-cpp/src/layouts/dynamic_layout.cc
@@ -0,0 +1,31 @@
+#include "dynamic_layout.h"
+#include "../core/window.h"
+#include <iostream>
+
+DynamicLayout::DynamicLayout() {
+ // Constructor implementation if needed
+}
+
+DynamicLayout::~DynamicLayout() {
+ // Destructor implementation if needed
+}
+
+void DynamicLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) {
+ std::cout << "DynamicLayout::arrange_windows called for monitor (" << monitor.x << ", " << monitor.y << ", " << monitor.width << ", " << monitor.height << ")" << std::endl;
+ std::cout << "Arranging " << windows.size() << " windows dynamically." << std::endl;
+
+ // Basic placeholder: In a real dynamic layout, you might not resize/reposition
+ // windows automatically here unless triggered by user interaction or specific rules.
+ // For now, just iterate through the windows and acknowledge them.
+ for (const auto& window : windows) {
+ std::cout << " - SRDWindow ID: " << window->getId() << ", Title: " << window->getTitle() << std::endl;
+ // In a real implementation, you might update window properties based on
+ // the dynamic layout logic, or simply leave their positions/sizes as they are
+ // unless a move/resize operation is in progress.
+ }
+
+ // Future implementation would involve logic for:
+ // - Remembering window positions and sizes.
+ // - Handling user-initiated moves and resizes.
+ // - Potentially snapping windows to grid or other windows.
+}