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| author | srdusr <[email protected]> | 2025-08-24 00:44:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-08-24 00:44:00 +0200 |
| commit | 72e787a706d372c9a92e424e9b13ece929cb2bce (patch) | |
| tree | 237ea5559a63474c2539761b6ce1015fc31dc1da /legacy-cpp/src/core/window_manager.cc | |
| parent | 2a3fdcf2faf6cadb1fa49ed7c4b2963b554b0724 (diff) | |
| download | srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.tar.gz srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.zip | |
Remove the stale legacy-cpp implementation
The Rust rewrite (crates/) has fully superseded it - keeping both around
was actively misleading (main looked like it still shipped a C++ build),
and nothing here still depends on it.
Diffstat (limited to 'legacy-cpp/src/core/window_manager.cc')
| -rw-r--r-- | legacy-cpp/src/core/window_manager.cc | 673 |
1 files changed, 0 insertions, 673 deletions
diff --git a/legacy-cpp/src/core/window_manager.cc b/legacy-cpp/src/core/window_manager.cc deleted file mode 100644 index 08033fe..0000000 --- a/legacy-cpp/src/core/window_manager.cc +++ /dev/null @@ -1,673 +0,0 @@ -#include "window_manager.h" -#include "window.h" -#include "../input/input_handler.h" -#include "../layouts/layout_engine.h" -#include "../platform/platform.h" -#include "../config/lua_manager.h" -#include <iostream> -#include <chrono> -#include <thread> - -SRDWindowManager::SRDWindowManager() { - std::cout << "SRDWindowManager: Initializing..." << std::endl; -} - -SRDWindowManager::~SRDWindowManager() { - std::cout << "SRDWindowManager: Shutting down..." << std::endl; -} - -void SRDWindowManager::run() { - // Main event loop - std::cout << "SRDWindowManager: Starting main loop" << std::endl; - - if (!platform_) { - std::cerr << "SRDWindowManager: No platform available, cannot run" << std::endl; - return; - } - - std::cout << "SRDWindowManager: Entering main event loop..." << std::endl; - - bool running = true; - while (running) { - // Poll for platform events - std::vector<Event> events; - if (platform_->poll_events(events)) { - // Process all events - for (const auto& event : events) { - handle_event(event); - - // Check for exit condition - if (event.type == EventType::KeyPress) { - // TODO: Check for exit key combination - // For now, just continue - } - } - } - - // Manage windows - manage_windows(); - - // Arrange windows if needed - if (layout_engine_) { - layout_engine_->arrange_all_monitors(); - } - - // Small delay to prevent busy waiting - // TODO: Use proper event-driven approach instead of polling - std::this_thread::sleep_for(std::chrono::milliseconds(16)); // ~60 FPS - } - - std::cout << "SRDWindowManager: Main loop ended" << std::endl; -} - -// SRDWindow management -void SRDWindowManager::add_window(std::unique_ptr<SRDWindow> window) { - if (window) { - windows_.push_back(window.get()); - window.release(); // Transfer ownership - - // Add to layout engine if available - if (layout_engine_) { - layout_engine_->add_window(window.get()); - } - - std::cout << "SRDWindowManager: Added window " << window->getId() << std::endl; - } -} - -void SRDWindowManager::remove_window(SRDWindow* window) { - auto it = std::find(windows_.begin(), windows_.end(), window); - if (it != windows_.end()) { - windows_.erase(it); - - // Remove from layout engine if available - if (layout_engine_) { - layout_engine_->remove_window(window); - } - - std::cout << "SRDWindowManager: Removed window " << window->getId() << std::endl; - } -} - -void SRDWindowManager::focus_window(SRDWindow* window) { - focused_window_ = window; - std::cout << "SRDWindowManager: Focused window " << (window ? window->getId() : -1) << std::endl; -} - -SRDWindow* SRDWindowManager::get_focused_window() const { - return focused_window_; -} - -std::vector<SRDWindow*> SRDWindowManager::get_windows() const { - return windows_; -} - -void SRDWindowManager::focus_next_window() { - if (windows_.empty()) return; - - if (!focused_window_) { - // No window focused, focus the first one - focus_window(windows_[0]); - return; - } - - // Find current focused window index - auto it = std::find(windows_.begin(), windows_.end(), focused_window_); - if (it == windows_.end()) { - focus_window(windows_[0]); - return; - } - - // Move to next window (wrap around) - ++it; - if (it == windows_.end()) { - it = windows_.begin(); - } - - focus_window(*it); - std::cout << "SRDWindowManager: Focused next window " << (*it)->getId() << std::endl; -} - -void SRDWindowManager::focus_previous_window() { - if (windows_.empty()) return; - - if (!focused_window_) { - // No window focused, focus the last one - focus_window(windows_.back()); - return; - } - - // Find current focused window index - auto it = std::find(windows_.begin(), windows_.end(), focused_window_); - if (it == windows_.end()) { - focus_window(windows_.back()); - return; - } - - // Move to previous window (wrap around) - if (it == windows_.begin()) { - it = windows_.end() - 1; - } else { - --it; - } - - focus_window(*it); - std::cout << "SRDWindowManager: Focused previous window " << (*it)->getId() << std::endl; -} - -void SRDWindowManager::manage_windows() { - // Manage window states - std::cout << "SRDWindowManager: Managing " << windows_.size() << " windows" << std::endl; -} - -// SRDWindow operations -void SRDWindowManager::close_window(SRDWindow* window) { - if (window) { - std::cout << "SRDWindowManager: Closing window " << window->getId() << std::endl; - // TODO: Implement actual window closing - } -} - -void SRDWindowManager::minimize_window(SRDWindow* window) { - if (window) { - std::cout << "SRDWindowManager: Minimizing window " << window->getId() << std::endl; - // TODO: Implement actual window minimizing - } -} - -void SRDWindowManager::maximize_window(SRDWindow* window) { - if (window) { - std::cout << "SRDWindowManager: Maximizing window " << window->getId() << std::endl; - // TODO: Implement actual window maximizing - } -} - -void SRDWindowManager::move_window(SRDWindow* window, int x, int y) { - if (window) { - window->setPosition(x, y); - update_layout_for_window(window); - std::cout << "SRDWindowManager: Moved window " << window->getId() << " to (" << x << ", " << y << ")" << std::endl; - } -} - -void SRDWindowManager::resize_window(SRDWindow* window, int width, int height) { - if (window) { - window->setSize(width, height); - update_layout_for_window(window); - std::cout << "SRDWindowManager: Resized window " << window->getId() << " to " << width << "x" << height << std::endl; - } -} - -void SRDWindowManager::toggle_window_floating(SRDWindow* window) { - if (!window) return; - - auto it = floating_windows_.find(window); - if (it != floating_windows_.end()) { - // Window is floating, make it tiled - floating_windows_.erase(it); - std::cout << "SRDWindowManager: Window " << window->getId() << " is now tiled" << std::endl; - } else { - // Window is tiled, make it floating - floating_windows_.insert(window); - std::cout << "SRDWindowManager: Window " << window->getId() << " is now floating" << std::endl; - } - - // Re-arrange windows to reflect the change - arrange_windows(); -} - -bool SRDWindowManager::is_window_floating(SRDWindow* window) const { - if (!window) return false; - return floating_windows_.find(window) != floating_windows_.end(); -} - -// Window dragging and resizing implementation -void SRDWindowManager::start_window_drag(SRDWindow* window, int start_x, int start_y) { - if (!window || dragging_window_) return; - - dragging_window_ = window; - drag_start_x_ = start_x; - drag_start_y_ = start_y; - drag_start_window_x_ = window->getX(); - drag_start_window_y_ = window->getY(); - - std::cout << "SRDWindowManager: Started dragging window " << window->getId() << std::endl; -} - -void SRDWindowManager::start_window_resize(SRDWindow* window, int start_x, int start_y, int edge) { - if (!window || resizing_window_) return; - - resizing_window_ = window; - resize_start_x_ = start_x; - resize_start_y_ = start_y; - resize_start_width_ = window->getWidth(); - resize_start_height_ = window->getHeight(); - resize_edge_ = edge; - - std::cout << "SRDWindowManager: Started resizing window " << window->getId() << " edge: " << edge << std::endl; -} - -void SRDWindowManager::update_window_drag(int x, int y) { - if (!dragging_window_) return; - - int delta_x = x - drag_start_x_; - int delta_y = y - drag_start_y_; - - int new_x = drag_start_window_x_ + delta_x; - int new_y = drag_start_window_y_ + delta_y; - - // Ensure window stays within monitor bounds - // TODO: Get actual monitor bounds - new_x = std::max(0, std::min(new_x, 1920 - dragging_window_->getWidth())); - new_y = std::max(0, std::min(new_y, 1080 - dragging_window_->getHeight())); - - dragging_window_->setPosition(new_x, new_y); - update_layout_for_window(dragging_window_); -} - -void SRDWindowManager::update_window_resize(int x, int y) { - if (!resizing_window_) return; - - int delta_x = x - resize_start_x_; - int delta_y = y - resize_start_y_; - - int new_width = resize_start_width_; - int new_height = resize_start_height_; - int new_x = resizing_window_->getX(); - int new_y = resizing_window_->getY(); - - // Handle different resize edges - switch (resize_edge_) { - case 1: // Left edge - new_width = std::max(100, resize_start_width_ - delta_x); - new_x = resize_start_x_ + resize_start_width_ - new_width; - break; - case 2: // Right edge - new_width = std::max(100, resize_start_width_ + delta_x); - break; - case 3: // Top edge - new_height = std::max(100, resize_start_height_ - delta_y); - new_y = resize_start_y_ + resize_start_height_ - new_height; - break; - case 4: // Bottom edge - new_height = std::max(100, resize_start_height_ + delta_y); - break; - case 5: // Corner (both width and height) - new_width = std::max(100, resize_start_width_ + delta_x); - new_height = std::max(100, resize_start_height_ + delta_y); - break; - } - - // Ensure minimum size and bounds - new_width = std::max(100, std::min(new_width, 1920 - new_x)); - new_height = std::max(100, std::min(new_height, 1080 - new_y)); - - resizing_window_->setPosition(new_x, new_y); - resizing_window_->setSize(new_width, new_height); - update_layout_for_window(resizing_window_); -} - -void SRDWindowManager::end_window_drag() { - if (dragging_window_) { - std::cout << "SRDWindowManager: Ended dragging window " << dragging_window_->getId() << std::endl; - dragging_window_ = nullptr; - } -} - -void SRDWindowManager::end_window_resize() { - if (resizing_window_) { - std::cout << "SRDWindowManager: Ended resizing window " << resizing_window_->getId() << std::endl; - resizing_window_ = nullptr; - } -} - -// Layout management -void SRDWindowManager::set_layout(int monitor_id, const std::string& layout_name) { - if (layout_engine_) { - layout_engine_->set_layout(monitor_id, layout_name); - std::cout << "SRDWindowManager: Set layout '" << layout_name << "' for monitor " << monitor_id << std::endl; - } -} - -std::string SRDWindowManager::get_layout(int monitor_id) const { - if (layout_engine_) { - return layout_engine_->get_layout_name(monitor_id); - } - return "dynamic"; -} - -void SRDWindowManager::arrange_windows() { - if (layout_engine_) { - layout_engine_->arrange_all_monitors(); - std::cout << "SRDWindowManager: Arranged all windows" << std::endl; - } -} - -void SRDWindowManager::tile_windows() { - set_layout(0, "tiling"); - arrange_windows(); -} - -void SRDWindowManager::arrange_windows_dynamic() { - set_layout(0, "dynamic"); - arrange_windows(); -} - -// Key binding system -void SRDWindowManager::bind_key(const std::string& key_combination, std::function<void()> action) { - key_bindings_[key_combination] = action; - std::cout << "SRDWindowManager: Bound key '" << key_combination << "'" << std::endl; -} - -void SRDWindowManager::unbind_key(const std::string& key_combination) { - auto it = key_bindings_.find(key_combination); - if (it != key_bindings_.end()) { - key_bindings_.erase(it); - std::cout << "SRDWindowManager: Unbound key '" << key_combination << "'" << std::endl; - } -} - -void SRDWindowManager::handle_key_press(int key_code, int modifiers) { - std::string key_string = key_code_to_string(key_code, modifiers); - pressed_keys_[key_code] = modifiers; - - std::cout << "SRDWindowManager: Key press " << key_code << " (modifiers: " << modifiers << ") -> '" << key_string << "'" << std::endl; - - // Check for key bindings - auto it = key_bindings_.find(key_string); - if (it != key_bindings_.end()) { - std::cout << "SRDWindowManager: Executing key binding for '" << key_string << "'" << std::endl; - it->second(); - } -} - -void SRDWindowManager::handle_key_release(int key_code, int modifiers) { - pressed_keys_.erase(key_code); - std::cout << "SRDWindowManager: Key release " << key_code << std::endl; -} - -// Integration -void SRDWindowManager::set_layout_engine(LayoutEngine* engine) { - layout_engine_ = engine; - std::cout << "SRDWindowManager: Layout engine connected" << std::endl; -} - -void SRDWindowManager::set_lua_manager(LuaManager* manager) { - lua_manager_ = manager; - std::cout << "SRDWindowManager: Lua manager connected" << std::endl; -} - -void SRDWindowManager::set_platform(Platform* platform) { - platform_ = platform; - std::cout << "SRDWindowManager: Platform connected" << std::endl; -} - -// Legacy input handling (for compatibility) -void SRDWindowManager::handle_key_press(int key_code) { - handle_key_press(key_code, 0); -} - -void SRDWindowManager::handle_key_release(int key_code) { - handle_key_release(key_code, 0); -} - -void SRDWindowManager::handle_mouse_button_press(int button, int x, int y) { - std::cout << "SRDWindowManager: Mouse button press " << button << " at (" << x << ", " << y << ")" << std::endl; - - // Find window under cursor - SRDWindow* window_under_cursor = find_window_at_position(x, y); - - if (window_under_cursor) { - // Focus the window - focus_window(window_under_cursor); - - // Handle different mouse buttons - if (button == 1) { // Left button - start drag or resize - if (is_in_titlebar_area(window_under_cursor, x, y)) { - // Start dragging from titlebar - start_window_drag(window_under_cursor, x, y); - } else if (is_in_resize_area(window_under_cursor, x, y)) { - // Start resizing - int edge = get_resize_edge(window_under_cursor, x, y); - start_window_resize(window_under_cursor, x, y, edge); - } - } - } -} - -void SRDWindowManager::handle_mouse_button_release(int button, int x, int y) { - std::cout << "SRDWindowManager: Mouse button release " << button << " at (" << x << ", " << y << ")" << std::endl; - - if (button == 1) { // Left button - if (is_dragging()) { - end_window_drag(); - } else if (is_resizing()) { - end_window_resize(); - } - } -} - -void SRDWindowManager::handle_mouse_motion(int x, int y) { - // Only log if we're not dragging or resizing to avoid spam - if (!is_dragging() && !is_resizing()) { - std::cout << "SRDWindowManager: Mouse motion to (" << x << ", " << y << ")" << std::endl; - } - - // Update drag or resize if active - if (is_dragging()) { - update_window_drag(x, y); - } else if (is_resizing()) { - update_window_resize(x, y); - } -} - -void SRDWindowManager::handle_event(const Event& event) { - std::cout << "SRDWindowManager: Handling event type " << static_cast<int>(event.type) << std::endl; -} - -// Workspace management -void SRDWindowManager::add_workspace(const std::string& name) { - Workspace workspace(next_workspace_id_++, name); - workspaces_.push_back(workspace); - - // If this is the first workspace, make it current - if (workspaces_.size() == 1) { - current_workspace_ = workspace.id; - workspace.visible = true; - } - - std::cout << "SRDWindowManager: Added workspace " << workspace.id << " (" << name << ")" << std::endl; -} - -void SRDWindowManager::remove_workspace(int workspace_id) { - auto it = std::find_if(workspaces_.begin(), workspaces_.end(), - [workspace_id](const Workspace& w) { return w.id == workspace_id; }); - - if (it != workspaces_.end()) { - // Move windows to current workspace if removing current - if (workspace_id == current_workspace_) { - for (auto* window : it->windows) { - move_window_to_workspace(window, current_workspace_); - } - } - - workspaces_.erase(it); - std::cout << "SRDWindowManager: Removed workspace " << workspace_id << std::endl; - } -} - -void SRDWindowManager::switch_to_workspace(int workspace_id) { - auto* workspace = get_workspace(workspace_id); - if (workspace) { - // Hide current workspace - auto* current = get_workspace(current_workspace_); - if (current) { - current->visible = false; - } - - // Show new workspace - current_workspace_ = workspace_id; - workspace->visible = true; - - // Arrange windows on the new workspace - arrange_workspace_windows(workspace_id); - - std::cout << "SRDWindowManager: Switched to workspace " << workspace_id << std::endl; - } -} - -void SRDWindowManager::move_window_to_workspace(SRDWindow* window, int workspace_id) { - if (!window) return; - - auto* target_workspace = get_workspace(workspace_id); - if (!target_workspace) return; - - // Remove from current workspace - for (auto& workspace : workspaces_) { - auto it = std::find(workspace.windows.begin(), workspace.windows.end(), window); - if (it != workspace.windows.end()) { - workspace.windows.erase(it); - break; - } - } - - // Add to target workspace - target_workspace->windows.push_back(window); - - std::cout << "SRDWindowManager: Moved window " << window->getId() - << " to workspace " << workspace_id << std::endl; -} - -int SRDWindowManager::get_current_workspace() const { - return current_workspace_; -} - -std::vector<Workspace> SRDWindowManager::get_workspaces() const { - return workspaces_; -} - -Workspace* SRDWindowManager::get_workspace(int workspace_id) { - auto it = std::find_if(workspaces_.begin(), workspaces_.end(), - [workspace_id](const Workspace& w) { return w.id == workspace_id; }); - return it != workspaces_.end() ? &(*it) : nullptr; -} - -// Helper methods -std::string SRDWindowManager::key_code_to_string(int key_code, int modifiers) const { - std::string result; - - // Add modifiers - if (modifiers & 0x01) result += "Ctrl+"; // Control - if (modifiers & 0x02) result += "Shift+"; // Shift - if (modifiers & 0x04) result += "Alt+"; // Alt - if (modifiers & 0x08) result += "Mod4+"; // Super/SRDWindows - - // Add key - if (key_code >= 'A' && key_code <= 'Z') { - result += static_cast<char>(key_code); - } else if (key_code >= '0' && key_code <= '9') { - result += static_cast<char>(key_code); - } else { - result += "Key" + std::to_string(key_code); - } - - return result; -} - -void SRDWindowManager::execute_key_binding(const std::string& key_combination) { - auto it = key_bindings_.find(key_combination); - if (it != key_bindings_.end()) { - it->second(); - } -} - -void SRDWindowManager::update_layout_for_window(SRDWindow* window) { - if (layout_engine_) { - layout_engine_->update_window(window); - } -} - -void SRDWindowManager::arrange_workspace_windows(int workspace_id) { - auto* workspace = get_workspace(workspace_id); - if (!workspace || !layout_engine_) return; - - // Get monitor for current workspace (simplified - assuming single monitor for now) - if (!workspace->windows.empty() && !monitors_.empty()) { - // Arrange windows using the layout engine - // TODO: Get the actual monitor for this workspace - layout_engine_->arrange_on_monitor(monitors_[0]); - } -} - -void SRDWindowManager::update_workspace_visibility() { - for (auto& workspace : workspaces_) { - workspace.visible = (workspace.id == current_workspace_); - } -} - -// Window interaction helper methods -SRDWindow* SRDWindowManager::find_window_at_position(int x, int y) const { - // Find the topmost window at the given position - // For now, just check if point is within any window bounds - // TODO: Implement proper z-order checking - for (auto* window : windows_) { - if (x >= window->getX() && x < window->getX() + window->getWidth() && - y >= window->getY() && y < window->getY() + window->getHeight()) { - return window; - } - } - return nullptr; -} - -bool SRDWindowManager::is_in_titlebar_area(SRDWindow* window, int x, int y) const { - if (!window) return false; - - // Check if point is in the top area of the window (titlebar region) - // Titlebar is typically the top 20-30 pixels of the window - int titlebar_height = 30; - - return (x >= window->getX() && x < window->getX() + window->getWidth() && - y >= window->getY() && y < window->getY() + titlebar_height); -} - -bool SRDWindowManager::is_in_resize_area(SRDWindow* window, int x, int y) const { - if (!window) return false; - - // Check if point is near the edges of the window (resize handles) - int resize_margin = 5; - - int left = window->getX(); - int right = left + window->getWidth(); - int top = window->getY(); - int bottom = top + window->getHeight(); - - return (x <= left + resize_margin || x >= right - resize_margin || - y <= top + resize_margin || y >= bottom - resize_margin); -} - -int SRDWindowManager::get_resize_edge(SRDWindow* window, int x, int y) const { - if (!window) return 0; - - int resize_margin = 5; - int left = window->getX(); - int right = left + window->getWidth(); - int top = window->getY(); - int bottom = top + window->getHeight(); - - bool near_left = (x <= left + resize_margin); - bool near_right = (x >= right - resize_margin); - bool near_top = (y <= top + resize_margin); - bool near_bottom = (y >= bottom - resize_margin); - - // Determine which edge or corner - if (near_left && near_top) return 5; // Top-left corner - if (near_right && near_top) return 5; // Top-right corner - if (near_left && near_bottom) return 5; // Bottom-left corner - if (near_right && near_bottom) return 5; // Bottom-right corner - if (near_left) return 1; // Left edge - if (near_right) return 2; // Right edge - if (near_top) return 3; // Top edge - if (near_bottom) return 4; // Bottom edge - - return 0; // No resize edge -} |