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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/core/window.cc
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/core/window.cc')
-rw-r--r--legacy-cpp/src/core/window.cc82
1 files changed, 82 insertions, 0 deletions
diff --git a/legacy-cpp/src/core/window.cc b/legacy-cpp/src/core/window.cc
new file mode 100644
index 0000000..cefc131
--- /dev/null
+++ b/legacy-cpp/src/core/window.cc
@@ -0,0 +1,82 @@
+#include "window.h"
+
+SRDWindow::SRDWindow(int id, const std::string& title)
+ : id_(id), title_(title), x_(0), y_(0), width_(0), height_(0), decorated_(true) {
+}
+
+int SRDWindow::getId() const {
+ return id_;
+}
+
+const std::string& SRDWindow::getTitle() const {
+ return title_;
+}
+
+int SRDWindow::getX() const {
+ return x_;
+}
+
+int SRDWindow::getY() const {
+ return y_;
+}
+
+int SRDWindow::getWidth() const {
+ return width_;
+}
+
+int SRDWindow::getHeight() const {
+ return height_;
+}
+
+bool SRDWindow::isDecorated() const {
+ return decorated_;
+}
+
+void SRDWindow::setPosition(int x, int y) {
+ x_ = x;
+ y_ = y;
+}
+
+void SRDWindow::setSize(int width, int height) {
+ width_ = width;
+ height_ = height;
+}
+
+void SRDWindow::setGeometry(int x, int y, int width, int height) {
+ x_ = x;
+ y_ = y;
+ width_ = width;
+ height_ = height;
+}
+
+void SRDWindow::setDimensions(int x, int y, int width, int height) {
+ x_ = x;
+ y_ = y;
+ width_ = width;
+ height_ = height;
+}
+
+void SRDWindow::setDecorated(bool decorated) {
+ decorated_ = decorated;
+}
+
+void SRDWindow::setId(int id) {
+ id_ = id;
+}
+
+// Basic methods for managing window state (will be platform-specific)
+void SRDWindow::map() {
+ // Platform-specific implementation to show the window
+}
+
+void SRDWindow::unmap() {
+ // Platform-specific implementation to hide the window
+}
+
+void SRDWindow::focus() {
+ // Platform-specific implementation to give focus to the window
+}
+
+void SRDWindow::close() {
+ // Platform-specific implementation to close the window
+}