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| author | srdusr <[email protected]> | 2025-08-24 00:44:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-08-24 00:44:00 +0200 |
| commit | 72e787a706d372c9a92e424e9b13ece929cb2bce (patch) | |
| tree | 237ea5559a63474c2539761b6ce1015fc31dc1da /legacy-cpp/src/core/window.cc | |
| parent | 2a3fdcf2faf6cadb1fa49ed7c4b2963b554b0724 (diff) | |
| download | srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.tar.gz srdwm-72e787a706d372c9a92e424e9b13ece929cb2bce.zip | |
Remove the stale legacy-cpp implementation
The Rust rewrite (crates/) has fully superseded it - keeping both around
was actively misleading (main looked like it still shipped a C++ build),
and nothing here still depends on it.
Diffstat (limited to 'legacy-cpp/src/core/window.cc')
| -rw-r--r-- | legacy-cpp/src/core/window.cc | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/legacy-cpp/src/core/window.cc b/legacy-cpp/src/core/window.cc deleted file mode 100644 index cefc131..0000000 --- a/legacy-cpp/src/core/window.cc +++ /dev/null @@ -1,82 +0,0 @@ -#include "window.h" - -SRDWindow::SRDWindow(int id, const std::string& title) - : id_(id), title_(title), x_(0), y_(0), width_(0), height_(0), decorated_(true) { -} - -int SRDWindow::getId() const { - return id_; -} - -const std::string& SRDWindow::getTitle() const { - return title_; -} - -int SRDWindow::getX() const { - return x_; -} - -int SRDWindow::getY() const { - return y_; -} - -int SRDWindow::getWidth() const { - return width_; -} - -int SRDWindow::getHeight() const { - return height_; -} - -bool SRDWindow::isDecorated() const { - return decorated_; -} - -void SRDWindow::setPosition(int x, int y) { - x_ = x; - y_ = y; -} - -void SRDWindow::setSize(int width, int height) { - width_ = width; - height_ = height; -} - -void SRDWindow::setGeometry(int x, int y, int width, int height) { - x_ = x; - y_ = y; - width_ = width; - height_ = height; -} - -void SRDWindow::setDimensions(int x, int y, int width, int height) { - x_ = x; - y_ = y; - width_ = width; - height_ = height; -} - -void SRDWindow::setDecorated(bool decorated) { - decorated_ = decorated; -} - -void SRDWindow::setId(int id) { - id_ = id; -} - -// Basic methods for managing window state (will be platform-specific) -void SRDWindow::map() { - // Platform-specific implementation to show the window -} - -void SRDWindow::unmap() { - // Platform-specific implementation to hide the window -} - -void SRDWindow::focus() { - // Platform-specific implementation to give focus to the window -} - -void SRDWindow::close() { - // Platform-specific implementation to close the window -} |