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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/core/event_system.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/core/event_system.h')
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diff --git a/legacy-cpp/src/core/event_system.h b/legacy-cpp/src/core/event_system.h
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+++ b/legacy-cpp/src/core/event_system.h
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+#ifndef SRDWM_EVENT_SYSTEM_H
+#define SRDWM_EVENT_SYSTEM_H
+
+#include <functional>
+#include <map>
+#include <vector>
+#include <string>
+#include <memory>
+
+// Forward declarations
+class SRDWindow;
+class Monitor;
+
+// Event types
+enum class EventType {
+ WINDOW_CREATED,
+ WINDOW_DESTROYED,
+ WINDOW_MOVED,
+ WINDOW_RESIZED,
+ WINDOW_FOCUSED,
+ WINDOW_UNFOCUSED,
+ WINDOW_MINIMIZED,
+ WINDOW_MAXIMIZED,
+ WINDOW_RESTORED,
+ MONITOR_ADDED,
+ MONITOR_REMOVED,
+ MONITOR_CHANGED,
+ KEY_PRESSED,
+ KEY_RELEASED,
+ MOUSE_MOVED,
+ MOUSE_PRESSED,
+ MOUSE_RELEASED,
+ MOUSE_WHEEL,
+ CUSTOM_EVENT
+};
+
+// Base event class
+class Event {
+public:
+ virtual ~Event() = default;
+ EventType type;
+
+ Event(EventType t) : type(t) {}
+};
+
+// SRDWindow events
+class SRDWindowEvent : public Event {
+public:
+ SRDWindow* window;
+
+ SRDWindowEvent(EventType t, SRDWindow* w) : Event(t), window(w) {}
+};
+
+class SRDWindowCreatedEvent : public SRDWindowEvent {
+public:
+ SRDWindowCreatedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_CREATED, w) {}
+};
+
+class SRDWindowDestroyedEvent : public SRDWindowEvent {
+public:
+ SRDWindowDestroyedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_DESTROYED, w) {}
+};
+
+class SRDWindowMovedEvent : public SRDWindowEvent {
+public:
+ int x, y;
+
+ SRDWindowMovedEvent(SRDWindow* w, int new_x, int new_y)
+ : SRDWindowEvent(EventType::WINDOW_MOVED, w), x(new_x), y(new_y) {}
+};
+
+class SRDWindowResizedEvent : public SRDWindowEvent {
+public:
+ int width, height;
+
+ SRDWindowResizedEvent(SRDWindow* w, int new_width, int new_height)
+ : SRDWindowEvent(EventType::WINDOW_RESIZED, w), width(new_width), height(new_height) {}
+};
+
+// Input events
+class KeyEvent : public Event {
+public:
+ unsigned int keycode;
+ unsigned int modifiers;
+
+ KeyEvent(EventType t, unsigned int kc, unsigned int mods)
+ : Event(t), keycode(kc), modifiers(mods) {}
+};
+
+class MouseEvent : public Event {
+public:
+ int x, y;
+ unsigned int button;
+ unsigned int modifiers;
+
+ MouseEvent(EventType t, int mouse_x, int mouse_y, unsigned int btn, unsigned int mods)
+ : Event(t), x(mouse_x), y(mouse_y), button(btn), modifiers(mods) {}
+};
+
+// Event handler function type
+using EventHandler = std::function<void(const Event&)>;
+
+// Event system class
+class EventSystem {
+public:
+ EventSystem();
+ ~EventSystem();
+
+ // Register event handlers
+ void register_handler(EventType type, EventHandler handler);
+ void unregister_handler(EventType type, EventHandler handler);
+
+ // Emit events
+ void emit_event(const Event& event);
+ void emit_window_event(EventType type, SRDWindow* window);
+ void emit_key_event(EventType type, unsigned int keycode, unsigned int modifiers);
+ void emit_mouse_event(EventType type, int x, int y, unsigned int button, unsigned int modifiers);
+
+ // Process event queue
+ void process_events();
+
+ // Clear all handlers
+ void clear_handlers();
+
+private:
+ std::map<EventType, std::vector<EventHandler>> handlers;
+ std::vector<std::unique_ptr<Event>> event_queue;
+ bool processing_events;
+};
+
+// Global event system instance
+extern EventSystem g_event_system;
+
+#endif // SRDWM_EVENT_SYSTEM_H