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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/core/event_system.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/core/event_system.h')
| -rw-r--r-- | legacy-cpp/src/core/event_system.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/legacy-cpp/src/core/event_system.h b/legacy-cpp/src/core/event_system.h new file mode 100644 index 0000000..2af717b --- /dev/null +++ b/legacy-cpp/src/core/event_system.h @@ -0,0 +1,134 @@ +#ifndef SRDWM_EVENT_SYSTEM_H +#define SRDWM_EVENT_SYSTEM_H + +#include <functional> +#include <map> +#include <vector> +#include <string> +#include <memory> + +// Forward declarations +class SRDWindow; +class Monitor; + +// Event types +enum class EventType { + WINDOW_CREATED, + WINDOW_DESTROYED, + WINDOW_MOVED, + WINDOW_RESIZED, + WINDOW_FOCUSED, + WINDOW_UNFOCUSED, + WINDOW_MINIMIZED, + WINDOW_MAXIMIZED, + WINDOW_RESTORED, + MONITOR_ADDED, + MONITOR_REMOVED, + MONITOR_CHANGED, + KEY_PRESSED, + KEY_RELEASED, + MOUSE_MOVED, + MOUSE_PRESSED, + MOUSE_RELEASED, + MOUSE_WHEEL, + CUSTOM_EVENT +}; + +// Base event class +class Event { +public: + virtual ~Event() = default; + EventType type; + + Event(EventType t) : type(t) {} +}; + +// SRDWindow events +class SRDWindowEvent : public Event { +public: + SRDWindow* window; + + SRDWindowEvent(EventType t, SRDWindow* w) : Event(t), window(w) {} +}; + +class SRDWindowCreatedEvent : public SRDWindowEvent { +public: + SRDWindowCreatedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_CREATED, w) {} +}; + +class SRDWindowDestroyedEvent : public SRDWindowEvent { +public: + SRDWindowDestroyedEvent(SRDWindow* w) : SRDWindowEvent(EventType::WINDOW_DESTROYED, w) {} +}; + +class SRDWindowMovedEvent : public SRDWindowEvent { +public: + int x, y; + + SRDWindowMovedEvent(SRDWindow* w, int new_x, int new_y) + : SRDWindowEvent(EventType::WINDOW_MOVED, w), x(new_x), y(new_y) {} +}; + +class SRDWindowResizedEvent : public SRDWindowEvent { +public: + int width, height; + + SRDWindowResizedEvent(SRDWindow* w, int new_width, int new_height) + : SRDWindowEvent(EventType::WINDOW_RESIZED, w), width(new_width), height(new_height) {} +}; + +// Input events +class KeyEvent : public Event { +public: + unsigned int keycode; + unsigned int modifiers; + + KeyEvent(EventType t, unsigned int kc, unsigned int mods) + : Event(t), keycode(kc), modifiers(mods) {} +}; + +class MouseEvent : public Event { +public: + int x, y; + unsigned int button; + unsigned int modifiers; + + MouseEvent(EventType t, int mouse_x, int mouse_y, unsigned int btn, unsigned int mods) + : Event(t), x(mouse_x), y(mouse_y), button(btn), modifiers(mods) {} +}; + +// Event handler function type +using EventHandler = std::function<void(const Event&)>; + +// Event system class +class EventSystem { +public: + EventSystem(); + ~EventSystem(); + + // Register event handlers + void register_handler(EventType type, EventHandler handler); + void unregister_handler(EventType type, EventHandler handler); + + // Emit events + void emit_event(const Event& event); + void emit_window_event(EventType type, SRDWindow* window); + void emit_key_event(EventType type, unsigned int keycode, unsigned int modifiers); + void emit_mouse_event(EventType type, int x, int y, unsigned int button, unsigned int modifiers); + + // Process event queue + void process_events(); + + // Clear all handlers + void clear_handlers(); + +private: + std::map<EventType, std::vector<EventHandler>> handlers; + std::vector<std::unique_ptr<Event>> event_queue; + bool processing_events; +}; + +// Global event system instance +extern EventSystem g_event_system; + +#endif // SRDWM_EVENT_SYSTEM_H |