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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/src/core/event_system.cc
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/src/core/event_system.cc')
-rw-r--r--legacy-cpp/src/core/event_system.cc94
1 files changed, 94 insertions, 0 deletions
diff --git a/legacy-cpp/src/core/event_system.cc b/legacy-cpp/src/core/event_system.cc
new file mode 100644
index 0000000..ed022cb
--- /dev/null
+++ b/legacy-cpp/src/core/event_system.cc
@@ -0,0 +1,94 @@
+#include "event_system.h"
+#include "window.h"
+#include <iostream>
+#include <algorithm>
+
+// Global event system instance
+EventSystem g_event_system;
+
+EventSystem::EventSystem() : processing_events(false) {
+}
+
+EventSystem::~EventSystem() {
+ clear_handlers();
+}
+
+void EventSystem::register_handler(EventType type, EventHandler handler) {
+ handlers[type].push_back(handler);
+}
+
+void EventSystem::unregister_handler(EventType type, EventHandler handler) {
+ auto& type_handlers = handlers[type];
+ type_handlers.erase(
+ std::remove_if(type_handlers.begin(), type_handlers.end(),
+ [&handler](const EventHandler& h) {
+ // Note: This is a simplified comparison
+ // In a real implementation, you'd want a more sophisticated way to identify handlers
+ return false; // For now, we don't remove handlers
+ }),
+ type_handlers.end()
+ );
+}
+
+void EventSystem::emit_event(const Event& event) {
+ if (processing_events) {
+ // Queue the event if we're currently processing events
+ event_queue.push_back(std::make_unique<Event>(event));
+ return;
+ }
+
+ auto it = handlers.find(event.type);
+ if (it != handlers.end()) {
+ for (const auto& handler : it->second) {
+ try {
+ handler(event);
+ } catch (const std::exception& e) {
+ std::cerr << "Error in event handler: " << e.what() << std::endl;
+ }
+ }
+ }
+}
+
+void EventSystem::emit_window_event(EventType type, SRDWindow* window) {
+ switch (type) {
+ case EventType::WINDOW_CREATED:
+ emit_event(SRDWindowCreatedEvent(window));
+ break;
+ case EventType::WINDOW_DESTROYED:
+ emit_event(SRDWindowDestroyedEvent(window));
+ break;
+ default:
+ // For other window events, we need more context
+ break;
+ }
+}
+
+void EventSystem::emit_key_event(EventType type, unsigned int keycode, unsigned int modifiers) {
+ emit_event(KeyEvent(type, keycode, modifiers));
+}
+
+void EventSystem::emit_mouse_event(EventType type, int x, int y, unsigned int button, unsigned int modifiers) {
+ emit_event(MouseEvent(type, x, y, button, modifiers));
+}
+
+void EventSystem::process_events() {
+ if (processing_events) {
+ return; // Prevent recursive processing
+ }
+
+ processing_events = true;
+
+ // Process queued events
+ while (!event_queue.empty()) {
+ auto event = std::move(event_queue.front());
+ event_queue.erase(event_queue.begin());
+
+ emit_event(*event);
+ }
+
+ processing_events = false;
+}
+
+void EventSystem::clear_handlers() {
+ handlers.clear();
+}