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authorsrdusr <[email protected]>2025-02-21 14:26:00 +0200
committersrdusr <[email protected]>2025-02-21 14:26:00 +0200
commitd303c276e289c9c7146cf74ccad2743246922248 (patch)
treeaf79ce8f6e3cb3a2e57b34490ffa46e588899c5f /legacy-cpp/scripts
parent681a023b04b513b3283d85fe157d6b38987bc42e (diff)
downloadsrdwm-d303c276e289c9c7146cf74ccad2743246922248.tar.gz
srdwm-d303c276e289c9c7146cf74ccad2743246922248.zip
Remove resolved corner-rounding diagnostics
The top-rounds-but-bottom-doesn't investigation these were tracking is closed: live-verified via a real screenshot (pixel-level, not eyeballed) that both corners round correctly on both a decorated window and an undecorated/CSD one relying on content masking. Removes three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip position dumps, and a raw alpha-byte dump of the bottom border buffer) that were firing on every single render pass regardless of whether anything changed, adding real per-frame overhead for output no longer needed. Build + clippy + test (378 passing) all still green.
Diffstat (limited to 'legacy-cpp/scripts')
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