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| author | srdusr <[email protected]> | 2025-02-21 14:26:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-02-21 14:26:00 +0200 |
| commit | d303c276e289c9c7146cf74ccad2743246922248 (patch) | |
| tree | af79ce8f6e3cb3a2e57b34490ffa46e588899c5f /legacy-cpp/scripts | |
| parent | 681a023b04b513b3283d85fe157d6b38987bc42e (diff) | |
| download | srdwm-d303c276e289c9c7146cf74ccad2743246922248.tar.gz srdwm-d303c276e289c9c7146cf74ccad2743246922248.zip | |
Remove resolved corner-rounding diagnostics
The top-rounds-but-bottom-doesn't investigation these were tracking is
closed: live-verified via a real screenshot (pixel-level, not
eyeballed) that both corners round correctly on both a decorated
window and an undecorated/CSD one relying on content masking. Removes
three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip
position dumps, and a raw alpha-byte dump of the bottom border buffer)
that were firing on every single render pass regardless of whether
anything changed, adding real per-frame overhead for output no longer
needed. Build + clippy + test (378 passing) all still green.
Diffstat (limited to 'legacy-cpp/scripts')
0 files changed, 0 insertions, 0 deletions