diff options
| author | srdusr <[email protected]> | 2024-07-09 14:43:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-07-09 14:43:00 +0200 |
| commit | d2952af18b907a5b18fccd26468a74aabe49bb2f (patch) | |
| tree | 9bc553b83eed57ff62e2cbe308e496f641d32d5b /legacy-cpp/scripts | |
| parent | 2cc10b0704d7352198374597075ef184253026be (diff) | |
| download | srdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.tar.gz srdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.zip | |
Rounded corners on udev/Pixman backend, opt-in and off by default
CPU-side rounded corners for the software-only udev/Pixman renderer,
which has no shader stage to hook the existing GLES version into.
Reads a window's own committed wl_shm buffer, punches premultiplied-
alpha holes into the four corner regions, and hands the masked copy
to MemoryRenderBuffer - the same path already used for titlebar/
border/shadow bitmaps, so it composites through the ordinary unmasked
path and the corners genuinely disappear rather than being painted
over.
Cached per window, invalidated by a per-commit content_epoch counter
rather than rebuilt every frame, so an idle window costs nothing once
masked. general.rounded_corners now defaults per backend instead of
one global true: on for GLES/winit (a real GPU shader, no measurable
cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for
constantly-repainting clients) - WindowManager.rounded_corners_enabled
is Option<bool> so the backend can tell "unset" from "explicitly off".
Diffstat (limited to 'legacy-cpp/scripts')
0 files changed, 0 insertions, 0 deletions