srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/legacy-cpp/scripts
diff options
context:
space:
mode:
authorsrdusr <[email protected]>2025-08-09 00:57:00 +0200
committersrdusr <[email protected]>2025-08-09 00:57:00 +0200
commit61d01bb79c6882c950f45a1176ba1f30fbbd4824 (patch)
treeeb2a24c7f301f74f987f954b62d768c9cb789fef /legacy-cpp/scripts
parent9e811d2f2f1037ba4ec08ab0e05b350e6cf69e66 (diff)
downloadsrdwm-61d01bb79c6882c950f45a1176ba1f30fbbd4824.tar.gz
srdwm-61d01bb79c6882c950f45a1176ba1f30fbbd4824.zip
Fix interactive-resize border/shadow lag without the OOB risk that sank the first attempt
effective_frame_of now returns the live drag target while a window is being interactively resized (same change as the reverted first attempt), but two things make it safe this time instead of reintroducing the out-of-bounds texture sample that reversion was for: - Every src crop rect built from a window's frame width in udev/render.rs and winit/render.rs (titlebar, top border strip, bottom border strip) is now clamped against DecorationSignature's own recorded width/ border_width - the bitmap's actual last-built size - before reaching MemoryRenderBufferRenderElement::from_buffer, which does not itself validate src against the real texture size. This is a structural floor independent of timing, not a repeat of the previous unsafe approach. - handle_pointer_position now calls redraw_decoration_buffer once per resize motion event (throttled to 60Hz via a new CompState::resize_redraw_at), closing the lag at its source instead of only catching up on the next real client commit. This also fixes the shadow bitmap's identical commit-vs-live-position gap for free, since redraw_decoration_buffer rebuilds all three bitmaps together. Updates the TODO.md entry for this bug with the full before/after.
Diffstat (limited to 'legacy-cpp/scripts')
0 files changed, 0 insertions, 0 deletions