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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/scripts/install_deps_windows_vcpkg.ps1
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/scripts/install_deps_windows_vcpkg.ps1')
-rw-r--r--legacy-cpp/scripts/install_deps_windows_vcpkg.ps121
1 files changed, 21 insertions, 0 deletions
diff --git a/legacy-cpp/scripts/install_deps_windows_vcpkg.ps1 b/legacy-cpp/scripts/install_deps_windows_vcpkg.ps1
new file mode 100644
index 0000000..40b6c06
--- /dev/null
+++ b/legacy-cpp/scripts/install_deps_windows_vcpkg.ps1
@@ -0,0 +1,21 @@
+Param(
+ [string]$VcpkgDir = "$PSScriptRoot\..\..\vcpkg"
+)
+
+$ErrorActionPreference = "Stop"
+
+if (!(Test-Path $VcpkgDir)) {
+ git clone https://github.com/microsoft/vcpkg.git $VcpkgDir
+}
+
+Push-Location $VcpkgDir
+try {
+ .\bootstrap-vcpkg.bat
+ .\vcpkg.exe integrate install
+ .\vcpkg.exe install lua:x64-windows
+}
+finally {
+ Pop-Location
+}
+
+Write-Host "Dependencies installed via vcpkg. Use CMake with -DCMAKE_TOOLCHAIN_FILE=$VcpkgDir\scripts\buildsystems\vcpkg.cmake"