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authorsrdusr <[email protected]>2025-05-29 20:33:00 +0200
committersrdusr <[email protected]>2025-05-29 20:33:00 +0200
commit49ded5541243408e50a391f95bdca037c370a709 (patch)
treed037ebfaeaaf50731bf29647926814c339e6965a /crates
parent6a9e50280ad8262e9fe49e390527e7490564f8dd (diff)
downloadsrdwm-49ded5541243408e50a391f95bdca037c370a709.tar.gz
srdwm-49ded5541243408e50a391f95bdca037c370a709.zip
Correct docs/DEFAULTS.md against the real config engine, audit-style
Grepped the whole compositor for a second reader of every documented general.*/theme.*/layout.*/performance.*/debug.*/platform.* config key beyond its own seed call in crates/config/src/engine/support.rs. Several sections turned out to be entirely or mostly decorative -- accepted, stored, sometimes range/type-validated, but never actually applied to window/render behavior - which this file presented no differently from the real, working settings around them: - theme.colors.* (background/foreground/primary/secondary/accent/ error/warning/success): none read past the seed call. The real, working theme surface is theme.decorations.* below it. - performance.* and debug.* (vsync/max_fps/window_cache_size/ event_queue_size/layout_timeout/enable_caching, logging/log_level/ profile/trace_events/show_layout_bounds/show_window_geometry): every key in both namespaces is dead. Real frame pacing comes from the display's own hardware vsync; RUST_LOG is the real logging control. - layout.tiling/dynamic/floating.*: only master_ratio is real (WindowManager::tiling.master_ratio). split_ratio, every behavior.* table, per-layout gaps.inner/outer, snap_threshold, grid_size, cascade_offset, smart_placement, default_position, remember_position, always_on_top are all dead - the real gap setting for every layout is general.window_gap. - theme.decorations.border.focused_style/unfocused_style and title_bar.show/font: dead - solid is the only border style this compositor draws, and the titlebar always uses whatever system font find_system_font picks. - platform.x11.*/platform.wayland.*/platform.windows.*/platform.macos.* use_*/global_hooks/accessibility_enabled: all dead - EWMH/NetWM/ xdg-shell/layer-shell/DWM/Win32/Cocoa/Core Graphics support is simply always compiled in, never behind a toggle. platform.backend/ platform.os are the two real, but read-only, keys in this section. Also: the Environment Variables section listed SRDWM_THEME/ SRDWM_DEBUG_LEVEL/SRDWM_PLATFORM/SRDWM_MAX_FPS/SRDWM_VSYNC, none of which exist anywhere in the codebase - replaced with the real set (SRDWM_CONFIG_PATH, SRDWM_STATE_PATH, SRDWM_GPU, RUST_LOG), found by grepping every std::env::var call in the compositor's own source. Validation Rules' numeric list was missing corner-radius entirely (theme.decorations.border.radius, 0-100, real in the validator despite the doc gap) and resize_margin/inactive_dim, and didn't note that srd set (unlike the Lua config path) doesn't run these checks at all. Added general.gpu's own documentation section (new here - see the matching commit adding the config option itself). Also updates IMPLEMENTATION_STATUS.md's udev-backend paragraph, which described the real GBM+EGL+DrmCompositor GPU path as not existing at all ("that path needs a GPU...") - it now exists, opt-in, with its current real scope (every head, cursor, no window content yet) noted in place of the stale absence.
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