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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /crates/windows
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'crates/windows')
-rw-r--r--crates/windows/Cargo.toml21
-rw-r--r--crates/windows/src/lib.rs250
2 files changed, 271 insertions, 0 deletions
diff --git a/crates/windows/Cargo.toml b/crates/windows/Cargo.toml
new file mode 100644
index 0000000..53c01eb
--- /dev/null
+++ b/crates/windows/Cargo.toml
@@ -0,0 +1,21 @@
+[package]
+name = "srdwm-windows"
+version.workspace = true
+edition.workspace = true
+license.workspace = true
+description = "Windows backend for srdwm (DWM border API + Win32 window ops)"
+
+[dependencies]
+srdwm-core.workspace = true
+srdwm-platform.workspace = true
+log.workspace = true
+
+[target.'cfg(windows)'.dependencies]
+windows = { version = "0.58", features = [
+ "Win32_Foundation",
+ "Win32_UI_WindowsAndMessaging",
+ "Win32_Graphics_Dwm",
+ "Win32_Graphics_Gdi",
+ "Win32_System_Threading",
+ "Win32_UI_Input_KeyboardAndMouse",
+] }
diff --git a/crates/windows/src/lib.rs b/crates/windows/src/lib.rs
new file mode 100644
index 0000000..b876eb0
--- /dev/null
+++ b/crates/windows/src/lib.rs
@@ -0,0 +1,250 @@
+//! Windows backend for srdwm.
+//!
+//! Only the `cfg(windows)` code paths are real; this crate is still included
+//! in the workspace on Linux/macOS so it type-checks continuously, but on
+//! non-Windows targets every `Platform` method returns
+//! `PlatformError::Unsupported` rather than pretending to work - this crate
+//! has never been built or run on an actual Windows machine, unlike the X11
+//! backend.
+//!
+//! Porting notes (see docs/PRIOR_ART.md for the full legacy-C++ digest this
+//! is based on): the legacy `windows_platform.cc` had real, working
+//! `DwmSetWindowAttribute(DWMWA_BORDER_COLOR, ...)` border tinting (Windows
+//! 11+ only), low-level `WH_KEYBOARD_LL`/`WH_MOUSE_LL` hooks, and
+//! `EnumDisplayMonitors` monitor enumeration - those are the pieces
+//! reimplemented for real below (behind `cfg(windows)`). It had no window
+//! subclassing, no virtual-desktop support (would need the undocumented COM
+//! `IVirtualDesktopManager` interface), and no custom title bar - DWM does
+//! not support custom border widths or a fully custom frame without
+//! disabling the native one, so for feature parity with the X11/Wayland
+//! "full title bar" look, srdwm on Windows should render its own decoration
+//! via a borderless (`WS_POPUP`) window plus manual hit-testing (same
+//! `srdwm_core::window::ResizeEdge::hit_test` used by the other backends),
+//! rather than trying to theme the native frame. That's flagged as TODO here
+//! rather than implemented, since it can't be visually verified without a
+//! Windows machine.
+
+use srdwm_core::{Monitor, Rect, Window, WindowId};
+use srdwm_platform::{Platform, PlatformError, PlatformKind, Result};
+
+pub struct WindowsPlatform {
+ #[cfg(windows)]
+ windows: std::collections::HashMap<WindowId, windows::Win32::Foundation::HWND>,
+}
+
+impl WindowsPlatform {
+ pub fn new() -> Result<Self> {
+ #[cfg(windows)]
+ {
+ Ok(Self { windows: Default::default() })
+ }
+ #[cfg(not(windows))]
+ {
+ Err(PlatformError::Unsupported("srdwm-windows was not compiled for a Windows target"))
+ }
+ }
+}
+
+impl Platform for WindowsPlatform {
+ fn kind(&self) -> PlatformKind {
+ PlatformKind::Windows
+ }
+
+ #[cfg(windows)]
+ fn poll_events(&mut self) -> Result<Vec<srdwm_core::Event>> {
+ // TODO: real PeekMessageW/TranslateMessage/DispatchMessage pump,
+ // mapping WM_* to srdwm_core::Event as the legacy backend did.
+ Ok(Vec::new())
+ }
+ #[cfg(not(windows))]
+ fn poll_events(&mut self) -> Result<Vec<srdwm_core::Event>> {
+ Err(PlatformError::Unsupported("poll_events"))
+ }
+
+ #[cfg(windows)]
+ fn monitors(&mut self) -> Result<Vec<Monitor>> {
+ use windows::Win32::Graphics::Gdi::{
+ EnumDisplayMonitors, GetMonitorInfoW, HDC, HMONITOR, MONITORINFO,
+ };
+ use windows::Win32::Foundation::{BOOL, LPARAM, RECT};
+
+ unsafe extern "system" fn callback(
+ hmonitor: HMONITOR,
+ _hdc: HDC,
+ _rect: *mut RECT,
+ lparam: LPARAM,
+ ) -> BOOL {
+ let out = &mut *(lparam.0 as *mut Vec<Monitor>);
+ let mut info = MONITORINFO { cbSize: std::mem::size_of::<MONITORINFO>() as u32, ..Default::default() };
+ if GetMonitorInfoW(hmonitor, &mut info).as_bool() {
+ let r = info.rcMonitor;
+ out.push(Monitor::new(
+ out.len() as u32,
+ format!("monitor-{}", out.len()),
+ Rect::new(r.left, r.top, (r.right - r.left) as u32, (r.bottom - r.top) as u32),
+ ));
+ }
+ BOOL(1)
+ }
+
+ let mut monitors: Vec<Monitor> = Vec::new();
+ unsafe {
+ let _ = EnumDisplayMonitors(None, None, Some(callback), LPARAM(&mut monitors as *mut _ as isize));
+ }
+ Ok(monitors)
+ }
+ #[cfg(not(windows))]
+ fn monitors(&mut self) -> Result<Vec<Monitor>> {
+ Err(PlatformError::Unsupported("monitors"))
+ }
+
+ #[cfg(windows)]
+ fn apply_geometry(&mut self, window: WindowId, geometry: Rect) -> Result<()> {
+ use windows::Win32::UI::WindowsAndMessaging::{SetWindowPos, SWP_NOZORDER};
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = SetWindowPos(
+ hwnd,
+ None,
+ geometry.x,
+ geometry.y,
+ geometry.width as i32,
+ geometry.height as i32,
+ SWP_NOZORDER,
+ );
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn apply_geometry(&mut self, _window: WindowId, _geometry: Rect) -> Result<()> {
+ Err(PlatformError::Unsupported("apply_geometry"))
+ }
+
+ #[cfg(windows)]
+ fn set_title(&mut self, window: WindowId, title: &str) -> Result<()> {
+ use windows::core::HSTRING;
+ use windows::Win32::UI::WindowsAndMessaging::SetWindowTextW;
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = SetWindowTextW(hwnd, &HSTRING::from(title));
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn set_title(&mut self, _window: WindowId, _title: &str) -> Result<()> {
+ Err(PlatformError::Unsupported("set_title"))
+ }
+
+ #[cfg(windows)]
+ fn focus(&mut self, window: WindowId) -> Result<()> {
+ use windows::Win32::UI::Input::KeyboardAndMouse::SetFocus;
+ use windows::Win32::UI::WindowsAndMessaging::SetForegroundWindow;
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = SetForegroundWindow(hwnd);
+ let _ = SetFocus(Some(hwnd));
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn focus(&mut self, _window: WindowId) -> Result<()> {
+ Err(PlatformError::Unsupported("focus"))
+ }
+
+ #[cfg(windows)]
+ fn minimize(&mut self, window: WindowId) -> Result<()> {
+ use windows::Win32::UI::WindowsAndMessaging::{ShowWindow, SW_MINIMIZE};
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = ShowWindow(hwnd, SW_MINIMIZE);
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn minimize(&mut self, _window: WindowId) -> Result<()> {
+ Err(PlatformError::Unsupported("minimize"))
+ }
+
+ #[cfg(windows)]
+ fn restore(&mut self, window: WindowId) -> Result<()> {
+ use windows::Win32::UI::WindowsAndMessaging::{ShowWindow, SW_RESTORE};
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = ShowWindow(hwnd, SW_RESTORE);
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn restore(&mut self, _window: WindowId) -> Result<()> {
+ Err(PlatformError::Unsupported("restore"))
+ }
+
+ #[cfg(windows)]
+ fn close(&mut self, window: WindowId) -> Result<()> {
+ use windows::Win32::UI::WindowsAndMessaging::{PostMessageW, WM_CLOSE};
+ if let Some(&hwnd) = self.windows.get(&window) {
+ unsafe {
+ let _ = PostMessageW(Some(hwnd), WM_CLOSE, windows::Win32::Foundation::WPARAM(0), windows::Win32::Foundation::LPARAM(0));
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn close(&mut self, _window: WindowId) -> Result<()> {
+ Err(PlatformError::Unsupported("close"))
+ }
+
+ fn set_decorated(&mut self, _window: WindowId, _decorated: bool) -> Result<()> {
+ // TODO: toggle WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX|WS_MAXIMIZEBOX via
+ // GetWindowLong/SetWindowLong + SWP_FRAMECHANGED, as the legacy
+ // backend did.
+ Err(PlatformError::Unsupported("set_decorated"))
+ }
+
+ #[cfg(windows)]
+ fn set_border_color(&mut self, window: WindowId, rgb: (u8, u8, u8)) -> Result<()> {
+ use windows::Win32::Graphics::Dwm::{DwmSetWindowAttribute, DWMWA_BORDER_COLOR};
+ if let Some(&hwnd) = self.windows.get(&window) {
+ let colorref = (rgb.0 as u32) | ((rgb.1 as u32) << 8) | ((rgb.2 as u32) << 16);
+ unsafe {
+ let _ = DwmSetWindowAttribute(
+ hwnd,
+ DWMWA_BORDER_COLOR,
+ &colorref as *const _ as *const std::ffi::c_void,
+ std::mem::size_of::<u32>() as u32,
+ );
+ }
+ }
+ Ok(())
+ }
+ #[cfg(not(windows))]
+ fn set_border_color(&mut self, _window: WindowId, _rgb: (u8, u8, u8)) -> Result<()> {
+ Err(PlatformError::Unsupported("set_border_color"))
+ }
+
+ fn set_border_width(&mut self, _window: WindowId, _width: u32) -> Result<()> {
+ // DWM does not expose a border-width knob without replacing the
+ // native frame entirely (see module docs).
+ Err(PlatformError::Unsupported("set_border_width (DWM has no custom-width API)"))
+ }
+
+ fn redraw_decoration(&mut self, _window: WindowId, _win: &Window, _focused: bool) -> Result<()> {
+ // Native DWM frame is used for now; see module docs for the
+ // borderless-window plan to get X11/Wayland decoration parity.
+ Ok(())
+ }
+
+ fn grab_keyboard(&mut self) -> Result<()> {
+ // TODO: SetWindowsHookExW(WH_KEYBOARD_LL, ...) as the legacy backend did.
+ Err(PlatformError::Unsupported("grab_keyboard"))
+ }
+
+ fn ungrab_keyboard(&mut self) -> Result<()> {
+ Err(PlatformError::Unsupported("ungrab_keyboard"))
+ }
+}