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authorsrdusr <[email protected]>2024-07-09 14:43:00 +0200
committersrdusr <[email protected]>2024-07-09 14:43:00 +0200
commitd2952af18b907a5b18fccd26468a74aabe49bb2f (patch)
tree9bc553b83eed57ff62e2cbe308e496f641d32d5b /crates/wayland/src/winit.rs
parent2cc10b0704d7352198374597075ef184253026be (diff)
downloadsrdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.tar.gz
srdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.zip
Rounded corners on udev/Pixman backend, opt-in and off by default
CPU-side rounded corners for the software-only udev/Pixman renderer, which has no shader stage to hook the existing GLES version into. Reads a window's own committed wl_shm buffer, punches premultiplied- alpha holes into the four corner regions, and hands the masked copy to MemoryRenderBuffer - the same path already used for titlebar/ border/shadow bitmaps, so it composites through the ordinary unmasked path and the corners genuinely disappear rather than being painted over. Cached per window, invalidated by a per-commit content_epoch counter rather than rebuilt every frame, so an idle window costs nothing once masked. general.rounded_corners now defaults per backend instead of one global true: on for GLES/winit (a real GPU shader, no measurable cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for constantly-repainting clients) - WindowManager.rounded_corners_enabled is Option<bool> so the backend can tell "unset" from "explicitly off".
Diffstat (limited to 'crates/wayland/src/winit.rs')
-rw-r--r--crates/wayland/src/winit.rs9
1 files changed, 8 insertions, 1 deletions
diff --git a/crates/wayland/src/winit.rs b/crates/wayland/src/winit.rs
index 5f072b6..f50d095 100644
--- a/crates/wayland/src/winit.rs
+++ b/crates/wayland/src/winit.rs
@@ -242,6 +242,8 @@ impl WaylandPlatform {
border_top_decorations: HashMap::new(),
shadow_buffers: HashMap::new(),
rounded_corners_program,
+ content_epoch: HashMap::new(),
+ rounded_content_buffers: HashMap::new(),
border_side_buffers: HashMap::new(),
last_synced_size: HashMap::new(),
pending: pending.clone(),
@@ -406,7 +408,12 @@ impl WaylandPlatform {
// The bar/dock/launcher, skipped entirely for a fullscreen window --
// see `udev.rs`'s matching push for the full reasoning.
let hide_top_layers = self.wm.borrow().visible_windows_front_to_back().any(|w| w.fullscreen);
- let rounded_corners_enabled = self.wm.borrow().rounded_corners_enabled;
+ // `None` (the user's config never touched `general.rounded_corners`)
+ // defaults to *on* here - this backend has an actual GPU shader
+ // behind the feature (see `rounded_corners.rs`), no untested
+ // per-frame CPU cost to weigh the way the udev backend's own
+ // default has to.
+ let rounded_corners_enabled = self.wm.borrow().rounded_corners_enabled.unwrap_or(true);
if !hide_top_layers {
custom_elements.extend(
crate::elements::output_layer_elements(renderer, &self.output, (0, 0), |layer| matches!(layer, Layer::Top | Layer::Overlay))