diff options
| author | srdusr <[email protected]> | 2024-05-30 16:10:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-05-30 16:10:00 +0200 |
| commit | 1c175642d073689ca11b9252411ea5f8446007d0 (patch) | |
| tree | 00b8f9062cf1261d2d2642c059a14ff5790522e5 /crates/wayland/src/winit.rs | |
| parent | 3d3057ae384ef7389284af8988410889e99c6bb9 (diff) | |
| download | srdwm-1c175642d073689ca11b9252411ea5f8446007d0.tar.gz srdwm-1c175642d073689ca11b9252411ea5f8446007d0.zip | |
Fix decoration drift during animated transitions; checkpoint IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
Diffstat (limited to 'crates/wayland/src/winit.rs')
| -rw-r--r-- | crates/wayland/src/winit.rs | 419 |
1 files changed, 397 insertions, 22 deletions
diff --git a/crates/wayland/src/winit.rs b/crates/wayland/src/winit.rs index a11e263..733f4b0 100644 --- a/crates/wayland/src/winit.rs +++ b/crates/wayland/src/winit.rs @@ -9,25 +9,32 @@ //! what differs is only how a frame reaches a screen. use std::cell::RefCell; -use std::collections::HashMap; +use std::collections::{HashMap, HashSet}; use std::rc::Rc; -use std::time::Instant; +use std::time::{Duration, Instant}; use smithay::backend::allocator::Fourcc; -use smithay::backend::input::{AbsolutePositionEvent, ButtonState as BackendButtonState, Event as InputEventTrait, InputEvent, PointerButtonEvent}; +use smithay::backend::input::{ + AbsolutePositionEvent, Axis, AxisSource, ButtonState as BackendButtonState, Event as InputEventTrait, InputEvent, PointerAxisEvent, PointerButtonEvent, +}; use smithay::backend::renderer::damage::OutputDamageTracker; use smithay::backend::renderer::element::memory::MemoryRenderBufferRenderElement; use smithay::backend::renderer::element::Kind; use smithay::backend::renderer::gles::GlesRenderer; +use smithay::backend::renderer::ImportDma; use smithay::backend::winit::{self, WinitEvent, WinitEventLoop, WinitGraphicsBackend}; +use smithay::reexports::winit::dpi::LogicalSize as WinitLogicalSize; +use smithay::reexports::winit::window::Window as WinitWindow; use smithay::desktop::space::render_output; -use smithay::desktop::{layer_map_for_output, Space}; +use smithay::desktop::{layer_map_for_output, PopupManager, Space}; use smithay::input::SeatState; use smithay::output::{Mode as OutputMode, Output, PhysicalProperties, Subpixel}; +use smithay::reexports::calloop::EventLoop as CalloopEventLoop; use smithay::reexports::wayland_server::{Client, Display, ListeningSocket}; use smithay::reexports::winit::platform::pump_events::PumpStatus; -use smithay::utils::Transform; +use smithay::utils::{Physical, Point, Rectangle, Scale, Size, Transform}; use smithay::wayland::compositor::CompositorState; +use smithay::wayland::dmabuf::DmabufState; use smithay::wayland::selection::data_device::DataDeviceState; use smithay::wayland::selection::primary_selection::PrimarySelectionState; use smithay::wayland::selection::wlr_data_control::DataControlState; @@ -36,6 +43,7 @@ use smithay::wayland::shell::wlr_layer::WlrLayerShellState; use smithay::wayland::shell::xdg::decoration::XdgDecorationState; use smithay::wayland::shell::xdg::XdgShellState; use smithay::wayland::shm::ShmState; +use smithay::wayland::xdg_activation::XdgActivationState; use srdwm_core::{Event as CoreEvent, Window as CoreWindow, WindowId, WindowManager}; use srdwm_platform::{Platform, PlatformError, PlatformKind, Result as PlatformResult}; @@ -43,8 +51,9 @@ use srdwm_platform::{Platform, PlatformError, PlatformKind, Result as PlatformRe use crate::input::{handle_keyboard_key_event, handle_pointer_button, handle_pointer_position, last_pointer_pos}; use crate::lock::{lock_render_elements, send_lock_frame}; use crate::lock::SessionLock; +use srdwm_platform::IpcServer; use crate::state::{ClientState, CompState, OutputEntry}; -use crate::{err, screencopy}; +use crate::{decoration, err, screencopy}; pub struct WaylandPlatform { display: Display<CompState>, @@ -57,8 +66,30 @@ pub struct WaylandPlatform { clients: Vec<Client>, pending: Rc<RefCell<Vec<CoreEvent>>>, wm: Rc<RefCell<WindowManager>>, + ipc: Option<IpcServer>, + /// Exists solely to host `IdleNotifierState`'s internal per-notification + /// timers - this backend otherwise has no `calloop` loop of its own at + /// all (see `ipc.rs`'s module doc comment), drawing everything instead + /// from `winit_events`'s manual poll and this struct's own per-tick + /// work. `ext_idle_notify_v1` needs a real `LoopHandle` to construct + /// (`smithay::wayland::idle_notify::IdleNotifierState::new`), and the + /// alternative - constructing the global without ever dispatching the + /// loop backing it - would advertise a protocol whose `idled`/`resumed` + /// events then simply never fire, a worse trap than the small addition + /// of a second, narrowly-scoped loop dispatched non-blocking once per + /// tick in `poll_events`. + idle_event_loop: CalloopEventLoop<'static, CompState>, + /// When the last frame was rendered - see `poll_events`' doc comment + /// on why this backend has to pace itself. + last_frame: Instant, } +/// Target frame budget for the winit (nested) backend's self-imposed pacing +/// - see `poll_events`' doc comment. 60fps to match `OutputMode`'s own +/// `refresh: 60_000` a few lines below, not because either number is +/// special. +const TARGET_FRAME_TIME: Duration = Duration::from_micros(1_000_000 / 60); + impl WaylandPlatform { /// `bound_keys` are the config's `"Mod4+Shift+Return"`-style combo /// strings (see `srdwm_core::key_combo_string`) - the same set the X11 @@ -67,8 +98,16 @@ impl WaylandPlatform { pub fn connect(wm: Rc<RefCell<WindowManager>>, bound_keys: &[String], repeat_keys: &[String]) -> PlatformResult<Self> { let display: Display<CompState> = Display::new().map_err(err)?; let dh = display.handle(); - - let (backend, winit_events) = winit::init::<GlesRenderer>().map_err(err)?; + // See `idle_event_loop`'s own doc comment on `WaylandPlatform`. + let idle_event_loop: CalloopEventLoop<'static, CompState> = CalloopEventLoop::try_new().map_err(err)?; + + let (mut backend, winit_events) = winit::init_from_attributes::<GlesRenderer>( + WinitWindow::default_attributes() + .with_inner_size(WinitLogicalSize::new(1280.0, 800.0)) + .with_title("srdwm") + .with_visible(true), + ) + .map_err(err)?; let size = backend.window_size(); let output = Output::new( @@ -103,21 +142,44 @@ impl WaylandPlatform { let data_control_state = DataControlState::new::<CompState, _>(&dh, Some(&primary_selection_state), |_| true); let mut seat_state = SeatState::new(); let mut seat = seat_state.new_wl_seat(&dh, "seat0"); - seat.add_keyboard(Default::default(), 200, 25).map_err(err)?; + let system_xkb = crate::xkb_config::read(); + let xkb_config = smithay::input::keyboard::XkbConfig { + rules: "", + model: system_xkb.model.as_deref().unwrap_or(""), + layout: system_xkb.layout.as_deref().unwrap_or(""), + variant: system_xkb.variant.as_deref().unwrap_or(""), + options: system_xkb.options.clone(), + }; + // 600ms delay, not 200 - see `state.rs`'s `REPEAT_DELAY` doc + // comment for why. + seat.add_keyboard(xkb_config, 600, 25).map_err(err)?; seat.add_pointer(); let mut space = Space::default(); space.map_output(&output, (0, 0)); + // `zwp_linux_dmabuf_v1` - see `protocols.rs`'s `DmabufHandler` for + // the udev-vs-winit split on eager import validation, and udev.rs's + // matching global for why v3 (`create_global`) rather than v4's + // feedback variant. + let mut dmabuf_state = DmabufState::new(); + dmabuf_state.create_global::<CompState>(&dh, backend.renderer().dmabuf_formats()); + let pending = Rc::new(RefCell::new(Vec::new())); let state = CompState { compositor_state, xdg_shell_state, _xdg_decoration_state: xdg_decoration_state, shm_state, + dmabuf_state, + xdg_activation_state: XdgActivationState::new::<CompState>(&dh), + _text_input_manager_state: smithay::wayland::text_input::TextInputManagerState::new::<CompState>(&dh), + _input_method_manager_state: smithay::wayland::input_method::InputMethodManagerState::new::<CompState, _>(&dh, |_client| true), + _gtk_shell_state: crate::gtk_shell::GtkShellState::new::<CompState>(&dh), seat_state, seat, space, + popups: PopupManager::default(), // The nested backend is inherently one output: a single window on // the host. Multi-output is a udev/DRM concern. outputs: vec![OutputEntry { output: output.clone(), location: (0, 0).into() }], @@ -129,14 +191,45 @@ impl WaylandPlatform { session_lock_state: SessionLockManagerState::new::<CompState, _>(&dh, |_| true), _screencopy_state: screencopy::ScreencopyState::new::<CompState>(&dh), screencopy_pending: Vec::new(), + _foreign_toplevel_state: crate::foreign_toplevel::ForeignToplevelState::new::<CompState>(&dh), + foreign_toplevel_managers: Vec::new(), + foreign_toplevel_handles: HashMap::new(), + _workspace_state: crate::workspace::WorkspaceManagerState::new::<CompState>(&dh), + _output_power_state: None, + _gamma_control_state: None, + _output_management_state: crate::output_management::OutputManagementState::new::<CompState>(&dh), + output_managers: Vec::new(), + output_heads: HashMap::new(), + output_modes: HashMap::new(), + output_serial: 0, + last_broadcast_outputs: Vec::new(), + workspace_managers: Vec::new(), + workspace_groups: Vec::new(), + workspace_handles: HashMap::new(), + _viewporter_state: smithay::wayland::viewporter::ViewporterState::new::<CompState>(&dh), + _fractional_scale_state: smithay::wayland::fractional_scale::FractionalScaleManagerState::new::<CompState>(&dh), + _cursor_shape_state: smithay::wayland::cursor_shape::CursorShapeManagerState::new::<CompState>(&dh), + idle_notifier_state: smithay::wayland::idle_notify::IdleNotifierState::new(&dh, idle_event_loop.handle()), + _idle_inhibit_manager_state: smithay::wayland::idle_inhibit::IdleInhibitManagerState::new::<CompState>(&dh), + idle_inhibiting_surfaces: Vec::new(), + last_idle_notify: None, + window_anims: HashMap::new(), + last_broadcast_flags: HashMap::new(), + last_broadcast_workspace: None, lock: SessionLock::default(), cursor_status: smithay::input::pointer::CursorImageStatus::default_named(), - cursor_buffer: crate::cursor::make_buffer(), + cursor_buffers: crate::cursor::make_buffers(), last_titlebar_click: None, + context_menu: None, + context_menu_buffer: None, wm: wm.clone(), surface_to_id: HashMap::new(), id_to_window: HashMap::new(), + dead_layer_surfaces: HashSet::new(), decorations: HashMap::new(), + border_top_decorations: HashMap::new(), + border_side_buffers: HashMap::new(), + last_synced_size: HashMap::new(), pending: pending.clone(), bound_keys: Rc::new(bound_keys.iter().cloned().collect()), repeat_keys: Rc::new(repeat_keys.iter().cloned().collect()), @@ -147,6 +240,7 @@ impl WaylandPlatform { xwm: None, xwayland_windows: HashMap::new(), xwayland_pending: Vec::new(), + ewmh: None, }; let listener = ListeningSocket::bind_auto("wayland", 0..32).map_err(err)?; @@ -157,7 +251,32 @@ impl WaylandPlatform { let damage_tracker = OutputDamageTracker::from_output(&output); - Ok(Self { display, state, backend, winit_events, damage_tracker, output, listener, clients: Vec::new(), pending, wm }) + let ipc = match listener.socket_name().map(|n| n.to_string_lossy().into_owned()) { + Some(name) => match IpcServer::bind(&name) { + Ok(ipc) => Some(ipc), + Err(e) => { + log::warn!("control socket unavailable ({e}); srd and scripts that use it won't work"); + None + } + }, + None => None, + }; + + Ok(Self { + display, + state, + backend, + winit_events, + damage_tracker, + output, + listener, + clients: Vec::new(), + pending, + wm, + ipc, + idle_event_loop, + last_frame: Instant::now(), + }) } fn accept_clients(&mut self) -> PlatformResult<()> { @@ -182,6 +301,8 @@ impl WaylandPlatform { } fn render_frame(&mut self) -> PlatformResult<()> { + self.state.tick_animations(); + self.state.tick_dirty_broadcasts(); let size = self.backend.window_size(); let resized = self.output.current_mode().map(|m| m.size) != Some(size); if resized { @@ -216,15 +337,133 @@ impl WaylandPlatform { } let mut custom_elements: Vec<crate::elements::OverlayElement<GlesRenderer>> = Vec::new(); - for (&id, deco) in self.state.decorations.iter() { - let Some(geom) = self.wm.borrow().window(id).map(|w| w.geometry) else { continue }; - match MemoryRenderBufferRenderElement::from_buffer(renderer, (geom.x as f64, geom.y as f64), deco, None, None, None, Kind::Unspecified) { + // The right-click titlebar menu, if open - pushed first so it's + // topmost over every window (this backend draws no cursor of its + // own, see this module's doc comment, so there's no "stay under + // the pointer" ordering concern like udev.rs's matching push has). + if let (Some(menu), Some(buffer)) = (self.state.context_menu.as_ref(), self.state.context_menu_buffer.as_ref()) { + let pos = (menu.pos.0 as f64, menu.pos.1 as f64); + match MemoryRenderBufferRenderElement::from_buffer(renderer, pos, buffer, None, None, None, Kind::Unspecified) { Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)), - Err(e) => log::warn!("failed to import titlebar buffer for window {id}: {e}"), + Err(e) => log::warn!("failed to import context menu buffer: {e}"), } } + // Decoration/border built per window, front-to-back (topmost + // first), so a window's own titlebar/border at least stay ordered + // consistently relative to *other* windows' decoration/border. + // + // Content deliberately still goes through `render_output`'s own + // `spaces` argument below (`self.state.space`), not through this + // loop: an earlier version of this fix pushed each window's own + // `Window::render_elements` output into `custom_elements` here too, + // in per-window stacking order, specifically to let decoration/ + // border interleave correctly with *other* windows' content + // (custom_elements otherwise draws entirely above every window's + // content, `spaces` or not - seeing `render_output`'s source is + // what motivated that attempt). It was reverted: with two or more + // native Wayland toplevels on screen, whichever was created + // *first* always painted in front of later ones regardless of + // real focus/stacking order, reproduced consistently across three + // separate test windows, independent of push order, forced full + // redraws (`age = 0`), and buffer age - i.e. a real ordering bug + // in mixing multiple windows' own `render_elements` output this + // way, not a damage-tracking artifact. The real root cause (found + // later, by instrumenting a locally vendored smithay copy + // directly) turned out to be unrelated to content-vs-decoration + // mixing at all: `sync_geometry`'s `Space::map_element` call + // silently re-stacked windows to the top of `Space`'s own order + // any time position/size synced for *any* reason, independent of + // which rendering path was used - see `state.rs`'s + // `resync_stacking_order` doc comment for the full story and the + // actual fix. `self.state.space` stayed the content path here + // since reverting it was never itself wrong, just insufficient on + // its own. + let ids: Vec<WindowId> = self.wm.borrow().visible_windows_front_to_back().map(|w| w.id).collect(); + let focused = self.wm.borrow().focused_id(); + // Windows stacked in front of whichever one border/decoration is + // being built right now - `ids` is already front-to-back, so this + // only ever needs appending to, not recomputing. Only a window's + // own *content* occludes correctly on its own path (via `space`, + // real stacking order respected); everything drawn here goes + // through `custom_elements`, which composites above *all* content + // unconditionally, so both the border strips and the titlebar + // bitmap below need this explicit occlusion test against it. + let mut occluders: Vec<srdwm_core::Rect> = Vec::with_capacity(ids.len()); + for id in ids { + let Some(w) = self.wm.borrow().window(id).cloned() else { continue }; + // `w.geometry` is the animation's target, not necessarily where + // the window is actually drawn this frame - see the matching + // comment in `udev.rs`'s render loop for the full story + // (reported live as the border "not flush" with the window + // during an animated maximize/fullscreen/open-slide transition). + let geom = self.state.window_anims.get(&id).map(crate::state::WindowAnim::current_rect).unwrap_or(w.geometry); + if let Some(deco) = self.state.decorations.get(&id) { + // Fragment-clipped, same as udev.rs's matching titlebar + // push - see that comment for why all-or-nothing (skip + // only once *fully* covered) wasn't enough: a titlebar + // only partially covered, the common case for cascaded + // windows, still bled through the covered part. + let titlebar_rect = srdwm_core::Rect::new(geom.x, geom.y, geom.width, srdwm_core::TITLEBAR_HEIGHT); + for fragment in crate::elements::visible_border_fragments(titlebar_rect, &occluders) { + let pos = (fragment.x as f64, fragment.y as f64); + let src = Rectangle::new( + Point::from(((fragment.x - titlebar_rect.x) as f64, (fragment.y - titlebar_rect.y) as f64)), + Size::from((fragment.width as f64, fragment.height as f64)), + ); + match MemoryRenderBufferRenderElement::from_buffer(renderer, pos, deco, None, Some(src), None, Kind::Unspecified) { + Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)), + Err(e) => log::warn!("failed to import titlebar buffer for window {id}: {e}"), + } + } + } + // Border strips sit entirely outside `geometry` (see + // `decoration::border_strips`), so they never overlap this same + // window's own decoration/content pixels - draw order relative + // to those doesn't matter, only relative to other windows'. + if w.border_width > 0 { + let color = crate::state::effective_border_color(w.border_color, focused == Some(id)); + let strips = decoration::border_strips(geom, w.border_width); + // Strip 0 (top) is rounded to match the titlebar underneath + // it - see `render_border_top`'s doc comment - so it's a + // cached bitmap (rebuilt only in `redraw_decoration_buffer`, + // same as the titlebar itself), not rasterized fresh here + // every frame; the other three don't touch a rounded corner + // and stay persistent solid-colour buffers instead - see + // `elements::border_side_render_element`'s doc comment for + // why a per-frame rebuild of either was a real, continuous + // cost, not a cosmetic one. Not fragment-clipped like the + // other three below - see the matching comment in + // `udev.rs` for why the top strip only gets the cheaper + // all-or-nothing occlusion check. + if strips[0].width > 0 && strips[0].height > 0 && !strips[0].subtract_all(&occluders).is_empty() { + if let Some(buffer) = self.state.border_top_decorations.get(&id) { + match MemoryRenderBufferRenderElement::from_buffer(renderer, (strips[0].x as f64, strips[0].y as f64), buffer, None, None, None, Kind::Unspecified) { + Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)), + Err(e) => log::warn!("failed to import top border buffer for window {id}: {e}"), + } + } + } + let pool = self.state.border_side_buffers.entry(id).or_default(); + let mut buf_index = 0; + for strip in &strips[1..] { + if strip.width == 0 || strip.height == 0 { + continue; + } + for fragment in crate::elements::visible_border_fragments(*strip, &occluders) { + let buf = crate::elements::border_fragment_buffer(pool, buf_index); + buf_index += 1; + custom_elements.push(crate::elements::OverlayElement::Solid(crate::elements::border_side_render_element(buf, fragment, color, (0, 0)))); + } + } + } + occluders.push(geom); + } + // Single output at the global origin - no offset to subtract, see + // `elements.rs`'s doc comment on why udev.rs's per-head call does. + let popup_targets = crate::elements::popup_targets(&self.state); + custom_elements.extend(crate::elements::popup_render_elements(&popup_targets, renderer, (0, 0))); - render_output( + let result = render_output( &self.output, renderer, &mut framebuffer, @@ -236,9 +475,69 @@ impl WaylandPlatform { [0.05, 0.05, 0.08, 1.0], ) .map_err(err)?; + let damage_rects: Vec<Rectangle<i32, Physical>> = result.damage.cloned().unwrap_or_default(); + let has_damage = !damage_rects.is_empty(); drop(framebuffer); - self.backend.submit(None).map_err(err)?; - self.state.space.elements().for_each(|w| w.send_frame(&self.output, self.state.start_time.elapsed(), None, |_, _| Some(self.output.clone()))); + // Both the buffer swap and the frame-callback notification are + // conditional on real damage now - this used to run + // unconditionally on every call to this function (every ~16ms + // regardless of activity), which told every window it could render + // its next frame whether or not the screen had actually changed. + // Any client using the standard wait-for-frame-callback render + // pattern (most of them) had no reason not to redraw at whatever + // rate this loop cycled, forever - confirmed live on the udev + // backend: wezterm-gui pinned at 140%+ CPU sitting on a fully idle, + // unchanged terminal, from the identical bug there. + // + // That output-wide gate wasn't enough on its own: cursor motion + // alone damages the small region around the pointer, which still + // marked the *whole output* damaged and sent every mapped window a + // callback regardless of whether the cursor was anywhere near it. + // `windows_touched_by_damage` narrows this to windows the actual + // damage rectangles overlap - see its doc comment in elements.rs. + if has_damage { + self.backend.submit(None).map_err(err)?; + let scale = Scale::from(self.output.current_scale().fractional_scale()); + let now = self.state.start_time.elapsed(); + for w in crate::elements::windows_touched_by_damage(&self.state.space, &damage_rects, scale) { + w.send_frame(&self.output, now, None, |_, _| Some(self.output.clone())); + } + } + // Deliberately outside `if has_damage`: the whole point of + // `always_notify` is covering the case where the output has *no* + // damage at all (a fully idle desktop, cursor not moving) but the + // focused/hovered window still has a pending callback it needs + // answered to unblock an input-driven redraw. Nesting this inside + // `if has_damage` (the first version of this fix) meant it only + // ever ran on a tick that already had damage from something else + // happening - i.e. never in the exact scenario it exists for. + // Reported live as clicks in Firefox still doing nothing at all, + // not just intermittently, after the first version of this fix. + { + let pointer_pos = last_pointer_pos(&self.state); + let now = self.state.start_time.elapsed(); + let wm = self.wm.borrow(); + let always_notify = [wm.focused_id(), wm.window_at(pointer_pos.x as i32, pointer_pos.y as i32)]; + drop(wm); + for w in always_notify.into_iter().flatten().filter_map(|id| self.state.id_to_window.get(&id)) { + w.send_frame(&self.output, now, None, |_, _| Some(self.output.clone())); + } + } + // Layer-shell surfaces get their callback every pass, unconditionally + // - NOT folded into the `has_damage` gate above. See the matching + // (much longer) comment in udev.rs's `render_udev_frame`: many + // layer-shell clients (GTK4/AGS among them) drive their entire + // repaint loop off frame callbacks with no independent timer + // fallback, so withholding the callback until *something* on the + // desktop happens to produce damage deadlocks them permanently + // after their first frame - confirmed live, AGS and waybar both + // froze exactly this way. Toplevel windows keep the damage gate + // (that's what fixed the wezterm-gui CPU-burn bug); layer surfaces + // are few, cheap to redraw, and are exactly the periodic-UI-chrome + // case frame callbacks exist to pace. + for layer in layer_map_for_output(&self.output).layers() { + layer.send_frame(&self.output, self.state.start_time.elapsed(), None, |_, _| Some(self.output.clone())); + } // Screencopy is serviced *after* the on-screen frame is submitted, // into its own offscreen buffer - never by reading back the window @@ -279,7 +578,7 @@ impl WaylandPlatform { let mut custom_elements: Vec<crate::elements::OverlayElement<GlesRenderer>> = Vec::new(); for (&id, deco) in self.state.decorations.iter() { - let Some(geom) = self.wm.borrow().window(id).map(|w| w.geometry) else { continue }; + let Some(geom) = self.wm.borrow().visible_windows().find(|w| w.id == id).map(|w| w.geometry) else { continue }; if let Ok(elem) = MemoryRenderBufferRenderElement::from_buffer(renderer, (geom.x as f64, geom.y as f64), deco, None, None, None, Kind::Unspecified) { custom_elements.push(crate::elements::OverlayElement::Memory(elem)); } @@ -321,6 +620,33 @@ fn handle_winit_event(state: &mut CompState, output: &Output, event: WinitEvent, let pressed = event.state() == BackendButtonState::Pressed; handle_pointer_button(state, pos, button, pressed, event.time_msec()); } + // This backend had no scroll handling at all - `InputEvent:: + // PointerAxis` fell into the catch-all below and was silently + // dropped, unconditionally, on every device. Same forwarding as + // `udev.rs`'s equivalent (see its own comment for the `stop()`/ + // `v120()` reasoning); duplicated rather than shared since the two + // backends' `InputEvent` generic parameters differ and there's no + // shared event type to write one function against. + WinitEvent::Input(InputEvent::PointerAxis { event }) => { + if crate::input::handle_workspace_scroll(state, &event) { + return; + } + let Some(pointer) = state.seat.get_pointer() else { return }; + let source = event.source(); + let mut frame = smithay::input::pointer::AxisFrame::new(event.time_msec()).source(source); + for axis in [Axis::Horizontal, Axis::Vertical] { + match event.amount(axis) { + Some(value) => frame = frame.value(axis, value), + None if source == AxisSource::Finger => frame = frame.stop(axis), + None => {} + } + if let Some(v120) = event.amount_v120(axis) { + frame = frame.v120(axis, v120 as i32); + } + } + pointer.axis(state, frame); + pointer.frame(state); + } WinitEvent::Resized { .. } => {} _ => {} } @@ -331,6 +657,31 @@ impl Platform for WaylandPlatform { PlatformKind::Wayland } + /// **Self-paced, deliberately**: nothing else in this backend ever + /// blocks. `pump_winit`'s underlying `dispatch_new_events` polls + /// (returns immediately either way), and smithay's winit backend + /// hardcodes `vsync: false` on the EGL surface it creates + /// (`init_from_attributes_with_gl_attr` in smithay 0.7.0's own + /// `backend/winit/mod.rs` - true of *every* entry point into that + /// module, including the one this backend used before it needed custom + /// `WindowAttributes`, so this was never introduced by that switch). + /// `swap_buffers` therefore returns as soon as the GPU accepts the + /// frame, with no wait for the next display refresh at all. Before this + /// fix, that meant `poll_events` -> `render_frame` -> full render + + /// `swap_buffers` ran back-to-back with nothing pacing the `while + /// running.get()` loop in `main.rs` between iterations - confirmed + /// live: an idle nested instance, zero windows, sat at a sustained + /// ~52% of one core (`ps -o %cpu`), because it was rendering and + /// presenting a full frame as fast as the CPU/GPU could physically + /// cycle, forever, whether or not anything on screen had changed. + /// Fixed by giving `idle_event_loop.dispatch` (already called every + /// tick to service `ext_idle_notify_v1`'s timers, see its field doc + /// comment) a real timeout instead of always `Duration::ZERO`: the + /// remaining budget until `TARGET_FRAME_TIME` has elapsed since the + /// last frame, clamped to zero once that budget is already spent. This + /// reuses the one blocking wait this backend already has rather than + /// adding a second, separate `thread::sleep`, and still services any + /// idle-notify timer that comes due sooner than a full frame away. fn poll_events(&mut self) -> PlatformResult<Vec<CoreEvent>> { self.accept_clients()?; let closed = self.pump_winit()?; @@ -341,14 +692,35 @@ impl Platform for WaylandPlatform { self.state.tick_repeat(); self.display.dispatch_clients(&mut self.state).map_err(err)?; self.display.flush_clients().map_err(err)?; + if let Some(ipc) = self.ipc.as_mut() { + if ipc.poll(&self.wm) { + self.pending.borrow_mut().push(CoreEvent::WorkspaceChanged); + } + } + let wait = TARGET_FRAME_TIME.saturating_sub(self.last_frame.elapsed()); + let _ = self.idle_event_loop.dispatch(Some(wait), &mut self.state); + self.last_frame = Instant::now(); self.render_frame()?; Ok(self.pending.borrow_mut().drain(..).collect()) } fn monitors(&mut self) -> PlatformResult<Vec<srdwm_core::Monitor>> { - let size = self.backend.window_size(); + // Shrunk by any layer-shell exclusive zone - see the matching + // comment in `udev.rs`'s `monitors()`. This backend is always a + // single output at the global origin, so the output-local zone + // rectangle already is the usable global-space rect. + let zone = layer_map_for_output(&self.output).non_exclusive_zone(); Ok(vec![{ - let mut m = srdwm_core::Monitor::new(0, "winit", srdwm_core::Rect::new(0, 0, size.w as u32, size.h as u32)); + let rect = srdwm_core::Rect::new(zone.loc.x, zone.loc.y, zone.size.w as u32, zone.size.h as u32); + let mut m = srdwm_core::Monitor::new(0, "winit", rect); + // Same fix as `udev.rs`'s matching function: `Monitor::new` + // defaults `full_geometry` to `geometry`, which is already + // zone-shrunk here - without this, `toggle_fullscreen` had no + // way to actually cover a bar/dock's reserved strip, since the + // "true full rect" it targets was silently identical to the + // "usable, shrunk rect" `toggle_maximize` targets. + let full = self.backend.window_size(); + m.full_geometry = srdwm_core::Rect::new(0, 0, full.w as u32, full.h as u32); m.primary = true; m }]) @@ -364,8 +736,11 @@ impl Platform for WaylandPlatform { Ok(()) } + /// See `udev.rs`'s matching impl for why this has to go through + /// `crate::input::focus_window` (the same path a real mouse click + /// already uses) rather than only touching core state. fn focus(&mut self, window: WindowId) -> PlatformResult<()> { - self.state.wm.borrow_mut().focus_window(window); + crate::input::focus_window(&mut self.state, window); Ok(()) } |