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authorsrdusr <[email protected]>2025-11-20 15:52:00 +0200
committersrdusr <[email protected]>2025-11-20 15:52:00 +0200
commit04466601f4714dcbc1f3b0ef134febede6febb6a (patch)
tree53d65fec45a7236a0efad5986960cffdbe60b5f0 /crates/wayland/src/udev/gpu.rs
parent0d752ed0401fabbd22763eea1a8ff587d585f55d (diff)
downloadsrdwm-04466601f4714dcbc1f3b0ef134febede6febb6a.tar.gz
srdwm-04466601f4714dcbc1f3b0ef134febede6febb6a.zip
Add border/titlebar decoration rendering to the GPU render path
The GPU (SRDWM_GPU=1/general.gpu) path had real window content but square corners and no border/titlebar. A prior pass investigated a full port of the Pixman path's decoration rendering and deliberately did not attempt it blind, given no working GPU-capable hardware on this machine to verify a single pixel of it against. Asked directly, twice, to build it anyway rather than leave it. Scoped smaller than a full port: border top/bottom strips and the titlebar bitmap now render, reusing the exact cached MemoryRenderBuffers the Pixman path already builds (renderer-agnostic pixel buffers, imported for GlesRenderer the same generic way cursor::render_elements already does for either renderer). Left out on purpose: occlusion- fragment clipping against overlapping windows, and the left/right border side strips plus the drop shadow. Full workspace build/test/clippy clean. Explicitly not visually verified - same reason as before, no GPU-capable hardware on this machine.
Diffstat (limited to 'crates/wayland/src/udev/gpu.rs')
-rw-r--r--crates/wayland/src/udev/gpu.rs35
1 files changed, 22 insertions, 13 deletions
diff --git a/crates/wayland/src/udev/gpu.rs b/crates/wayland/src/udev/gpu.rs
index 7b06ae3..ad6526e 100644
--- a/crates/wayland/src/udev/gpu.rs
+++ b/crates/wayland/src/udev/gpu.rs
@@ -6,19 +6,28 @@
//! percolating-boole.md`, for that phase's own scoping): every head
//! `initialize_output` succeeds for gets driven, not just the first
//! (`GpuContext::outputs`), VT-switch pause/activate is wired
-//! (`udev/session.rs`'s `SessionEvent` handlers), and the real cursor and
-//! real window content both render on top of the clear color
-//! (`udev/render.rs`'s own GPU branch). Window content is plain
-//! `surface_content_elements` - square corners, no border or titlebar --
-//! not yet the masked/rounded path the Pixman branch uses (built against
-//! `PixmanRenderer` specifically) or the GLES shader `winit/render.rs`
-//! already has for its own single-output case; decorations (border,
-//! titlebar) are the remaining real gap. Untested on real GPU-enabled
-//! hardware as of this writing - `SRDWM_GPU`/`general.gpu` were both
-//! unset on the machine this was built on, so this compiles, passes the
-//! full test suite, and matches the existing Pixman path's own per-
-//! window geometry logic by inspection, but has not been visually
-//! confirmed against a real compositor session with the flag on.
+//! (`udev/session.rs`'s `SessionEvent` handlers), and the real cursor,
+//! real window content, and now border/titlebar decorations all render
+//! on top of the clear color (`udev/render.rs`'s own GPU branch).
+//! Content is still plain `surface_content_elements` - square corners,
+//! no rounding/masking - not yet the masked/rounded path the Pixman
+//! branch uses (built against `PixmanRenderer` specifically) or the GLES
+//! shader `winit/render.rs` already has for its own single-output case.
+//! Decorations reuse the exact same cached `MemoryRenderBuffer`s the
+//! Pixman path builds (renderer-agnostic pixel buffers, imported here
+//! for `GlesRenderer` the same generic way the cursor bitmap already is)
+//! but deliberately skip two things the Pixman path has: occlusion-
+//! fragment clipping against overlapping windows (each window's own
+//! border/titlebar draws in full, front-to-back painter's-order --
+//! correct when windows don't overlap, imprecise when they do) and
+//! left/right border side strips plus the drop shadow. Real, remaining
+//! scope, not attempted here to keep this addition reviewable against
+//! what it actually changes. Untested on real GPU-enabled hardware as of
+//! this writing - `SRDWM_GPU`/`general.gpu` were both unset on the
+//! machine this was built on, so this compiles, passes the full test
+//! suite, and matches the existing Pixman path's own per-window geometry
+//! logic by inspection, but has not been visually confirmed against a
+//! real compositor session with the flag on.
use std::os::fd::{AsFd, OwnedFd};