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| author | srdusr <[email protected]> | 2024-07-09 14:43:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-07-09 14:43:00 +0200 |
| commit | d2952af18b907a5b18fccd26468a74aabe49bb2f (patch) | |
| tree | 9bc553b83eed57ff62e2cbe308e496f641d32d5b /crates/wayland/src/protocols.rs | |
| parent | 2cc10b0704d7352198374597075ef184253026be (diff) | |
| download | srdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.tar.gz srdwm-d2952af18b907a5b18fccd26468a74aabe49bb2f.zip | |
Rounded corners on udev/Pixman backend, opt-in and off by default
CPU-side rounded corners for the software-only udev/Pixman renderer,
which has no shader stage to hook the existing GLES version into.
Reads a window's own committed wl_shm buffer, punches premultiplied-
alpha holes into the four corner regions, and hands the masked copy
to MemoryRenderBuffer - the same path already used for titlebar/
border/shadow bitmaps, so it composites through the ordinary unmasked
path and the corners genuinely disappear rather than being painted
over.
Cached per window, invalidated by a per-commit content_epoch counter
rather than rebuilt every frame, so an idle window costs nothing once
masked. general.rounded_corners now defaults per backend instead of
one global true: on for GLES/winit (a real GPU shader, no measurable
cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for
constantly-repainting clients) - WindowManager.rounded_corners_enabled
is Option<bool> so the backend can tell "unset" from "explicitly off".
Diffstat (limited to 'crates/wayland/src/protocols.rs')
| -rw-r--r-- | crates/wayland/src/protocols.rs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/crates/wayland/src/protocols.rs b/crates/wayland/src/protocols.rs index 9f23c69..f680dc3 100644 --- a/crates/wayland/src/protocols.rs +++ b/crates/wayland/src/protocols.rs @@ -123,6 +123,12 @@ impl CompositorHandler for CompState { if let Some(w) = self.id_to_window.get(&id) { w.on_commit(); } + // See `content_epoch`'s doc comment: this is the only per-commit + // signal the udev backend's rounded-corner mask cache has to + // invalidate itself, since content can change every frame, + // independent of the geometry-driven points `redraw_decoration_ + // buffer` already runs at. + *self.content_epoch.entry(id).or_insert(0) += 1; crate::state::sync_toplevel_metadata(self, id, surface); } self.ensure_layer_initial_configure(surface); |