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| author | srdusr <[email protected]> | 2024-05-29 14:40:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-05-29 14:40:00 +0200 |
| commit | 3d3057ae384ef7389284af8988410889e99c6bb9 (patch) | |
| tree | 57b05e9660afd8ed51b26e5db1ab541a811ccc16 /crates/wayland/src/elements.rs | |
| parent | dd31bf5ac2a692617d478478d36c733586b93cf8 (diff) | |
| download | srdwm-3d3057ae384ef7389284af8988410889e99c6bb9.tar.gz srdwm-3d3057ae384ef7389284af8988410889e99c6bb9.zip | |
Config at ~/.config/srd; cursor shapes, key repeat, pin, mouse defaults
Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
Diffstat (limited to 'crates/wayland/src/elements.rs')
| -rw-r--r-- | crates/wayland/src/elements.rs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/crates/wayland/src/elements.rs b/crates/wayland/src/elements.rs new file mode 100644 index 0000000..f1fbfee --- /dev/null +++ b/crates/wayland/src/elements.rs @@ -0,0 +1,20 @@ +//! The one render-element type for everything srdwm draws *itself*, on top +//! of client windows: its titlebars and the mouse pointer. +//! +//! `render_output` takes a single `custom_elements` slice, so these have to +//! be one type. They come from two different sources - an uploaded bitmap +//! (titlebars, the built-in cursor arrow) and a client's own surface (a +//! client-set cursor image) - hence the two variants. + +use smithay::backend::renderer::element::memory::MemoryRenderBufferRenderElement; +use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement; +use smithay::backend::renderer::{ImportAll, ImportMem}; + +smithay::backend::renderer::element::render_elements! { + pub(crate) OverlayElement<R> where + R: ImportAll + ImportMem; + /// A client's own surface, used for client-set cursor images. + Surface=WaylandSurfaceRenderElement<R>, + /// A bitmap srdwm rasterised: a titlebar, or the built-in cursor arrow. + Memory=MemoryRenderBufferRenderElement<R>, +} |