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| author | srdusr <[email protected]> | 2025-11-20 17:10:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-11-20 17:10:00 +0200 |
| commit | ae47a562bd423df856ec6c735d9e4c29a8e1e3c6 (patch) | |
| tree | 6fa732650b8809d0c302017fbc72254c66bccc02 /crates/wayland/src/decoration.rs | |
| parent | 04466601f4714dcbc1f3b0ef134febede6febb6a (diff) | |
| download | srdwm-ae47a562bd423df856ec6c735d9e4c29a8e1e3c6.tar.gz srdwm-ae47a562bd423df856ec6c735d9e4c29a8e1e3c6.zip | |
Redesign the native lock screen: clock/avatar header, on-screen keyboard, wrong-password shake
The native lock UI was a flat bordered rectangle with three left-aligned
text lines and no shadow, clock, or identity marker - reported directly
as looking unfinished. Splits the redesign across a new transparent-canvas
header (time, date, circular avatar, username) above a redesigned,
centered password box with a real drop shadow and a dimmed placeholder
prompt, plus a genuine on-screen QWERTY-shaped keyboard with working
Shift/Backspace/Return/Space and real click hit-testing shared with the
render path via one `lock_stack_layout` function, and a damped-sine shake
on a failed attempt.
LockConfig gains show_clock/show_keyboard/avatar_bg, each independently
srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md.
native_lock_render_elements now takes one NativeLockFrame struct instead
of positional buffer arguments now that it composites five optional
layers instead of two.
Full workspace build/test/clippy clean (152 wayland tests, +6 new).
Diffstat (limited to 'crates/wayland/src/decoration.rs')
| -rw-r--r-- | crates/wayland/src/decoration.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crates/wayland/src/decoration.rs b/crates/wayland/src/decoration.rs index ee3f34c..aa12a54 100644 --- a/crates/wayland/src/decoration.rs +++ b/crates/wayland/src/decoration.rs @@ -44,7 +44,7 @@ pub(crate) use color::{mix_rgb, rgb_to_bgra}; pub(crate) use corners::{round_bottom_corners, round_top_corners}; pub(crate) use font::{blit_glyph, find_system_font, FONT_PIXELS, TEXT_LEFT_PADDING}; pub use shadow::{shadow_bitmap, shadow_rect}; -pub(crate) use shadow::SHADOW_MAX_ALPHA; +pub(crate) use shadow::{SHADOW_MAX_ALPHA, SHADOW_SIZE}; pub use titlebar::render_titlebar; /// Default corner radius, in pixels, applied to a window at creation @@ -389,7 +389,7 @@ pub(crate) fn render_desktop_icon( /// canvas), so there's no premultiplication to get right here - straight /// and premultiplied colour are identical at full opacity. #[allow(clippy::too_many_arguments)] -fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: i32, y1: i32, color: (u8, u8, u8), alpha: u8) { +pub(crate) fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: i32, y1: i32, color: (u8, u8, u8), alpha: u8) { let px = rgb_to_bgra(color, alpha); for y in y0.max(0)..y1.min(height as i32) { for x in x0.max(0)..x1.min(width as i32) { @@ -410,7 +410,7 @@ fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: /// partial-alpha pixel is a real, previously-hit correctness bug here, not /// a style choice. #[allow(clippy::too_many_arguments)] -fn blit_glyph_on_transparent(buf: &mut [u8], width: usize, height: usize, glyph_x: i32, glyph_y: i32, metrics: &fontdue::Metrics, coverage: &[u8], color: (u8, u8, u8)) { +pub(crate) fn blit_glyph_on_transparent(buf: &mut [u8], width: usize, height: usize, glyph_x: i32, glyph_y: i32, metrics: &fontdue::Metrics, coverage: &[u8], color: (u8, u8, u8)) { for row in 0..metrics.height { let y = glyph_y + row as i32; if y < 0 || y as usize >= height { |