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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /crates/macos/src
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'crates/macos/src')
-rw-r--r--crates/macos/src/lib.rs146
1 files changed, 146 insertions, 0 deletions
diff --git a/crates/macos/src/lib.rs b/crates/macos/src/lib.rs
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+//! macOS backend for srdwm.
+//!
+//! Like `srdwm-windows`, this crate is kept in the workspace so it
+//! type-checks on every target, but its `cfg(target_os = "macos")` bodies
+//! have never actually been built or run (this sandbox only has the
+//! `x86_64-unknown-linux-gnu` target installed) - treat everything here as a
+//! design sketch, not verified code.
+//!
+//! macOS gives no public API to draw a custom titlebar/border on another
+//! process's window, so (per the legacy C++ design, see docs/PRIOR_ART.md)
+//! srdwm cannot *decorate* foreign windows the way the X11/Wayland backends
+//! do. The plan carried over from the legacy code:
+//!
+//! 1. Real window control (move/resize/focus) goes through the
+//! Accessibility API (`AXUIElementSetAttributeValue` with
+//! `kAXPositionAttribute`/`kAXSizeAttribute`), which requires the user to
+//! grant Accessibility permission (`AXIsProcessTrustedWithOptions`).
+//! 2. "Full title bar" parity is approximated with a separate, borderless,
+//! click-through **overlay window** drawn on top of the target window,
+//! reusing the same `srdwm_core::window::ResizeEdge` hit-testing as the
+//! other backends, repositioned every time the tracked window moves. The
+//! legacy C++ only stubbed this (`create_overlay_window` logged and did
+//! nothing); it is *not* implemented here either - it needs an `NSWindow`
+//! (via `objc2-app-kit` or similar) and per-window position polling or an
+//! AX notification observer, which is a substantial enough piece of work
+//! that faking it would be worse than leaving it as a documented TODO.
+//! 3. Closing a window isn't a single AX attribute - it requires finding the
+//! window's close-button `AXUIElement` (`kAXCloseButtonAttribute`) and
+//! performing `kAXPressAction` on it. Also left as TODO for the same reason.
+//!
+//! What *is* implemented for real below: monitor enumeration via
+//! `CGGetActiveDisplayList`/`CGDisplayBounds` (stable, well-documented
+//! low-level Core Graphics C API), which was also the one genuinely working
+//! piece of the legacy macOS backend.
+
+use srdwm_core::{Monitor, Rect, Window, WindowId};
+use srdwm_platform::{Platform, PlatformError, PlatformKind, Result};
+
+pub struct MacOsPlatform;
+
+impl MacOsPlatform {
+ pub fn new() -> Result<Self> {
+ #[cfg(target_os = "macos")]
+ {
+ Ok(Self)
+ }
+ #[cfg(not(target_os = "macos"))]
+ {
+ Err(PlatformError::Unsupported("srdwm-macos was not compiled for a macOS target"))
+ }
+ }
+}
+
+impl Platform for MacOsPlatform {
+ fn kind(&self) -> PlatformKind {
+ PlatformKind::MacOS
+ }
+
+ fn poll_events(&mut self) -> Result<Vec<srdwm_core::Event>> {
+ // TODO: CGEventTap (kCGSessionEventTap) for global key/mouse input,
+ // as the legacy backend set up but never actually forwarded into its
+ // event queue.
+ Err(PlatformError::Unsupported("poll_events"))
+ }
+
+ #[cfg(target_os = "macos")]
+ fn monitors(&mut self) -> Result<Vec<Monitor>> {
+ use core_graphics::display::{CGDisplay, CGMainDisplayID};
+
+ let ids = CGDisplay::active_displays().map_err(|e| PlatformError::Other(format!("CGGetActiveDisplayList failed: {e}")))?;
+ let main_id = unsafe { CGMainDisplayID() };
+ let monitors = ids
+ .into_iter()
+ .enumerate()
+ .map(|(i, id)| {
+ let display = CGDisplay::new(id);
+ let bounds = display.bounds();
+ let mut m = Monitor::new(
+ i as u32,
+ format!("display-{id}"),
+ Rect::new(bounds.origin.x as i32, bounds.origin.y as i32, bounds.size.width as u32, bounds.size.height as u32),
+ );
+ m.primary = id == main_id;
+ m
+ })
+ .collect();
+ Ok(monitors)
+ }
+ #[cfg(not(target_os = "macos"))]
+ fn monitors(&mut self) -> Result<Vec<Monitor>> {
+ Err(PlatformError::Unsupported("monitors"))
+ }
+
+ fn apply_geometry(&mut self, _window: WindowId, _geometry: Rect) -> Result<()> {
+ // TODO: AXUIElementSetAttributeValue(kAXPositionAttribute / kAXSizeAttribute).
+ Err(PlatformError::Unsupported("apply_geometry (needs AXUIElement + Accessibility permission)"))
+ }
+
+ fn set_title(&mut self, _window: WindowId, _title: &str) -> Result<()> {
+ Err(PlatformError::Unsupported("set_title (macOS windows are titled by their owning app, not the WM)"))
+ }
+
+ fn focus(&mut self, _window: WindowId) -> Result<()> {
+ // TODO: AXUIElementSetAttributeValue(kAXFrontmostAttribute, true) on
+ // the owning application, or CGWindowListCopyWindowInfo + activate.
+ Err(PlatformError::Unsupported("focus"))
+ }
+
+ fn minimize(&mut self, _window: WindowId) -> Result<()> {
+ // TODO: AXUIElementSetAttributeValue(kAXMinimizedAttribute, true).
+ Err(PlatformError::Unsupported("minimize"))
+ }
+
+ fn restore(&mut self, _window: WindowId) -> Result<()> {
+ Err(PlatformError::Unsupported("restore"))
+ }
+
+ fn close(&mut self, _window: WindowId) -> Result<()> {
+ // TODO: find kAXCloseButtonAttribute then AXUIElementPerformAction(kAXPressAction).
+ Err(PlatformError::Unsupported("close"))
+ }
+
+ fn set_decorated(&mut self, _window: WindowId, _decorated: bool) -> Result<()> {
+ Err(PlatformError::Unsupported("set_decorated (needs the overlay-window design, see module docs)"))
+ }
+
+ fn set_border_color(&mut self, _window: WindowId, _rgb: (u8, u8, u8)) -> Result<()> {
+ Err(PlatformError::Unsupported("set_border_color (needs the overlay-window design, see module docs)"))
+ }
+
+ fn set_border_width(&mut self, _window: WindowId, _width: u32) -> Result<()> {
+ Err(PlatformError::Unsupported("set_border_width (needs the overlay-window design, see module docs)"))
+ }
+
+ fn redraw_decoration(&mut self, _window: WindowId, _win: &Window, _focused: bool) -> Result<()> {
+ Err(PlatformError::Unsupported("redraw_decoration (needs the overlay-window design, see module docs)"))
+ }
+
+ fn grab_keyboard(&mut self) -> Result<()> {
+ Err(PlatformError::Unsupported("grab_keyboard (needs a CGEventTap + Input Monitoring permission)"))
+ }
+
+ fn ungrab_keyboard(&mut self) -> Result<()> {
+ Err(PlatformError::Unsupported("ungrab_keyboard"))
+ }
+}