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authorsrdusr <[email protected]>2025-11-20 17:10:00 +0200
committersrdusr <[email protected]>2025-11-20 17:10:00 +0200
commitae47a562bd423df856ec6c735d9e4c29a8e1e3c6 (patch)
tree6fa732650b8809d0c302017fbc72254c66bccc02 /crates/ctl/src
parent04466601f4714dcbc1f3b0ef134febede6febb6a (diff)
downloadsrdwm-ae47a562bd423df856ec6c735d9e4c29a8e1e3c6.tar.gz
srdwm-ae47a562bd423df856ec6c735d9e4c29a8e1e3c6.zip
Redesign the native lock screen: clock/avatar header, on-screen keyboard, wrong-password shake
The native lock UI was a flat bordered rectangle with three left-aligned text lines and no shadow, clock, or identity marker - reported directly as looking unfinished. Splits the redesign across a new transparent-canvas header (time, date, circular avatar, username) above a redesigned, centered password box with a real drop shadow and a dimmed placeholder prompt, plus a genuine on-screen QWERTY-shaped keyboard with working Shift/Backspace/Return/Space and real click hit-testing shared with the render path via one `lock_stack_layout` function, and a damped-sine shake on a failed attempt. LockConfig gains show_clock/show_keyboard/avatar_bg, each independently srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md. native_lock_render_elements now takes one NativeLockFrame struct instead of positional buffer arguments now that it composites five optional layers instead of two. Full workspace build/test/clippy clean (152 wayland tests, +6 new).
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