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authorsrdusr <[email protected]>2026-05-13 19:47:00 +0200
committersrdusr <[email protected]>2026-05-13 19:47:00 +0200
commit670c9845129fc0c4b6e0192d657eea05e1a64b49 (patch)
tree273573d7ed109af3d39e268a6d43787b831c9d47 /crates/core
parent646b37e7e3aa5931079c6b9e804f420bb43c74d5 (diff)
downloadsrdwm-670c9845129fc0c4b6e0192d657eea05e1a64b49.tar.gz
srdwm-670c9845129fc0c4b6e0192d657eea05e1a64b49.zip
Expose key bindings over IPC so a launcher can list them
Asked whether srdwm's bindings show in the AGS launcher. They could not: srd.bind lives entirely in the Lua engine, and nothing published a binding anywhere a client could read it. There was no IPC command, no field in any response, and bound_keys() was used only by main.rs to register grabs. srd.bind now takes an optional third argument, a description, and the loaded set is copied into the WindowManager after the initial load and after every reload. Core neither owns nor interprets them - it has no Lua state and never dispatches a key - it holds them so the IPC layer, which is handed a WindowManager and nothing else, can serve them. New `srd keybindings` returns combo and description pairs, sorted so a UI listing them does not reshuffle on every refresh. Every binding in the shipped config now carries a description, so the feature is useful without the user writing any. Verified live in a nested instance: 46 bindings published, 0 without a description, and editing the config file updated the list without a restart (which also exercised reload-on-write again). Also verified, for the separate report that windows cannot be moved to another workspace from the AGS workspace pills: the compositor side works. `srd dispatch move workspace <id> 2` moved a window from workspace 1 to 2 and correctly hid it, since workspace 1 was active. Nothing to fix here; the missing piece is on the shell side. 515 tests pass, clippy clean.
Diffstat (limited to 'crates/core')
-rw-r--r--crates/core/src/manager/mod.rs12
1 files changed, 12 insertions, 0 deletions
diff --git a/crates/core/src/manager/mod.rs b/crates/core/src/manager/mod.rs
index 2ca2bf9..a225220 100644
--- a/crates/core/src/manager/mod.rs
+++ b/crates/core/src/manager/mod.rs
@@ -439,6 +439,17 @@ pub struct WindowManager {
/// above it. A top bar's own reservation is always honoured either
/// way. Default `true` - see `input::layers::maximize_geometry_for`.
pub maximize_covers_dock: bool,
+ /// Every key binding as `(combo, description)`, published by the main
+ /// loop after the config loads and after every reload.
+ ///
+ /// Core neither owns nor interprets these - it has no Lua state and
+ /// never dispatches a key itself. It holds them so the IPC layer, which
+ /// is handed a `WindowManager` and nothing else, can serve them to a
+ /// panel or launcher that wants to show the user what their keys do.
+ /// Asked for as whether "our bindings show in ags's launcher": they
+ /// could not, because nothing published them anywhere a client could
+ /// read.
+ pub keybindings: Vec<(String, String)>,
/// Set by `request_refresh`, drained by the main loop. Same
/// cross-boundary queued-request shape as `lock_requested`.
refresh_requested: bool,
@@ -628,6 +639,7 @@ impl WindowManager {
auto_raise: false,
theme: ThemeConfig::default(),
lock: LockConfig::default(),
+ keybindings: Vec::new(),
maximize_covers_dock: true,
refresh_requested: false,
live_settings: std::collections::BTreeMap::new(),