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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /crates/config/src/value.rs | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'crates/config/src/value.rs')
| -rw-r--r-- | crates/config/src/value.rs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/crates/config/src/value.rs b/crates/config/src/value.rs new file mode 100644 index 0000000..e59ccb9 --- /dev/null +++ b/crates/config/src/value.rs @@ -0,0 +1,79 @@ +use mlua::Value; + +/// A scalar (or short list of scalars) read from `srd.set(key, value)`. +/// Deliberately simpler than the legacy C++ `LuaConfigValue`, which also had +/// `Table`/`Function` variants that, per docs/PRIOR_ART.md, were never +/// actually exercised by the flat dotted-key config style the example +/// configs (and `docs/DEFAULTS.md`) actually use. +#[derive(Debug, Clone, PartialEq)] +pub enum ConfigValue { + String(String), + Number(f64), + Bool(bool), + List(Vec<String>), +} + +impl ConfigValue { + pub fn from_lua(value: &Value) -> Option<Self> { + match value { + Value::String(s) => Some(ConfigValue::String(s.to_str().ok()?.to_string())), + Value::Number(n) => Some(ConfigValue::Number(*n)), + Value::Integer(i) => Some(ConfigValue::Number(*i as f64)), + Value::Boolean(b) => Some(ConfigValue::Bool(*b)), + Value::Table(t) => { + let mut items = Vec::new(); + for pair in t.clone().sequence_values::<String>() { + items.push(pair.ok()?); + } + Some(ConfigValue::List(items)) + } + _ => None, + } + } + + pub fn as_str(&self) -> Option<&str> { + match self { + ConfigValue::String(s) => Some(s), + _ => None, + } + } + + pub fn as_f64(&self) -> Option<f64> { + match self { + ConfigValue::Number(n) => Some(*n), + _ => None, + } + } + + pub fn as_bool(&self) -> Option<bool> { + match self { + ConfigValue::Bool(b) => Some(*b), + _ => None, + } + } + + pub fn as_list(&self) -> Option<&[String]> { + match self { + ConfigValue::List(l) => Some(l), + _ => None, + } + } +} + +#[cfg(test)] +mod tests { + use super::*; + use mlua::Lua; + + #[test] + fn converts_string_number_bool_and_list() { + let lua = Lua::new(); + assert_eq!(ConfigValue::from_lua(&lua.load("'hi'").eval().unwrap()), Some(ConfigValue::String("hi".into()))); + assert_eq!(ConfigValue::from_lua(&lua.load("42").eval().unwrap()), Some(ConfigValue::Number(42.0))); + assert_eq!(ConfigValue::from_lua(&lua.load("true").eval().unwrap()), Some(ConfigValue::Bool(true))); + assert_eq!( + ConfigValue::from_lua(&lua.load("{'1','2','3'}").eval().unwrap()), + Some(ConfigValue::List(vec!["1".into(), "2".into(), "3".into()])) + ); + } +} |