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authorsrdusr <[email protected]>2024-07-29 14:01:00 +0200
committersrdusr <[email protected]>2024-07-29 14:01:00 +0200
commit5fe599437ab9d1d9cfa749e861ce2f3acc02aa3c (patch)
tree2956b9b18af7b6c0741da8b68da18de66ed393e5 /crates/config/src/engine/window.rs
parent6fad44b3ecffb22f77a78661ce179b304e9a6ccc (diff)
downloadsrdwm-5fe599437ab9d1d9cfa749e861ce2f3acc02aa3c.tar.gz
srdwm-5fe599437ab9d1d9cfa749e861ce2f3acc02aa3c.zip
Split crates/config/src/lib.rs (1441 lines) into engine/
Pure reorganization, no behavior change - verified by diffing the function-name and struct/enum-name sets before/after (both identical) plus a full cargo test pass. lib.rs is now a thin shim (mod declarations + pub use) since a crate root can't itself become a directory; all the actual content moved into engine/, split along the Lua API's own srd.*/srd.window.*/srd.layout.*/srd.workspace.*/ srd.theme.* namespace groupings the file's own section comments already used: - mod.rs: SharedState, Engine, ConfigError, and Engine's core methods (new/get/set/dispatch/reload/...). - register.rs: register_srd_module, which wires every fn_* builder from every other file into the srd Lua table - the one place that genuinely needs to see all of them. - general.rs/window.rs/layout.rs/workspace.rs/theme.rs: the fn_* builder methods themselves, one file per srd.* sub-namespace. - support.rs: free functions shared across those (do_reload, parse_direction, flatten_table_into, validate, default_config) and the WindowAction enum. - tests.rs: the ~300-line test module, left unsplit for the same shared-helper reason manager/tests.rs and udev's tests were. ~40 fn_* methods and the support.rs free functions/enum went from private to pub(super): called across what are now sibling submodules, which Rust's privacy model doesn't let see each other's private items.
Diffstat (limited to 'crates/config/src/engine/window.rs')
-rw-r--r--crates/config/src/engine/window.rs178
1 files changed, 178 insertions, 0 deletions
diff --git a/crates/config/src/engine/window.rs b/crates/config/src/engine/window.rs
new file mode 100644
index 0000000..6193f81
--- /dev/null
+++ b/crates/config/src/engine/window.rs
@@ -0,0 +1,178 @@
+use super::*;
+use super::support::{parse_direction, WindowAction};
+
+impl Engine {
+ // ---- srd.window.* ------------------------------------------------------
+
+ pub(super) fn fn_window_focused(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |lua, ()| {
+ let wm = state.borrow().wm.clone();
+ let wm = wm.borrow();
+ let Some(w) = wm.focused_window() else { return Ok(Value::Nil) };
+ let t = lua.create_table()?;
+ t.set("id", w.id)?;
+ t.set("title", w.title.clone())?;
+ t.set("x", w.geometry.x)?;
+ t.set("y", w.geometry.y)?;
+ t.set("width", w.geometry.width)?;
+ t.set("height", w.geometry.height)?;
+ t.set("floating", w.floating)?;
+ t.set("maximized", w.maximized)?;
+ t.set("minimized", w.minimized)?;
+ t.set("scratchpad", w.scratchpad)?;
+ Ok(Value::Table(t))
+ })?)
+ }
+
+ pub(super) fn fn_window_action(&self, action: WindowAction) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, ()| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ match action {
+ WindowAction::Close => wm.close_window(id),
+ WindowAction::Minimize => wm.minimize_window(id),
+ WindowAction::Maximize => wm.toggle_maximize(id),
+ WindowAction::Fullscreen => wm.toggle_fullscreen(id),
+ WindowAction::ToggleFloating => wm.toggle_floating(id),
+ WindowAction::TogglePin => wm.toggle_always_on_top(id),
+ WindowAction::ScratchpadAdd => wm.scratchpad_add(id),
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_scratchpad_show(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, ()| {
+ let wm = state.borrow().wm.clone();
+ wm.borrow_mut().scratchpad_show();
+ Ok(())
+ })?)
+ }
+
+ /// `srd.window.move("left")` - swap the focused window with its
+ /// neighbour in that direction (Hyprland's `movewindow l/r/u/d`).
+ pub(super) fn fn_window_move_direction(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, direction: String| {
+ let dir = parse_direction(&direction, "srd.window.move")?;
+ let wm = state.borrow().wm.clone();
+ wm.borrow_mut().move_window_direction(dir);
+ Ok(())
+ })?)
+ }
+
+ /// `srd.window.next()` / `srd.window.prev()` - cycle focus through the
+ /// windows on the current workspace (Hyprland's `cyclenext`).
+ pub(super) fn fn_window_cycle(&self, forward: bool) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, ()| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if forward {
+ wm.focus_next();
+ } else {
+ wm.focus_previous();
+ }
+ // Bring it to the top, matching the `bringactivetotop` the
+ // Hyprland binding pairs with `cyclenext`.
+ if let Some(id) = wm.focused_id() {
+ wm.raise_window(id);
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_focus_direction(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, direction: String| {
+ let dir = parse_direction(&direction, "srd.window.focus")?;
+ let wm = state.borrow().wm.clone();
+ wm.borrow_mut().focus_direction(dir);
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_set_decorations(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, enabled: bool| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ if let Some(w) = wm.window_mut(id) {
+ w.decorated = enabled;
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_set_border_color(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, (r, g, b): (u8, u8, u8)| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ if let Some(w) = wm.window_mut(id) {
+ w.border_color = (r, g, b);
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_set_border_width(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, width: u32| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ if let Some(w) = wm.window_mut(id) {
+ w.border_width = width;
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_set_opacity(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, opacity: f32| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ if let Some(w) = wm.window_mut(id) {
+ w.opacity = opacity.clamp(0.0, 1.0);
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_set_floating(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, floating: bool| {
+ let wm = state.borrow().wm.clone();
+ let mut wm = wm.borrow_mut();
+ if let Some(id) = wm.focused_id() {
+ if let Some(w) = wm.window_mut(id) {
+ w.floating = floating;
+ }
+ }
+ Ok(())
+ })?)
+ }
+
+ pub(super) fn fn_window_is_floating(&self) -> Result<mlua::Function<'_>> {
+ let state = self.state.clone();
+ Ok(self.lua.create_function(move |_, ()| {
+ let wm = state.borrow().wm.clone();
+ let wm = wm.borrow();
+ Ok(wm.focused_id().map(|id| wm.is_floating(id)).unwrap_or(false))
+ })?)
+ }
+}