diff options
| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /cmake/toolchains | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'cmake/toolchains')
| -rw-r--r-- | cmake/toolchains/mingw-w64-x86_64.cmake | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/cmake/toolchains/mingw-w64-x86_64.cmake b/cmake/toolchains/mingw-w64-x86_64.cmake deleted file mode 100644 index 7935b7e..0000000 --- a/cmake/toolchains/mingw-w64-x86_64.cmake +++ /dev/null @@ -1,27 +0,0 @@ -# MinGW-w64 x86_64 toolchain file for cross-compiling Windows binaries from Linux -# Usage: -# cmake -S . -B build-win-mingw \ -# -G Ninja \ -# -DCMAKE_BUILD_TYPE=Release \ -# -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/mingw-w64-x86_64.cmake - -set(CMAKE_SYSTEM_NAME Windows) -set(CMAKE_SYSTEM_VERSION 10) - -# Adjust these prefixes if your distro uses different triplets -set(TOOLCHAIN_PREFIX x86_64-w64-mingw32) - -find_program(CMAKE_C_COMPILER NAMES ${TOOLCHAIN_PREFIX}-gcc) -find_program(CMAKE_CXX_COMPILER NAMES ${TOOLCHAIN_PREFIX}-g++) -find_program(CMAKE_RC_COMPILER NAMES ${TOOLCHAIN_PREFIX}-windres) - -# For pkg-config in cross environment (optional) -# set(ENV{PKG_CONFIG_LIBDIR} "") -# set(ENV{PKG_CONFIG_PATH} "") - -set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX} /usr/${TOOLCHAIN_PREFIX}/${TOOLCHAIN_PREFIX}) - -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) |