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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /cmake/Uninstall.cmake.in | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'cmake/Uninstall.cmake.in')
| -rw-r--r-- | cmake/Uninstall.cmake.in | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/cmake/Uninstall.cmake.in b/cmake/Uninstall.cmake.in deleted file mode 100644 index 2b630a8..0000000 --- a/cmake/Uninstall.cmake.in +++ /dev/null @@ -1,36 +0,0 @@ -if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") - message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") -endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") - -file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) -string(STRIP "${files}" files) -string(REGEX REPLACE "\n" ";" files "${files}") - -foreach(file ${files}) - message(STATUS "Uninstalling $ENV{DESTDIR}${file}") - if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") - exec_program( - "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" - OUTPUT_VARIABLE rm_out - RETURN_VALUE rm_retval - ) - if(NOT "${rm_retval}" STREQUAL 0) - message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") - endif(NOT "${rm_retval}" STREQUAL 0) - else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") - message(STATUS "File $ENV{DESTDIR}${file} does not exist.") - endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") -endforeach(file) - -# Remove empty directories -file(GLOB_RECURSE dirs "@CMAKE_INSTALL_PREFIX@/*") -foreach(dir ${dirs}) - if(IS_DIRECTORY "${dir}") - file(GLOB dir_files "${dir}/*") - list(LENGTH dir_files num_files) - if(num_files EQUAL 0) - file(REMOVE_RECURSE "${dir}") - message(STATUS "Removed empty directory: ${dir}") - endif() - endif() -endforeach() |