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2025-12-05Show the passage during the countdown, and fix navigation across screenssrdusr21-46/+306
Countdown - Five seconds instead of three, and shown over the passage on the race screen rather than in an empty lobby. New ServerMessage::RaceText carries the text (and its attribution) just before the countdown starts, so every client can put it on screen and let players read the opening words while the numbers run - what TypeRacer and 10FastFingers both do. Typing is locked until Start lifts the gate. - Two subscriptions had to move with it. Building the race view tears the lobby down, and the lobby owned the only handlers for Countdown and Start, so the count stopped arriving exactly when it was needed and the gate would never have lifted. - The TUI and Steam clients match ServerMessage exhaustively, so both gained an arm for the new variant; whole workspace checks clean. Multiplayer attribution - Race passages now carry who wrote them, so a race shows its source the way single player always has. Previously the server sent bare strings and both the race and its end screen showed nothing. Navigation - Every screen's full-width "Back" button becomes a close control at the top of the content. The wordmark and Escape already went back, so it was a third way to do the same thing and the least reachable of them. - The multiplayer screen had a Back button on top of that; gone. Fixes - The end screen graph is drawn into a canvas, so it cannot inherit a theme change the way the rest of the page does. It now redraws on one - switching theme used to leave the chart in the old palette. - .stats-empty was align-self:flex-start inside a centred column, so "Sign in to add friends" sat on a different axis from its own Sign In button. - The store showed a sign-in prompt instead of its catalogue, so nobody could see what signing in would get them. The catalogue now renders signed out, with prices, behind a sign-in note. - The room code field is sized for the five characters a code actually is, and Join carries the same weight as the field it belongs to.
2025-12-04Fix the multiplayer race hand-off, fill the field, and polish controlssrdusr4-38/+294
Standings on the end screen - A race used to end on your own numbers alone. The end screen now shows the whole field, filling in live as the slower racers come home. - Two teardown paths were killing the feed it depends on. app.js tears the race screen down before rendering the end screen, and that ran both the inner cleanup (unsubscribing progress and finished) and the outer one (closing the socket). Your own PlayerFinished arrives from the server a moment after your finish callback runs, so nobody - including you - ever got a place. The screen now marks the feed as handed off and leaves it to the end screen, which drops it on its own teardown. More racers - Up to four bots per room instead of two, biased towards a fuller lobby. With four, picking one of two speed tiers put pairs on top of each other, so a bot now takes a pace at least 9 wpm clear of every other bot in the room, drawn from the whole slow-to-fast span. Accuracy tracks speed rather than being rolled independently, which had been pairing 80 wpm with 88% and 35 wpm with 99%. Lobby - The countdown is the whole screen for its three seconds, instead of a small number under a large disabled button. Quick match says "Finding a race" rather than offering a room code to share that nobody needs. Controls - Keyboard focus was invisible almost everywhere: only two inputs and the theme toggle had a :focus rule, and four other controls set outline:none outright. A :focus-visible ring now covers every interactive control, drawn as a box-shadow so it survives those declarations. - Disabled buttons no longer keep the filled hover state of a live primary action, placeholders have a defined colour rather than a per-engine default, inputs gained hover feedback and a consistent width, and pressed controls acknowledge the press.
2025-09-14Centre the end screen graphsrdusr2-11/+11
Two separate offsets, both leftovers: - .end-screen-graph-row carried 4.5rem of right padding against 2rem on the left, to clear a fixed icon rail that used to run up the right edge. That rail lives in the bottom corners now, so the clearance only pulled the whole row 20px left of centre. - The canvas insets its plot by 52px on the left for the rotated axis title and tick labels, but only 20px on the right. That centred the plot inside the canvas element while leaving it visibly off-centre inside .graph-container's tinted panel - read as a wider empty margin down the left-hand side, which is exactly what it was. Graph box and plot area now both land on the viewport centre, with the WPM and ACC columns symmetric about it.
2025-09-13Rework the end screen figures, mode picker, corners and race viewsrdusr20-1450/+1632
End screen - Every figure is now a dim label directly over its value, the two centred on each other, grouped by what they qualify: RAW and PB under WPM, ERR and CONSISTENCY under ACC, KEYSTROKES and CHARACTERS either side of TIME. The row is a grid so TIME sits on the graph's exact centre line rather than drifting with its neighbours' widths. - Errors go back onto the wpm line. Their own y axis implied a magnitude a mistake does not have; what matters is when one happened. - Graph hover reads "wpm ... raw ... time" - the figures first, the second they happened in as the qualifier. Mode picker - Opens from the Single Player button itself, and choosing a mode starts it: picking what to type and starting it are one action. The control has now been a chevron notched into that button, a caption between the two buttons, a pill above them and a chip row below them; as the button's own menu it needs no separate real estate at all. Corners - Settings and Store move to the bottom-left. The top-left is the wordmark's alone. - The global racer count is gone from the home screen - it is not something you can act on there. The Friends control carries "N online" instead, which is. - Presence: users gain a last_seen column, touched at most once a minute per active user on any authenticated request, and the friends list reports who has been seen inside a five-minute window. Multiplayer race view - The standings move to the middle of the screen, the space the end screen's graph occupies, and now include your own row rather than opponents only. Pinned to the top-left corner they put what you are racing against in your peripheral vision and left out the one bar you most need to see. Programming mode - Snippets carry an explanation of what the code does. Shown under the passage while you type in single player; in multiplayer that space belongs to the standings, so it waits for the end screen, where it appears either way.
2025-09-12Rework the corner layout and move mode selection out of the button stacksrdusr3-85/+165
- Settings and Store move onto the wordmark's own line. Stacked beneath it they pushed into the space the passage needs and read as a second, unrelated column. - The live player count moves to the bottom-left beside a Multiplayer icon, as readable text ("5 racing") rather than a corner badge. As a badge it was a bare digit with nothing saying what it counted, sharing a corner with two other buttons. - Bottom-right is now just Stats and Leaderboard. - Mode selection becomes a row of chips below both start buttons. It has been three things before this: a chevron notched into the Single Player button, a caption wedged between the two buttons, and a pill sitting on top of them. As its own row it reads as a setting for the run rather than part of the button stack, and every common mode is one click instead of a dropdown away. The eleven topic packs stay behind a "Text" chip. - "Multiplayer" becomes "Multi-Player", so the two buttons read as a pair.
2025-09-11Add multiplayer bots, typing languages, and rework the UI layoutsrdusr141-559/+19524
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
2025-08-04Add cursor (currently block only)srdusr1-3/+11
2025-07-22Quit the game or go back to the main menu functionality added instead of ↵srdusr1-6/+11
just quitting the game
2025-07-22Improved README with a few added details and improved some of the formattingsrdusr1-18/+18
2025-07-18Fixed not being able to read the sentences.txt file, fixed linter ↵srdusr1-6/+25
diagnostics messages with test file, better handling of exiting the game and going back to terminal by sending ANSI escape sequences to clear terminal
2025-07-09Update licensesrdusr1-0/+21
2025-07-08Update READMEsrdusr1-0/+77
2024-10-29Now using sentences.txt instead of const Paragraphs from main.rssrdusr1-0/+3
2024-10-26Restart project with clean slatesrdusr1-7/+11
2024-10-17Restart project with clean slatesrdusr1-181/+241
2024-10-14Add initial unit tests for App functionalityAdded basic unit tests for App ↵srdusr1-0/+164
struct:- New App creation- Resetting state- Input handling- Timer functionality- Words per minute calculation- Reading sentences from file- Drawing typing game UI
2024-10-04Removed unused imports, simplify code and implemented render_widgetssrdusr1-35/+18
2024-09-26Fixed not showing paragraphs to typesrdusr1-92/+104
2024-09-26Initial commitsrdusr1-0/+0
2024-09-25Add Cargo.locksrdusr1-0/+1
2024-03-18Changed in-game titlesrdusr1-1/+1
2024-03-18First compile without errors, still not working as expected, #TODO: Many fixessrdusr1-83/+197
2024-03-05Add dependenciessrdusr1-0/+9
2024-02-23Pseudo code for typing gamesrdusr1-1/+117
2024-02-20Initial commit of empty README.mdsrdusr1-0/+0
2024-02-14Initial commit of empty filessrdusr3-0/+12