srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/docs
AgeCommit message (Collapse)AuthorFilesLines
2025-06-16Add a minimal zwlr_foreign_toplevel activate test tool; confirm aegis's ↵srdusr1-2/+8
focus-staleness report no longer reproduces tools/toplevel-activate: a standalone (not a workspace member - its own empty [workspace] table, so building srdwm itself never has to build this too) wayland-client + wayland-protocols-wlr binary that lists every open zwlr_foreign_toplevel_handle_v1, activates one by index, and prints the resulting `activated` state from the protocol's own feedback. wayland-client 0.31.14 / wayland-protocols-wlr 0.3.12 - the exact versions smithay 0.7.0 already pulls in, so this talks to the same real client library srdwm itself is built against, not a possibly-drifted one. Used it to reproduce aegis's own exact repro (nested `srdwm --wayland`, two plain alacritty windows, activate the non-focused one, check `srd clients`) precisely: launched a real nested instance, activated back and forth 5 times, checked `srd clients` immediately and after a delay each time. Every check matched the protocol's own `activated` feedback - no staleness found, on the nested/winit backend specifically (the peer's own repro environment). Documented in docs/TODO.md as likely already fixed by other focus/window-management work since the original report, not re-root-caused after the fact, but confirmed not currently reproducible via the exact repro that found it - left open one more round in case it resurfaces, with this tool as the fastest way back to a live repro if it does.
2025-05-29Correct docs/DEFAULTS.md against the real config engine, audit-stylesrdusr2-75/+187
Grepped the whole compositor for a second reader of every documented general.*/theme.*/layout.*/performance.*/debug.*/platform.* config key beyond its own seed call in crates/config/src/engine/support.rs. Several sections turned out to be entirely or mostly decorative -- accepted, stored, sometimes range/type-validated, but never actually applied to window/render behavior - which this file presented no differently from the real, working settings around them: - theme.colors.* (background/foreground/primary/secondary/accent/ error/warning/success): none read past the seed call. The real, working theme surface is theme.decorations.* below it. - performance.* and debug.* (vsync/max_fps/window_cache_size/ event_queue_size/layout_timeout/enable_caching, logging/log_level/ profile/trace_events/show_layout_bounds/show_window_geometry): every key in both namespaces is dead. Real frame pacing comes from the display's own hardware vsync; RUST_LOG is the real logging control. - layout.tiling/dynamic/floating.*: only master_ratio is real (WindowManager::tiling.master_ratio). split_ratio, every behavior.* table, per-layout gaps.inner/outer, snap_threshold, grid_size, cascade_offset, smart_placement, default_position, remember_position, always_on_top are all dead - the real gap setting for every layout is general.window_gap. - theme.decorations.border.focused_style/unfocused_style and title_bar.show/font: dead - solid is the only border style this compositor draws, and the titlebar always uses whatever system font find_system_font picks. - platform.x11.*/platform.wayland.*/platform.windows.*/platform.macos.* use_*/global_hooks/accessibility_enabled: all dead - EWMH/NetWM/ xdg-shell/layer-shell/DWM/Win32/Cocoa/Core Graphics support is simply always compiled in, never behind a toggle. platform.backend/ platform.os are the two real, but read-only, keys in this section. Also: the Environment Variables section listed SRDWM_THEME/ SRDWM_DEBUG_LEVEL/SRDWM_PLATFORM/SRDWM_MAX_FPS/SRDWM_VSYNC, none of which exist anywhere in the codebase - replaced with the real set (SRDWM_CONFIG_PATH, SRDWM_STATE_PATH, SRDWM_GPU, RUST_LOG), found by grepping every std::env::var call in the compositor's own source. Validation Rules' numeric list was missing corner-radius entirely (theme.decorations.border.radius, 0-100, real in the validator despite the doc gap) and resize_margin/inactive_dim, and didn't note that srd set (unlike the Lua config path) doesn't run these checks at all. Added general.gpu's own documentation section (new here - see the matching commit adding the config option itself). Also updates IMPLEMENTATION_STATUS.md's udev-backend paragraph, which described the real GBM+EGL+DrmCompositor GPU path as not existing at all ("that path needs a GPU...") - it now exists, opt-in, with its current real scope (every head, cursor, no window content yet) noted in place of the stale absence.
2025-05-27Document the investigation of aegis's focus-staleness reportsrdusr1-0/+8
Traced the whole write/read path for srd clients' focused field going stale after a zwlr_foreign_toplevel_handle_v1.activate-driven change -- ruled out several plausible causes (a caching/staleness bug at the IPC layer, a same-cycle dispatch-order race in the nested backend) without finding the actual mismatch. No live repro was run: this machine has neither pywayland nor wlrctl, and building a minimal wayland-client test binary to call activate directly is real, separate scope. Written up as a lead for whoever picks this back up, not a fix.
2025-02-15Checkpoint: preserve all uncommitted rust-rewrite worktree worksrdusr3-14/+1778
Safety commit before reconciling this worktree with main, which has diverged with its own separate fixes today. Nothing here is reviewed or curated yet - this exists purely so none of this work can be lost to a git operation, disk issue, or worktree cleanup while that reconciliation happens.
2025-01-17Accumulate config engine, build metadata, and doc updatessrdusr1-2/+16
Remaining files from the backlog: Lua config engine additions (general/register/support/window), workspace Cargo.toml/ Cargo.lock churn from the new dependencies added elsewhere in this sweep, srdwm/main.rs wiring, and docs (DEFAULTS.md plus a new SESSION_HANDOFF.md written mid-session for continuity across a restart - see that file's own header for what it is and isn't).
2024-08-24Implement general.focus_follows_mouse/auto_raise; remove the rest as deadsrdusr1-15/+16
Auditing "clicking behavior and basics": general.focus_follows_mouse, general.mouse_follows_focus, general.auto_raise, general.auto_focus, the entire window.* namespace (8 more keys, a full duplicate of the same four plus remember_position/size/state), and general. smart_placement/border_width were all seeded into default_config() and documented in DEFAULTS.md, but none were read anywhere - srd.set()/ srd.get() on any of them silently succeeded while doing nothing. focus_follows_mouse is real, well-defined, and directly relevant to clicking basics - implemented it plus auto_raise (raise, not just focus, on hover) rather than just deleting the promise like the others. WindowManager gained focus_follows_mouse/auto_raise bools, wired from apply_general_settings the same way every other general.* flag is. handle_pointer_position now tracks whichever window (content or decoration) is under the pointer and, when the setting is on and that differs from the currently-focused window, focuses it through the same focus_window() free function every click-driven focus change already uses (real keyboard focus, not just core state) - skipped entirely while dragging/resizing or over a layer-shell surface, so the pointer sweeping over other windows mid-drag or hovering a bar can't steal focus from what's actually being manipulated. mouse_follows_focus (pointer warp on keybinding-driven focus change) and auto_focus (no clear distinct meaning beyond click-to-focus) stay unimplemented and are now undocumented rather than promised.
2024-08-22Add per-window resize-margin override (Hyprland's extend_border_grab_area)srdusr1-0/+4
MISSING.md had listed this as needing to touch srdwm_core::window:: hit_test's signature at every call site, including the honest-stub Windows/macOS backends - overstated on closer inspection: that shared function already takes a plain resize_margin: i32 parameter, agnostic to where the value comes from. The only real change needed was reading Window.resize_margin.unwrap_or(wm-wide default) instead of always the WM-wide value, at the single call site inside WindowManager::hit_test in core - no backend touched at all. Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to match, applied in add_window/reapply_rules_if_pending the same way opacity already is. Settable via a rule action or srd.window.set_resize_margin(n) on the focused window.
2024-08-09Fix a misleading workspace comment and drop four dead config keyssrdusr1-4/+6
visible_windows' doc comment claimed windows show "on the active workspace of whichever monitor they're assigned to" - the code never reads w.monitor at all; current_workspace is one flat value shared by every monitor, not per-output. Documented that explicitly on both the field and the method, since this is a real behavioral difference from Hyprland worth a reader actually seeing, not just an inaccurate comment to fix quietly. monitor.primary_workspace/monitor.workspace_count describe a per- monitor-workspace design that doesn't exist; workspace.auto_switch/ workspace.persistent were never wired to any behavior. All four were seeded into default_config() and documented in DEFAULTS.md, so srd.set()/srd.get() on them silently succeeded while doing nothing -- removed from both, matching the precedent already set by general. rounded_corners' deliberate absence from default_config for a different reason (backend-dependent default rather than unbuilt).
2024-07-09Rounded corners on udev/Pixman backend, opt-in and off by defaultsrdusr1-1/+1
CPU-side rounded corners for the software-only udev/Pixman renderer, which has no shader stage to hook the existing GLES version into. Reads a window's own committed wl_shm buffer, punches premultiplied- alpha holes into the four corner regions, and hands the masked copy to MemoryRenderBuffer - the same path already used for titlebar/ border/shadow bitmaps, so it composites through the ordinary unmasked path and the corners genuinely disappear rather than being painted over. Cached per window, invalidated by a per-commit content_epoch counter rather than rebuilt every frame, so an idle window costs nothing once masked. general.rounded_corners now defaults per backend instead of one global true: on for GLES/winit (a real GPU shader, no measurable cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for constantly-repainting clients) - WindowManager.rounded_corners_enabled is Option<bool> so the backend can tell "unset" from "explicitly off".
2024-06-24Real rounded corners on client content (GLES/winit backend), via a custom shadersrdusr1-0/+1
decoration.rs's round_top_corners only ever clipped the compositor's own titlebar/border bitmap - its own doc comment already said why nothing more had been done: clipping arbitrary client content needs a real per-pixel mask, "a much bigger change than this cosmetic pass". That's this change, for the one backend that can do it cheaply: the udev backend's PixmanRenderer is software-only with no shader stage at all, but GlesRenderer (winit) has a real custom-shader path (`compile_custom_texture_shader`, `TextureShaderElement`) that a first look at smithay's higher-level convenience APIs missed entirely. crates/wayland/src/rounded_corners.rs: a GLSL fragment shader masking a window's texture against a rounded-rect signed-distance field while sampling it (the same technique cosmic-comp/niri use for GPU-side rounded corners) - built by hand from the surface's own committed texture/view/ damage state (`RendererSurfaceState`'s public accessors), since no smithay convenience wrapper builds a masked element at all (`CropRenderElement` only crops to a rectangle). A decorated window rounds only its bottom two corners - the top two are already rounded, on the titlebar's own CPU bitmap, by decoration.rs, at the exact same `CORNER_RADIUS` (now `pub(crate)`, shared between the two so the curve reads as one continuous radius, not two different ones meeting at a seam) - an undecorated/CSD window rounds all four, since its content is the window's whole visible extent. Falls back to plain unrounded content on any failure (shader didn't compile, no committed buffer yet, a single-pixel-buffer surface), same "always show something over a prettier maybe-nothing" reasoning cursor.rs's built-in-arrow fallback already uses. Deliberately scoped to a window's *main* surface only, not subsurfaces - documented as a real, if narrow, follow-up rather than attempted here. `TextureShaderElement` only implements `RenderElement<GlesRenderer>`, not the generic `RenderElement<R>` every `OverlayElement<R>` variant needs, so it can't be added to that shared enum without breaking `OverlayElement< PixmanRenderer>` (used identically by udev.rs) the moment a GLES-only variant showed up in it. `WinitElement<=GlesRenderer>` (new, winit.rs-only) wraps the existing enum as one variant instead of touching it - this is the same lesson as the fullscreen-hiding investigation earlier this session, just resolved cleanly this time: nesting a *foreign* generic type inside your own hits real bound-resolution walls; wrapping your own already-working type inside a new concrete-renderer enum doesn't, because smithay's own `render_elements!` macro documents exactly this `<=ConcreteRenderer>` form. Config: `general.rounded_corners` (default `true`), `srd.window` unaffected - this is a `general.*` compositor-behavior knob, not a per-window rule action like `opacity`. Verified live: shader compiles without error on this machine's real Mesa/ llvmpipe GL driver, and a decorated wezterm window's bottom-left and bottom-right corners both show a real, smoothly anti-aliased curve on the actual client-rendered pixels (not a compositor bitmap) in a host-session screenshot - qualitatively sharper than `round_top_corners`' deliberate hard cutoff, since a GPU shader can afford a ~2px smoothstep a CPU bitmap pass isn't worth adding for. cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new warnings), cargo test --workspace (197 tests, 0 failed).
2024-06-22Bypass smithay's Space rendering for window/layer content: real per-window ↵srdusr1-0/+3
opacity The user asked for per-window opacity (MISSING.md's `windowrule = opacity` gap) and pushed back on treating smithay's convenience wrappers as a hard ceiling: "don't rely on smithay, it won't have everything we need." Looked again at why opacity was ruled out earlier - `render_output`/ `space_render_elements` take one `alpha` for the whole frame's `self.space` content, no per-element control - and found a path that doesn't need nesting smithay's internal `SpaceRenderElements` type (the approach that hit an unresolvable generic-bounds wall investigating fullscreen-hiding earlier): call `render_elements_from_surface_tree` directly, once per window and once per layer-shell surface, each with its own alpha, wrapping the result in the *existing* `OverlayElement::Surface` variant. That primitive was already proven safe in this codebase (cursor.rs's client-image path, this file's own popup rendering) - reusing it here for a window's main content is the same call, not a new one. Both `udev.rs` and `winit.rs`'s render loops now build window content and layer-shell surfaces themselves (`elements.rs`: `surface_content_elements`, `output_layer_elements`, `window_wl_surface` for the Wayland/XWayland split), in the correct front-to-back order, then call `OutputDamageTracker::render_output` directly instead of the `space::render_output`/`space_render_elements` convenience wrappers. Content itself needs no occlusion clipping against `occluders` (unlike border/ titlebar bitmaps) - pushed in the same front-to-back order as everything else, ordinary painter's-algorithm draw order already occludes it correctly, the same property it had via `self.space`'s own order before. `self.space` stays mapped and `resync_stacking_order`-maintained exactly as before; only the render step stopped reading from it. A comment in winit.rs's render loop warned that a near-identical earlier attempt was reverted for a real ordering bug (whichever window was created first always painted in front, regardless of focus). That bug's actual root cause, identified and fixed since, was `Space::map_element` silently re-stacking on every geometry sync, independent of which render path was used - see `resync_stacking_order`. This rewrite never reads `Space`'s internal order for rendering at all (`ids` comes from `WindowManager.order` directly, the same source `hit_test` already trusts), so that specific bug class can't recur here regardless of whether `resync_stacking_order` ever drifts again. Bonus from the same infrastructure: the bar/dock now genuinely don't render at all (not just get covered) for a fullscreen window - `output_layer_elements` skips `Layer::Top`/`Overlay` entirely when any visible window is fullscreen, the hardening this work backed away from earlier for being too risky to build via the nested-SpaceRenderElements approach. `capture_offscreen` (winit.rs's screencopy path) picked up opacity-aware content and layer-shell inclusion too, though not full parity with the on-screen loop (still no border/shadow strips there - a pre-existing, separately-flagged gap). Opacity itself: `Window.opacity` (core), `WindowRuleActions.opacity` / `srd.rule(..., { opacity = 0.9 })`, `srd.window.set_opacity()`. Caught live, before commit: opacity was wired into `add_window`'s own rule match but not `reapply_rules_if_pending` - the *only* path a class-based rule actually takes effect through for a native Wayland client, since `add_window`'s own attempt always runs against a still-empty `app_id` (see the regression test next to the existing one covering the identical historical bug for `decorated`). Found by setting an isolated `SRDWM_CONFIG_PATH` test config with `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` against a nested instance and pixel-sampling a real screenshot: predicted blend (242,230,53) at 0.4 over (10,10,15) is (103,98,30); measured (105,100,33). Verified live in a nested session, screenshotting the *host* compositor (shows the real on-screen render, unlike grim against the nested socket, which - separately discovered this work - routes through `capture_offscreen`): stacking order correct with two overlapping windows (topmost fully occludes the one behind it, the exact scenario the reverted attempt got wrong), opacity blend matches prediction. Also confirmed, by testing the previous commit against the same scene, that upside-down content on this backend is a pre-existing bug unrelated to this change -- noted, not fixed here. cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new warnings), cargo test --workspace (197 tests, 0 failed, includes 2 new regression tests).
2024-06-20Add drop shadows and shrink the resize grab margin that was eating content ↵srdusr1-0/+2
clicks Two independent daily-driving gaps closed in one pass, both from MISSING.md and live user feedback: Drop shadows (general.shadows, default true). Reuses the exact "bitmap drawn outside geometry, cached like the border" technique border_strips/ render_border_top already established - decoration::shadow_bitmap rasterizes a linear alpha falloff (Chebyshev/square-ring distance, not a true blur -- no blur primitive exists without a GPU shader, and the udev backend's PixmanRenderer is software-only) from SHADOW_MAX_ALPHA (90/255, deliberately subtle) at the window's own edge down to fully transparent SHADOW_SIZE (12px) out. Cached in CompState::shadow_buffers, rebuilt at the same trigger points as border_top_decorations (redraw_decoration_buffer), for the identical damage-tracking reason: a fresh Id every frame means OutputDamageTracker never finds a previous-frame match. No shadow for a maximized or fullscreen window, matching the Hyprland/GNOME convention MISSING.md measures against. Resize grab margin: 10px -> 6px (general.resize_margin, now configurable, same call-site-count-preserving change as threading a new parameter through one indirection point: ResizeEdge::hit_test's only production caller is WindowManager::hit_test, so this didn't need touching every backend despite hit_test being shared verbatim across X11/Wayland/Windows/macOS). Reported live: ordinary clicks near any window edge - a link near a browser's edge, a button near a panel's edge - regularly registered as a resize-edge grab instead of reaching the client, not just an occasional near-miss, because the 10px band was measured inward from the client's own content rect. 6px stays comfortably grabbable while giving content back most of its edge. Verified: cargo build --workspace (all 9 crates including the windows/macos stub backends), cargo clippy --workspace (0 new warnings), cargo test across core/wayland/config/x11 (188 tests, 0 failed). Shadow rendering verified at the render-element level live in a nested session (correct geometry, alpha, buffer contents) - grim/screencopy itself turned out to route through winit.rs's separate capture_offscreen path, which only ever drew `decorations` (titlebars), never borders or shadows, so screenshots taken this way have never shown either; a real gap, not fixed in this pass.
2024-05-30Fix decoration drift during animated transitions; checkpoint ↵srdusr3-5/+1892
IPC/global-menu/output-management work Border/titlebar decoration was built from Window.geometry (the animation's final target) in both wayland backends' render loops, while sync_geometry already draws a window's actual content at window_anims' interpolated rect during any maximize/fullscreen/open-slide tween. Border and content read two different rectangles for the whole transition, so the border visibly detached from the window it was outlining - reported as "borders aren't flush." Both udev.rs and winit.rs now read the same animated rect for titlebar placement, border-strip placement, and the occlusion test against later windows in stacking order. Verified: cargo build --workspace, cargo clippy (0 new warnings), cargo test -p srdwm-core (111/111). Also checkpoints substantial protocol/IPC work from prior sessions that had accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu; zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct maximized/minimized/fullscreen/activated state per window; output_management (ext-output-management + layer-shell exclusive-zone reservation tracking); workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/ ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a theme module (core/src/theme.rs). A peer session working the AGS shell concurrently verified several of these live against a running srdwm: the global menu rendering a real app's File/Edit menu over gtk-shell1, and foreign-toplevel correctly reporting maximized and fullscreen as independent, non-simultaneous states with the geometry each implies (maximize stops at a reserved top bar and past a dock; fullscreen reaches the true monitor edge).
2024-05-29Config at ~/.config/srd; cursor shapes, key repeat, pin, mouse defaultssrdusr3-30/+56
Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which said the same thing twice. No other user-facing path had the same problem -- srdwm reads the config dir and writes nothing else. Cursor shapes. A client's own cursor surface is now rendered with the hotspot it declared, so an I-beam over text or a hand over a link shows the app's image instead of srdwm's arrow. The built-in arrow stays as the fallback when no client has set one, over decorations and the desktop. Named shapes still fall back to the arrow; most toolkits set a surface. Decorations and cursors now share one OverlayElement type, since render_output takes a single custom-element slice. Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and switcher keys repeat at the seat's own rate rather than firing once. Driven from the poll loop, not a timer source: the winit backend has no calloop loop of its own, and poll_events already runs continuously in both backends. Repeat stops when *that* key is released, not when any key is. Always-on-top / pin, for the picture-in-picture and HUD rules that used it. Window::always_on_top was another declared-but-never-read field. Enforced in WindowManager's stacking order rather than at render time, so every consumer of stacking_order gets it and none can forget to honour it. Mouse-only window management, checked end to end: drag the titlebar to move, drag any edge or corner to resize, titlebar buttons to close/maximise/ minimise, click to focus, drag to a screen edge to snap, and now double-click the titlebar to maximise. The resize grab band went from 6px to 10px - a hairline is genuinely hard to hit with a mouse, which is why Hyprland ships extend_border_grab_area. Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
2024-05-14Draw a cursor, handle the lid, and everything a real config needssrdusr1-0/+23
Groundwork for actually daily-driving this: porting the user's Hyprland config exposed what srdwm couldn't yet express, and testing on a bare TTY exposed something worse. A visible mouse cursor. Nothing drew a pointer at all - on a bare TTY the mouse was simply invisible. It hid because the nested backend runs inside another compositor, which draws a cursor over srdwm's window; only the DRM backend, i.e. the actual session path, was affected. A built-in arrow is now composited above everything on the output the pointer is on. It's a reviewable ASCII bitmap rather than an XCursor theme: a cursor that is always present beats a prettier one that sometimes isn't, the same reasoning as decoration.rs's font fallback. Client-set cursor surfaces and named shapes are still not rendered, so an app asking for an I-beam gets the arrow. Lid switch. libinput switch events are handled and surfaced to config as srd.on("lid_closed"/"lid_open", fn), so closing the lid can lock and suspend instead of doing nothing. Config-driven additions, each needed by a binding in the ported config and none of which existed: fullscreen (Window.fullscreen was a dead field -- declared, never read or written), directional window move that swaps with the neighbour and reorders the stack so tiling follows, focus cycling, modifier+drag to move/resize anywhere in a window rather than only by the titlebar, modifier+scroll to change workspace, and 8 XF86 media/power keysyms taken from the system's own XF86keysym.h. The keysym tables are hand-maintained in both directions and a key missing from either fails silently, so a round-trip test now covers every one the configs bind. Verified in the QEMU VM: a bare-TTY screendump shows a recognisable arrow at the pointer position (113 white fill + 58 black outline pixels at screen centre, where the pointer starts).
2024-04-12udev: connector hotplug, and rescue windows on an unplugged monitorsrdusr1-6/+49
Monitors were probed once at startup, so plugging or unplugging one while srdwm was running went unnoticed. A UdevBackend event source now watches for the kernel's `change` uevent and reconciles the head list against a fresh connector probe - forcing a re-probe rather than trusting cached status, since on a hotplug the cache is exactly what has gone stale. Removing a head tears down everything it owned: the wl_output global, its place in the Space, its DRM framebuffers and dumb buffers (dropping the Rust structs alone leaks the kernel-side objects, which matters when a cable is plugged repeatedly), and any lock surface for it - otherwise confirm_lock_if_presented would wait forever on a monitor that no longer exists. New connectors go through the same bring_up_head path as startup, so a monitor plugged in later is set up identically to one present at boot. Heads are then repositioned left-to-right, since removing one shifts the rest, and layer maps re-arranged so bars follow their moved output. set_monitors rehomes windows stranded by the change, and main.rs re-queries the whole monitor list on MonitorAdded/MonitorRemoved rather than applying the single monitor in the event, because the others' positions move too. The rehoming had a bug that unit tests missed and live testing caught. It originally keyed off Window::monitor, but that field records the monitor a window was *assigned* at creation, not where it is: add_window always sets it from the primary monitor, so a window placed on the second monitor by a rule - or dragged there - still reads monitor == 0. The field-only check saw a valid id, skipped the window, and left it at coordinates that no longer existed: invisible and unreachable. Found by unplugging a monitor out from under a real xterm and watching it vanish from both heads. It now keys off geometry, with a regression test that fails against the old logic. Verified in the QEMU VM, booting with one connector and toggling the second at runtime: plug in -> head added and rendering at its own resolution; unplug -> head removed cleanly; and an xterm at global x=1500 survived its monitor being unplugged, reappearing at x=680 (= min(1500, 1280-600)) with its size intact. Writing to /sys/class/drm/<connector>/status changes the connector but emits no uevent on this kernel, so the signal the kernel would send is synthesized with `udevadm trigger`; the whole reaction path is genuinely exercised.
2024-04-08Wayland: clipboard, session lock, screencopy, multi-monitor; modularizesrdusr1-18/+205
Implements the protocols that were blocking srdwm-wayland from being a real session, plus multi-monitor, and splits the backend into modules. Everything here was verified by running it against real clients, not just compiled. Protocols - wlr-layer-shell + xdg-output: bars/launchers/notifications. xdg-output is not optional in practice - without it wofi segfaults rather than degrading, since it calls get_xdg_output without null-checking. - Clipboard: wl_data_device_manager, primary selection, and wlr-data-control. Data-control is what `wl-paste --watch cliphist store` needs, as it reads the selection without holding focus. Selection focus now follows keyboard focus, without which a focused window can neither copy nor paste. - ext-session-lock: `locked` gates rendering and input. No key is treated as a WM binding while locked - the config binds Mod4+Return to spawn a terminal, so honouring bindings at a locked screen would defeat the lock. The lock is confirmed only after a client-content-free frame has actually been presented, never at request time. - wlr-screencopy (hand-written; smithay ships no helper) for grim/slurp. Multi-monitor Every connected connector becomes a head with its own buffers, damage tracker and page-flip state, matched by CRTC so differing refresh rates don't gate each other. Outputs are reached through primary_output/output_at/ output_for_wl rather than a single field, which kept the change to ~11 call sites. Session lock creates one lock surface per output and waits for all of them, so a second monitor can't still show the desktop when the locker is told the session is safe. Modes are picked by the PREFERRED flag, not list order, and CRTCs are never double-assigned. Bugs found by testing, not review - Nothing gave a newly-created window Wayland focus: a freshly-opened app received no keystrokes and could not paste until clicked. - Opening a window at a locked screen stole keyboard focus. Caught by counting wl_keyboard.enter delivered to a client launched while locked: 1 before the guard, 0 after. A killed locker correctly leaves it locked. - Reading back the winit EGL window surface destroyed the GL context on the first screencopy capture, taking the compositor down. Root-caused by A/B-ing the same build with only the readback removed; capture now renders an offscreen pass. - Output mode was resent every frame at 60Hz, flooding any client bound to wl_output with duplicate mode/done events. - general.default_layout was defaulted and validated but never read, so setting it did nothing. srdwm is dynamic-first (Windows/macOS style, with drag-to-edge snapping); tiling is one opt-in layout, and that stays true. - .gitignore's unanchored `srdwm` matched any path component of that name, silently excluding the whole crates/srdwm source crate - the binary crate the workspace lists as a member, so a fresh clone could not build. Modularization lib.rs went from ~1260 lines to 78: state, protocols, input, lock, screencopy, winit and udev now each own one responsibility. lock is grouped by feature rather than kind on purpose, since its security invariant spans state, protocol handling and rendering at once. Multi-monitor was verified in the QEMU VM with a two-output virtio-gpu: both heads screendumped at their own resolution showing srdwm's clear colour, and a window forced to global x=1500 landed on head 1 at head-local x=220 while head 0 stayed empty. Known limitation, now documented: the nested winit backend stalls while its window is occluded, because the host stops scheduling frames and eglSwapBuffers blocks.
2024-04-05Track the daily-driver blockers for srdwm-wayland as TODOssrdusr1-0/+18
layer-shell, clipboard (wl_data_device_manager), session-lock, and udev-backend multi-monitor support are the gaps identified when deciding srdwm isn't ready to add to a session picker yet - recorded in docs/IMPLEMENTATION_STATUS.md's "Not implemented anywhere yet" section and as inline TODOs at the relevant code (CompState's delegate_*! list, udev.rs's find_connected_output).
2024-04-04Fix XWayland: it now actually renders and receives keyboard inputsrdusr1-33/+59
Three real bugs found and fixed via WAYLAND_DEBUG=1 protocol tracing in the QEMU VM, plus a fourth found along the way: - XWayland tried glamor (GBM rendering) first, which fails against this deliberately software-only compositor; its post-failure fallback path never used the xwayland_shell_v1 protocol at all, so X11Surface:: wl_surface() never resolved. Fixed by shadowing `Xwayland` on PATH with a wrapper script that always re-execs it with -shm (smithay's XWayland::spawn hardcodes its own argv and can't be bypassed either, since XWaylandClientData's fields are private). - Even with -shm, set_mapped(true) was only called after wl_surface() already resolved, deadlocking XWayland (it never advances a window past surface creation until the map is granted). Fixed by calling set_mapped(true) unconditionally in map_window_request. - The window then rendered as a ~1px sliver: initial geometry was seeded from X11Surface::geometry(), which can still be a tiny default at MapRequest time. Fixed by using the same 800x600 default the xdg-shell path already uses. - Typing didn't reach the window until a broader, XWayland-independent bug was fixed: nothing in the Wayland backend ever called KeyboardHandle::set_focus, so no window (native or X11) could ever receive keyboard input. Fixed in handle_pointer_button, along with TitlebarHit::Close being X11-surface-blind. Verified live: xterm launched via XWayland renders correctly sized and decorated, and a synthetic keypress sequence (ls + Enter) executed in its shell, screendump-confirmed.
2024-04-02Add window rules, real config validation, and a Wayland DRM/udev backendsrdusr2-26/+181
- srd.rule(): match windows by title/class, apply floating/maximized/ workspace/geometry/decoration actions on creation (crates/core/src/rules.rs) - srd.validate_config()/srd.debug.*: real range/format checks and status/profiling helpers, replacing the always-true stub - Wayland titlebar text rendering via fontdue, unit-tested without a display (crates/wayland/src/decoration.rs) - Wayland precise keybinding matching, replacing the "any Super-held key" heuristic, sharing the keysym table with X11 (moved to crates/core/src/keysyms.rs) - Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real compositor on a bare TTY via libseat/libinput/KMS, software rendering via Pixman + dumb buffers (no GBM/EGL required) - srdwm_platform::detect() fix, found via VM testing: a bare TTY with no DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an X11 backend that can never work there - XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn, X11Wm, and full XwmHandler event routing into the same WindowManager/ Space pipeline as native clients. Windows don't render yet - a real glamor-vs-software-renderer conflict in XWayland's own fallback path, root-caused via WAYLAND_DEBUG tracing and documented in docs/IMPLEMENTATION_STATUS.md rather than worked around blind. All verified live in an isolated QEMU VM: X11 backend shows two decorated, correctly-tiled xterms with real title text; the DRM/udev Wayland backend opens the GPU, initializes input, and scans out a rendered frame via KMS page-flip.
2024-04-02Rewrite srdwm in Rust: working X11 and Wayland backends, Lua configsrdusr5-1354/+326
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
2024-03-25Initial Commitsrdusr4-0/+1692