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IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
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Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
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Groundwork for actually daily-driving this: porting the user's Hyprland
config exposed what srdwm couldn't yet express, and testing on a bare TTY
exposed something worse.
A visible mouse cursor. Nothing drew a pointer at all - on a bare TTY the
mouse was simply invisible. It hid because the nested backend runs inside
another compositor, which draws a cursor over srdwm's window; only the DRM
backend, i.e. the actual session path, was affected. A built-in arrow is now
composited above everything on the output the pointer is on. It's a
reviewable ASCII bitmap rather than an XCursor theme: a cursor that is always
present beats a prettier one that sometimes isn't, the same reasoning as
decoration.rs's font fallback. Client-set cursor surfaces and named shapes
are still not rendered, so an app asking for an I-beam gets the arrow.
Lid switch. libinput switch events are handled and surfaced to config as
srd.on("lid_closed"/"lid_open", fn), so closing the lid can lock and suspend
instead of doing nothing.
Config-driven additions, each needed by a binding in the ported config and
none of which existed: fullscreen (Window.fullscreen was a dead field --
declared, never read or written), directional window move that swaps with
the neighbour and reorders the stack so tiling follows, focus cycling,
modifier+drag to move/resize anywhere in a window rather than only by the
titlebar, modifier+scroll to change workspace, and 8 XF86 media/power
keysyms taken from the system's own XF86keysym.h. The keysym tables are
hand-maintained in both directions and a key missing from either fails
silently, so a round-trip test now covers every one the configs bind.
Verified in the QEMU VM: a bare-TTY screendump shows a recognisable arrow at
the pointer position (113 white fill + 58 black outline pixels at screen
centre, where the pointer starts).
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Monitors were probed once at startup, so plugging or unplugging one while
srdwm was running went unnoticed. A UdevBackend event source now watches for
the kernel's `change` uevent and reconciles the head list against a fresh
connector probe - forcing a re-probe rather than trusting cached status,
since on a hotplug the cache is exactly what has gone stale.
Removing a head tears down everything it owned: the wl_output global, its
place in the Space, its DRM framebuffers and dumb buffers (dropping the Rust
structs alone leaks the kernel-side objects, which matters when a cable is
plugged repeatedly), and any lock surface for it - otherwise
confirm_lock_if_presented would wait forever on a monitor that no longer
exists. New connectors go through the same bring_up_head path as startup, so
a monitor plugged in later is set up identically to one present at boot.
Heads are then repositioned left-to-right, since removing one shifts the
rest, and layer maps re-arranged so bars follow their moved output.
set_monitors rehomes windows stranded by the change, and main.rs re-queries
the whole monitor list on MonitorAdded/MonitorRemoved rather than applying
the single monitor in the event, because the others' positions move too.
The rehoming had a bug that unit tests missed and live testing caught.
It originally keyed off Window::monitor, but that field records the monitor
a window was *assigned* at creation, not where it is: add_window always sets
it from the primary monitor, so a window placed on the second monitor by a
rule - or dragged there - still reads monitor == 0. The field-only check
saw a valid id, skipped the window, and left it at coordinates that no
longer existed: invisible and unreachable. Found by unplugging a monitor out
from under a real xterm and watching it vanish from both heads. It now keys
off geometry, with a regression test that fails against the old logic.
Verified in the QEMU VM, booting with one connector and toggling the second
at runtime: plug in -> head added and rendering at its own resolution;
unplug -> head removed cleanly; and an xterm at global x=1500 survived its
monitor being unplugged, reappearing at x=680 (= min(1500, 1280-600)) with
its size intact. Writing to /sys/class/drm/<connector>/status changes the
connector but emits no uevent on this kernel, so the signal the kernel would
send is synthesized with `udevadm trigger`; the whole reaction path is
genuinely exercised.
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Implements the protocols that were blocking srdwm-wayland from being a real
session, plus multi-monitor, and splits the backend into modules. Everything
here was verified by running it against real clients, not just compiled.
Protocols
- wlr-layer-shell + xdg-output: bars/launchers/notifications. xdg-output is
not optional in practice - without it wofi segfaults rather than
degrading, since it calls get_xdg_output without null-checking.
- Clipboard: wl_data_device_manager, primary selection, and wlr-data-control.
Data-control is what `wl-paste --watch cliphist store` needs, as it reads
the selection without holding focus. Selection focus now follows keyboard
focus, without which a focused window can neither copy nor paste.
- ext-session-lock: `locked` gates rendering and input. No key is treated as
a WM binding while locked - the config binds Mod4+Return to spawn a
terminal, so honouring bindings at a locked screen would defeat the lock.
The lock is confirmed only after a client-content-free frame has actually
been presented, never at request time.
- wlr-screencopy (hand-written; smithay ships no helper) for grim/slurp.
Multi-monitor
Every connected connector becomes a head with its own buffers, damage
tracker and page-flip state, matched by CRTC so differing refresh rates
don't gate each other. Outputs are reached through primary_output/output_at/
output_for_wl rather than a single field, which kept the change to ~11 call
sites. Session lock creates one lock surface per output and waits for all of
them, so a second monitor can't still show the desktop when the locker is
told the session is safe. Modes are picked by the PREFERRED flag, not list
order, and CRTCs are never double-assigned.
Bugs found by testing, not review
- Nothing gave a newly-created window Wayland focus: a freshly-opened app
received no keystrokes and could not paste until clicked.
- Opening a window at a locked screen stole keyboard focus. Caught by
counting wl_keyboard.enter delivered to a client launched while locked:
1 before the guard, 0 after. A killed locker correctly leaves it locked.
- Reading back the winit EGL window surface destroyed the GL context on the
first screencopy capture, taking the compositor down. Root-caused by
A/B-ing the same build with only the readback removed; capture now renders
an offscreen pass.
- Output mode was resent every frame at 60Hz, flooding any client bound to
wl_output with duplicate mode/done events.
- general.default_layout was defaulted and validated but never read, so
setting it did nothing. srdwm is dynamic-first (Windows/macOS style, with
drag-to-edge snapping); tiling is one opt-in layout, and that stays true.
- .gitignore's unanchored `srdwm` matched any path component of that name,
silently excluding the whole crates/srdwm source crate - the binary crate
the workspace lists as a member, so a fresh clone could not build.
Modularization
lib.rs went from ~1260 lines to 78: state, protocols, input, lock,
screencopy, winit and udev now each own one responsibility. lock is grouped
by feature rather than kind on purpose, since its security invariant spans
state, protocol handling and rendering at once.
Multi-monitor was verified in the QEMU VM with a two-output virtio-gpu: both
heads screendumped at their own resolution showing srdwm's clear colour, and
a window forced to global x=1500 landed on head 1 at head-local x=220 while
head 0 stayed empty. Known limitation, now documented: the nested winit
backend stalls while its window is occluded, because the host stops
scheduling frames and eglSwapBuffers blocks.
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layer-shell, clipboard (wl_data_device_manager), session-lock, and
udev-backend multi-monitor support are the gaps identified when deciding
srdwm isn't ready to add to a session picker yet - recorded in
docs/IMPLEMENTATION_STATUS.md's "Not implemented anywhere yet" section
and as inline TODOs at the relevant code (CompState's delegate_*! list,
udev.rs's find_connected_output).
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Three real bugs found and fixed via WAYLAND_DEBUG=1 protocol tracing in
the QEMU VM, plus a fourth found along the way:
- XWayland tried glamor (GBM rendering) first, which fails against this
deliberately software-only compositor; its post-failure fallback path
never used the xwayland_shell_v1 protocol at all, so X11Surface::
wl_surface() never resolved. Fixed by shadowing `Xwayland` on PATH with
a wrapper script that always re-execs it with -shm (smithay's
XWayland::spawn hardcodes its own argv and can't be bypassed either,
since XWaylandClientData's fields are private).
- Even with -shm, set_mapped(true) was only called after wl_surface()
already resolved, deadlocking XWayland (it never advances a window past
surface creation until the map is granted). Fixed by calling
set_mapped(true) unconditionally in map_window_request.
- The window then rendered as a ~1px sliver: initial geometry was seeded
from X11Surface::geometry(), which can still be a tiny default at
MapRequest time. Fixed by using the same 800x600 default the xdg-shell
path already uses.
- Typing didn't reach the window until a broader, XWayland-independent
bug was fixed: nothing in the Wayland backend ever called
KeyboardHandle::set_focus, so no window (native or X11) could ever
receive keyboard input. Fixed in handle_pointer_button, along with
TitlebarHit::Close being X11-surface-blind.
Verified live: xterm launched via XWayland renders correctly sized and
decorated, and a synthetic keypress sequence (ls + Enter) executed in its
shell, screendump-confirmed.
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- srd.rule(): match windows by title/class, apply floating/maximized/
workspace/geometry/decoration actions on creation (crates/core/src/rules.rs)
- srd.validate_config()/srd.debug.*: real range/format checks and
status/profiling helpers, replacing the always-true stub
- Wayland titlebar text rendering via fontdue, unit-tested without a
display (crates/wayland/src/decoration.rs)
- Wayland precise keybinding matching, replacing the "any Super-held key"
heuristic, sharing the keysym table with X11 (moved to
crates/core/src/keysyms.rs)
- Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real
compositor on a bare TTY via libseat/libinput/KMS, software rendering
via Pixman + dumb buffers (no GBM/EGL required)
- srdwm_platform::detect() fix, found via VM testing: a bare TTY with no
DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an
X11 backend that can never work there
- XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn,
X11Wm, and full XwmHandler event routing into the same WindowManager/
Space pipeline as native clients. Windows don't render yet - a real
glamor-vs-software-renderer conflict in XWayland's own fallback path,
root-caused via WAYLAND_DEBUG tracing and documented in
docs/IMPLEMENTATION_STATUS.md rather than worked around blind.
All verified live in an isolated QEMU VM: X11 backend shows two
decorated, correctly-tiled xterms with real title text; the DRM/udev
Wayland backend opens the GPU, initializes input, and scans out a
rendered frame via KMS page-flip.
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The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
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