srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/crates
AgeCommit message (Collapse)AuthorFilesLines
2025-10-07Fix intermittent cursor ghosting when crossing between monitorssrdusr3-0/+41
Live report: the real cursor sometimes leaves a brief ghost behind right after moving between monitors. The bare-metal render loop already forces a full repaint (ages = [0, 0]) on a workspace switch or any window move/ resize/open/close/restack, both added earlier for the same underlying gap: the damage tracker's own element diffing doesn't always catch a vacated region on its own. Neither reset noticed the pointer leaving one monitor for another - no window moved, no workspace changed - so that head's own vacated cursor-sized region was left entirely to the tracker's diffing, intermittently. Adds UdevState::last_cursor_head, compared each frame the same way the other two resets are; only the head the pointer just left gets forced back to ages = [0, 0] (the newly-entered head draws a genuinely new element there and diffs correctly on its own).
2025-10-03Make the secondary-cursor sprite opt-in and expire stale entriessrdusr9-25/+134
Live report: a second cursor appeared uninvited and unusably (frozen, uncontrollable) on screen. Multi-cursor Phase 1 rendered one sprite per physical libinput pointer device that had ever reported a position, with no way to turn it off and no expiry - so a phantom device (a real mouse's side-button/scroll cluster enumerating as its own HID path is a common case) that reports once and never moves again left a frozen ghost sprite with nothing to control or dismiss it. Adds general.multi_cursor (default false, live-settable via `srd set multi_cursor <bool>`) and keys secondary_cursors to (Point, Instant) so both the recording side (udev/session.rs) and the render side (udev/render.rs) drop any entry older than SECONDARY_CURSOR_TIMEOUT (1.5s). The "agent controls a window without interrupting the user" use case this report also raised was never gated on this flag - that's Multi-cursor Phase 2's pinned virtual-pointer delivery, which never shows a visible cursor at all.
2025-10-03Split ipc.rs into ipc/ by concern, and fix a stale READMEsrdusr5-1894/+1920
Codebase modularization, requested directly. Surveyed the whole workspace first: at ~38k lines it's already organized by topic (crates/core/src/manager/, crates/wayland/src/{state,udev,decoration}/ already split into small per-concern files) - crates/platform/src/ ipc.rs was the one real outlier, 1894 lines holding the socket lifecycle, every payload type, both dispatch match statements, and its own tests all in one file. Split into ipc/{mod,types,dispatch,tests}.rs by concern, matching the established pattern exactly - mod.rs keeps IpcServer itself, types.rs the response/event structs and snapshot functions, dispatch.rs handle_request/handle_set, tests.rs the existing suite moved verbatim. Extracted via exact line-range copies against git's own HEAD content (not retyped), specifically to rule out a transcription bug in a file this central. Pure reorganization: build/test/clippy clean before and after, exact same test count (29 in crates/platform) both times. README.md separately corrected: it still linked to legacy-cpp/ (deleted this shift) and described the Wayland backend as the smaller, less-done one - backwards from current reality, where Wayland is the daily-driver target and by far the more complete backend.
2025-09-28Context/desktop menu polish: real hover tint, real separator line, Select Allsrdusr5-7/+148
Reported live: "looks weird and unpolished... need a lot more items". Compared directly against the exact AGS reference this project's own menu rebuild already targets rather than guessing: - Highlighted rows used a flat, fully-saturated fill instead of the reference's subtle 22%-accent-into-background wash. New decoration:: color::mix_rgb (channel-wise linear blend, generalizing brighten/ darken's fixed-target blends to an arbitrary second colour/ratio) lets render_context_menu reproduce that same ratio. - Every separator row was a label string of Unicode box-drawing characters rendered as text glyphs, which render inconsistently at small sizes - a label that's entirely U+2500 now draws a real 1px hairline instead; a label that mixes it with real text ("--- Move to Workspace ---", a deliberate section-header convention) still renders as text, unchanged. - "Select All" added to the bare-desktop menu, the one action every mainstream desktop's own menu offers that this one lacked. New tests needed real care: the panel's own rounded-corner distance field softens alpha within its radius of any canvas edge, not just the visible corners, so a naive full-row pixel scan against bg picked that up as a false positive on the first attempt - fixed by scanning only rows/columns confirmed (via a throwaway debug dump) to sit inside the panel's genuinely flat interior. Full workspace build/test/clippy clean, built and installed. Real submenus and per-row icons remain real, separate scope - this project's floating-menu UI has no nested-panel concept yet.
2025-09-28Fix multi-selected desktop icons only ever dragging one at a timesrdusr4-45/+131
Reported live: "try move desktop items all at once somewhere else" didn't work. Two compounding bugs, both real: CompState:: desktop_icon_drag only ever tracked one icon id, and the click handler that starts a drag unconditionally collapsed any existing multi- selection down to just the grabbed icon before the drag even began. desktop_icon_drag is now Option<DesktopIconDrag> (crates/wayland/src/ desktop_icons.rs, new type): a grab offset, the grabbed icon's own live position, and a members list - every currently-selected icon (the grabbed one included), each a fixed offset from the grabbed icon's own top-left at drag start, so the group moves as one rigid unit. input/pointer.rs's click handler now only resets to single-selection when the grabbed icon isn't already part of the current selection -- grabbing one inside an existing multi-selection keeps the whole group selected and dragging, matching Windows/GNOME/macOS/KDE convention. end_desktop_icon_drag snaps every dragged icon to its own nearest free grid cell independently, tracking newly-claimed cells across the group so two icons landing near each other never claim the same one. Full workspace build/test/clippy clean, built and installed. Not unit- testable (this module has no CompState test fixture for its own selection/drag logic, an already-documented, accepted gap) - needs a live drag to confirm.
2025-09-26Fake (headless) monitors, and fix new windows all opening in one spotsrdusr10-23/+556
Two independent pieces landed together this pass - both real, both scoped, see docs/TODO.md for the full narrative on each: Fake monitors: a genuinely independent, additional wl_output with no DRM connector/CRTC behind it at all - distinct from srd.monitor.split (divides one real output's own placement rectangle). Researched niri's own Headless backend first (cloned at ~/reference-wms/niri): its render() never actually composites anything, a no-render stub for that project's test suite only. This one is real: it renders whatever is placed on it, on demand, whenever a zwlr_screencopy_manager_v1 client asks for a frame. New crates/wayland/src/udev/virtual_heads.rs (create/remove a real Output + global, render-on-demand for screencopy, integrated into platform.rs's monitors() as a genuine srdwm_core::Monitor so core placement/workspace code needs zero special-casing). New IPC/CLI: srd dispatch create fake-monitor <name> <w>x<h> / remove fake-monitor <name>. Core-side request queue in crates/core/src/manager/fake_monitor.rs. Placement bug, root-caused and fixed: every new window opened alone landed in the exact same spot, "not at all like Windows" (reported live). SmartPlacement::place tried a grid cell first, and grid's own cell count is existing.len() + 1 - with nothing else open (opening one app at a time, the ordinary case), that's always 1, so a 1x1 grid returns the same single cell forever regardless of session history. Cascade had the same bug in a second form (its own step was existing.len() % max_steps, also always 0 with nothing open). Fixed: WindowManager::next_cascade_step (a Cell - add_window's own target_monitor stays borrowed across the call) advances on every real placement and is never reset by a window closing; place() now skips grid entirely when nothing else is open, going straight to cascade, since grid's real job (dividing space among concurrent windows) has nothing to divide when there's no concurrency. Full workspace build/test/clippy clean (223 core / 141 wayland / 29 platform / 24 ctl / 28 config / 10 x11 tests, 0 failed, 0 clippy warnings), built and installed.
2025-09-10Wayland backend: desktop icons v2, menu rebuild, layer-shell/scale fixes,srdusr25-105/+1868
XWayland stability, GPU rendering, and multi-cursor Phase 2 The bulk of a multi-session shift's real work landed in crates/wayland. Full root-cause/verification narrative for every item below lives in docs/TODO.md (each has its own dated entry); this is the summary: Desktop shell: - Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs): fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and a proper Rename/Delete-to-Trash menu (window_memory.rs backs the rename-persistence side). Rubber-band marquee multi-select. - icon_theme.rs: real freedesktop icon-theme lookup (inherits chain, hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia, replacing the hand-drawn placeholder glyphs. - Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs) rebuilt to match the project's own AGS panel styling: rounded floating panel, tinted-fill row highlight, real separators, a much fuller titlebar window-menu action set. Layer-shell / multi-monitor: - Layer-shell hit-testing and render positioning (input/pointer.rs, udev/render.rs's element placement) now correctly convert LayerMap's logical geometry into physical pixels on a fractionally-scaled output - root cause of a bottom-anchored dock being unclickable and unpainted while a top-anchored bar on the same output worked. udev/outputs.rs's relayout_outputs gained the same physical/logical split for cross-output positioning, now backed by a real unit test (next_logical_x) built from the original measured incident numbers. - state/geometry.rs: a window's border/decoration no longer briefly clips when moved between differently-scaled monitors mid-drag. XWayland / stability: - xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%- reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin inherited a real, already-owned VT; env passthrough and idle-callback spawn timing were both real, independent gaps) that had silently taken down all X11-app support and the global-menu registrar every session. - state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via WM_TRANSIENT_FOR, not just a native xdg_toplevel parent. Rendering: - udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor) window-content and cursor rendering on the udev backend, falling back to the untouched Pixman path automatically on any init failure. - decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for interactive resize lag and cross-monitor moves. Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/ platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_ unstable_v1 object to a specific window, bypassing the shared seat/ focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/ button/frame/leave against every WlPointer the target client has bound (PointerHandle::client_pointers). Lets an agent operate one window while a human uses another, genuinely simultaneously, with zero client cooperation and no second wl_seat (confirmed a dead end: real clients only ever bind the first seat advertised). Full workspace build/test/clippy clean.
2025-08-31Wire aspect_ratio, phone_mode and pin_input through config/IPC/CLIsrdusr5-5/+164
The Lua and IPC/CLI surface for the three new core primitives (crates/core: aspect_ratio rule action, general.phone_mode, virtual- pointer window pinning): - srd.rule(..., { aspect_ratio = "9:16" }): parses a "W:H" string into a validated (u32, u32), rejecting a malformed value as a real Lua error at config-load time rather than silently ignoring it. - general.phone_mode config default, plus srd set phone_mode <bool> for the live equivalent (same shape as animations/shadows/rounded_corners). - pin_input IPC dispatch ({"cmd":"pin_input","pid":<pid>,"id":<window id>}, id omitted to unpin) and its CLI surface, srd dispatch pin input <pid> <window-id> / unpin input <pid>. Keyed by the owning client's process id, not an opaque per-object id nothing outside the Wayland backend could ever learn - a controlling tool already knows its own pid for free. See docs/TODO.md for the full design reasoning behind each of these.
2025-08-29Core window manager: real fixes plus three new rule/placement primitivessrdusr7-61/+559
Several independent, real pieces landed in crates/core this shift - see docs/TODO.md for each one's full root-cause/verification narrative: - "Primary" monitor is now picked by which head sits at physical (0, 0) (the user's own configured anchor), not whichever connector DRM happened to probe first - fixes desktop icons and new-window placement landing on the wrong monitor depending on hotplug/probe order. - A new window's target monitor now prioritizes the pointer's own current monitor over the last-focused window's monitor, which goes stale the moment the user's attention moves to empty desktop, a panel, or a dock. - aspect_ratio window-rule action ("W:H") plus ResizeEdge::apply_aspect_ ratio: holds a floating window's aspect ratio through an interactive resize. The real, scoped "phone monitor" primitive - matches any VM/ emulator/scrcpy window by app_id, nothing Android- or VM-specific here. - general.phone_mode (WindowManager::phone_mode): a new window defaults to maximized instead of floating/tiled small, unless a rule explicitly floats it or sets maximized - the one placement default a phone-shaped screen actually needs. Exposed read-only via IPC so a shell panel can adapt its own chrome to the same signal. - input_pin.rs: the core half of pinning a virtual pointer to a specific window (Multi-cursor Phase 2) - a backend-agnostic request queue, same cross-boundary shape output_position_requests/lock_requested already use, since core has no real Wayland protocol object to reach into itself. Full workspace test suite covers all of the above (aspect-ratio resize math for every edge case, phone-mode default-vs-rule-override behavior, the pin-input request queue, the monitor-picking fixes).
2025-08-25X11 backend: right-click titlebar window menu, matching Wayland's ownsrdusr8-138/+427
Closes the one real gap an X11/Wayland feature-parity audit found this session (desktop icons, window-position memory, and static exclusive-zone reservation were already shared or Wayland-only by nature - see docs/TODO.md's own audit entry for the full breakdown). MenuAction/ContextMenu (row set, labels, row_at hit-testing) move from crates/wayland/src/context_menu.rs into crates/core/src/context_menu.rs -- pure state and geometry with nothing Wayland-specific in it, so X11 needing the same rows is shared data, not duplicated logic. The Wayland crate's own context_menu.rs is now a one-line re-export so every existing crate::context_menu::... call site keeps working unchanged. X11 has no compositor-level input dispatch to intercept every click the way Wayland's input/pointer.rs does, so the X11 side (crates/x11/src/platform/context_menu.rs, new) draws the menu into its own small override-redirect popup window and grabs the pointer for the duration so a click anywhere dismisses it, matching the Wayland backend's own convention. events.rs's ButtonPress handler now reads the real button number instead of hardcoding every press as a left click - a real latent bug (right-clicking a titlebar button would have silently performed its left-click action). Live-verified end to end in an isolated Xvfb + srdwm --x11 instance: full row set including the workspace picker, Minimize runs and closes the menu, a second window's menu dismisses cleanly on outside click, normal focus/click behaviour continues working afterward. See docs/TODO.md for the full investigation and verification narrative.
2025-08-19Polish the hand-drawn desktop icon glyphs: rounded corners, gradient, bluesrdusr2-25/+87
Requested directly: default icons "look very rudimentary... make slightly blue as well, polished look". Two changes to decoration::render_desktop_icon and its five draw_*_glyph helpers: - New fill_rounded_rect primitive: softly rounded corners (the same clamp-then-distance smoothstep construction rounded_corners_pixman:: apply_corner_mask already established for content masking, not a new technique) plus a vertical top-to-bottom gradient instead of one flat fill - the same light-source cue buttons.rs's own glossy_shade uses for the titlebar dots, as a plain linear gradient here. Applied to each glyph's main body shape; small details (folder tab edge, computer stand, trash ridges, home roof) stay flat/sharp. - A dedicated ICON_COLOR constant (a clean mid-blue) instead of reading theme.titlebar_fg_focused - that field is whatever the user's own titlebar accent happens to be configured to, which could be any colour; these glyphs want a consistent, recognisable blue palette of their own, independent of theme. Build/test/clippy already verified clean as part of the layer-shell scale fix commit just before this one (same source tree, installed together).
2025-08-18Fix layer-shell surfaces unclickable/unpainted on a fractionally-scaled outputsrdusr2-29/+57
Reported live, in stages: general input sluggishness, then specifically dock/bar buttons not responding on the secondary monitor. Root-caused jointly with a peer session (dotfiles-16), who independently instrumented AGS itself (both bar and dock report correct visible/realized/revealed state - the client is asking for the right thing) and srdwm's own layer_hit_test log (the dock received zero hits across ~40 minutes while the same output's wallpaper and bar took hundreds). Confirmed against smithay 0.7.0's own source (desktop/wayland/layer.rs:: arrange): LayerMap::arrange() divides the output's physical mode by its own scale before arranging layers, so LayerMap::layer_geometry() is logical, not physical. Two call sites used it as physical, this compositor's convention everywhere else: - input/layers.rs::layer_surface_under_layers compared the physical pointer position directly against logical layer geometry. On a sub-1.0 scale output, logical space is larger than physical, so a bottom-anchored dock's rect sat entirely past the pointer's reachable range - permanently unclickable. A top-anchored bar only lost its own right-hand end, which is what made this look like "the dock is broken" rather than a scale bug affecting every layer surface there. - elements.rs::output_layer_elements pushed the same logical position straight into the physical framebuffer - for the dock, past the bottom edge entirely, painting nothing. Both fixed the same way udev/platform.rs::monitors() and udev/outputs.rs already fix the identical unit mismatch for usable-area computation (existing precedent, not a new technique): multiply by output. current_scale().fractional_scale(), rounding to the nearest physical pixel, before use. Also removed a temporary per-pointer-motion-event diagnostic log in layer_hit_test, still live from an earlier debugging session and explicitly marked for removal but never removed - a real, measurable cost on the hot input path, likely the direct cause of the separately reported general slowness. Full workspace test suite and clippy clean.
2025-08-17Fix desktop icons v1 regressions: bar overlap, wrong order; add proper menussrdusr13-101/+552
Live testing found v1 genuinely broken, not just rough: 1. Icons weren't rendering reliably at all - ensure_desktop_icons only ever computed the grid's origin once, on whichever render pass happened to be first. AGS's own top bar registers its exclusive zone after that first pass, so origin got permanently baked in at the pre-bar geometry. Confirmed live via a temporary diagnostic log. Fixed by re-deriving origin from the primary monitor's current geometry on every call instead of just the first. 2. Fixed icons (Home/Computer/Trash) always sorted before real files -- confirmed wrong via direct question. The whole list now sorts alphabetically by label, case-insensitive, fixed icons included. 3. "Set as Wallpaper" was the wrong feature: removed entirely (DesktopMenuAction::SetWallpaper, general.wallpaper_command, is_image_path). The user wants that handled by their real file manager once opened, not reimplemented here. Also adds real menu functionality per "where are all the options": Rename (inline text edit, new CompState::renaming_icon field and keyboard redirect mirroring NativeLock::password's existing precedent), Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new trash.rs module, same-filesystem case, no confirmation - this is the reversible move-to-trash, not a permanent delete), Empty Trash on the Trash icon, and Open Terminal Here / Open in File Manager on the bare-desktop menu (new general.terminal config key). 133 wayland-crate tests (up from 106), full workspace build and clippy clean.
2025-08-15Fix a dragged/resized window rendering wrong on a different-scale monitor ↵srdusr2-11/+91
mid-gesture Reported live: moving a window onto the other monitor "looks very messed up". This machine's two real monitors have genuinely different scales (eDP-1 at 1.0, HDMI-A-1 at ~0.843) - the exact condition needed to expose this. WindowManager::update_drag/update_resize only corrected w.monitor once, at end_drag (update_resize never corrected it at all, not even at the end) - but state/geometry.rs::sync_geometry reads that field on every motion tick to pick which monitor's scale converts the client's physical size into the logical points xdg_toplevel::configure sends it. Crossing onto a different-scale monitor mid-drag kept every configure computed against the origin monitor's stale scale for the gesture's whole remaining duration, only self-correcting once the button came up. Both functions now re-derive w.monitor from which monitor the window's live geometry actually overlaps, every motion tick - the same Rect::overlaps lookup end_drag already used once at the end, now run continuously instead. end_drag's own fixup stays as a final-word safety net for a drag that starts and ends between two motion ticks. Does not close the related, already-documented gap where a client that doesn't speak wp-fractional-scale-v1 still mismatches once settled on a sub-1.0-scaled monitor - this only fixes the stale-during-the-gesture half. Two new tests, full workspace suite and clippy clean.
2025-08-15Add real desktop icons plus right-click desktop/icon context menussrdusr15-0/+1252
Closes "right-click on bare desktop" - previously a true no-op, nothing rendered above the wallpaper at all. Requested directly: a real desktop "just like windows does" - Home/Computer/Trash plus one icon per real ~/Desktop entry, individually draggable with persisted grid positions, double-click to open, right-click menus (per-icon "Open" plus "Set as Wallpaper" for image files when general.wallpaper_command is set; bare desktop "New Folder"/"Refresh"). Architecture mirrors the existing context_menu.rs/snap_flyout.rs "compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new right-click menu, reusing decoration::render_context_menu's existing rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/ open/persist), and a new decoration::render_desktop_icon rasterizer -- hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in this workspace. Wired into both render loops (udev and winit) above the wallpaper and below every window, and into input/pointer.rs's button/ motion handlers for selection, drag, double-click, and both menus. Four new config keys: general.desktop_icons (default true - a directly requested, purely visual feature, unlike the opt-in-while-experimental general.gpu), general.file_manager, general.desktop_icon_single_click, general.wallpaper_command (all default off/empty). Deliberately out of scope for this pass, stated up front: move-to-trash and "Empty Trash" (destructive, no confirmation-dialog primitive to gate them on yet), filesystem watching, multi-select, per-mimetype icon art, icons on any monitor but the primary one. 124 wayland-crate tests (up from 106), full workspace build and clippy clean.
2025-08-13Fix terminal content disappearing on resize: don't cache a blank content masksrdusr1-0/+24
Reported live: "terminal output/everything disappears when i sometimes resize terminal." masked_content_buffer (the udev/Pixman rounded-corner content-masking path, live on this machine via general.rounded_corners) rendered a window's whole surface tree into an off-screen buffer and returned Some(bytes) unconditionally, with no check for whether that tree actually produced any drawable elements. content_epoch bumps on every commit, and a fast interactive resize is a rapid-fire sequence of commits - real odds that one races ahead of the client's own texture import, making the off-screen render legitimately come back empty. That blank result got returned as Some and cached under the new epoch the same as a correct one would, and rounded_content_buffer only rebuilds on the next epoch change - so the blank buffer stayed on screen, fully transparent, until the window's next real content change, indefinite for an idle terminal. masked_content_buffer now returns None when the element tree is empty, before doing the render+readback at all - the same "give up unmasked" pattern already used for a genuine renderer error. rounded_content_buffer drops rather than replaces its cache entry on None, so the render loop falls back to unmasked content for that one frame and retries the masked path on the next. Scoped to the udev/Pixman backend; winit masks via a GLES shader with no equivalent failure mode.
2025-08-10Make corner resize reachable at the button corner, and widen it everywhere elsesrdusr2-4/+86
Reported live: "even where decorations are corner i should still be able to corner resize, just its... hitbox... does not get in the way of the close icon" - the titlebar corner holding Close/Maximize/Minimize had no resize target at all, by design (competing with the close button was judged worse than losing that one corner). The BUTTON_CLUSTER_MARGIN strip between the button cluster and the frame's true edge was already dead space no button claims, regardless of button_count - its own top DECORATED_TOP_RESIZE_MARGIN rows now register as the diagonal corner (TopLeft/TopRight) instead of falling through to Top/Drag, without touching the button's own hitbox at all. Also requested: widen the other three corners' own resize zone, since a user reaching for a plain edge-resize instinctively aims for the middle of that edge, not its corner - a bigger corner zone doesn't compete with that instinct the way a bigger RESIZE_MARGIN would compete with ordinary content clicks near an edge. CORNER_MARGIN raised from 3 to 5 (18px to 30px at the default resize_margin). Updated one existing test whose own per-window resize_margin override (30px) now put its plain-edge test point inside the widened corner zone on a window too short for the two to stay apart - taller geometry, same edge point relative to center, no change to what it actually verifies. Added coverage for the new button-corner resize target on both sides, and for the dead strip's own non-corner rows still just dragging as before.
2025-08-09Fix interactive-resize border/shadow lag without the OOB risk that sank the ↵srdusr7-18/+128
first attempt effective_frame_of now returns the live drag target while a window is being interactively resized (same change as the reverted first attempt), but two things make it safe this time instead of reintroducing the out-of-bounds texture sample that reversion was for: - Every src crop rect built from a window's frame width in udev/render.rs and winit/render.rs (titlebar, top border strip, bottom border strip) is now clamped against DecorationSignature's own recorded width/ border_width - the bitmap's actual last-built size - before reaching MemoryRenderBufferRenderElement::from_buffer, which does not itself validate src against the real texture size. This is a structural floor independent of timing, not a repeat of the previous unsafe approach. - handle_pointer_position now calls redraw_decoration_buffer once per resize motion event (throttled to 60Hz via a new CompState::resize_redraw_at), closing the lag at its source instead of only catching up on the next real client commit. This also fixes the shadow bitmap's identical commit-vs-live-position gap for free, since redraw_decoration_buffer rebuilds all three bitmaps together. Updates the TODO.md entry for this bug with the full before/after.
2025-08-08Render real window content on the GPU render pathsrdusr2-19/+43
Past clear-color + cursor: a GPU-driven head now renders every visible window's real content too, via surface_content_elements (the same generic-over-renderer helper the Pixman path uses, unmodified against gpu.renderer instead of udev.renderer). Content pushed after the cursor (so the cursor stays on top), in the same front-to-back `ids` order the Pixman path's own custom_elements already relies on for correct occlusion between windows - plain painter's-algorithm draw order, no separate clip needed since content is window-shaped. Deliberately the *unrounded* path: no corner masking (that's built against PixmanRenderer specifically on this backend) and no decorations (border, titlebar) - a GPU-driven head now shows real window content, square corners, no chrome. Decorations are the remaining real gap before this path has parity with the software one. Per-window geometry/position math (geom from window_anims or w.geometry, band for a decorated window's titlebar reservation, content_offset clamped non-negative) mirrors the Pixman path's own content push exactly, including an earlier double- subtraction and negative-margin fixes - so a CSD client with a real shadow margin positions the same way on either render path. Untested on real GPU-enabled hardware as of this writing: builds, passes clippy, full test suite green, and matches the existing Pixman path's geometry logic by inspection, but SRDWM_GPU/general.gpu were both unset on the machine this was built on - noted honestly in gpu.rs's own module doc comment, DEFAULTS.md, and IMPLEMENTATION_STATUS.md.
2025-05-30Detect XWayland dialogs via WM_TRANSIENT_FOR, not just native xdg_toplevel ↵srdusr3-14/+41
parent Window::is_dialog (close-button-only titlebar, no traffic lights) was only ever set from a native xdg_toplevel's own parent() - redraw_ decoration_buffer's is_dialog computation called dw.toplevel(), which is always None for an XWayland-backed DWindow (X11Surface's own accessor is x11_surface(), a different method), so the .unwrap_or(false) fallback made every XWayland dialog - a GTK "Save As", an app's own "About" box, anything setting the ICCCM transient-for hint - always draw with the full three-button titlebar and traffic-light colours, even though the feature this was built for explicitly wanted the opposite. Documented as a known gap at the time; now closed. redraw_decoration_buffer now also checks X11Surface::is_transient_for() for an XWayland window. property_notify gained a WmWindowProperty:: TransientFor arm that re-runs redraw_decoration_buffer, for a client that sets the hint slightly after its own initial map - the same "read fresh every call" pattern the existing xdg_toplevel::parent() check already relied on, extended to catch a late X11 property the way the Wayland equivalent (set_parent, any time) already was.
2025-05-28Add a real general.gpu config option for the GPU render pathsrdusr5-23/+65
SRDWM_GPU=1 was the only way to opt into the udev backend's GBM+EGL GPU render path - an env var, not a real config option, with no way to enable it from init.lua the way every other general.* flag works. WindowManager::gpu_enabled (plain bool, false by default - unlike rounded_corners_enabled's Option<bool>, GPU rendering has one unambiguous default regardless of which backend ends up connecting, so there's no "let the backend decide" case to preserve) is read from general.gpu in apply_general_settings, same as every other general.* key. gpu::probe now takes an explicit enabled: bool instead of checking the env var itself; udev/platform.rs's call site computes it as wm.gpu_enabled OR SRDWM_GPU=1, so the env var still works as a quick manual override for testing without touching config, on top of the new persistent option. Falls back to the existing software (Pixman) path exactly as before on any failure at any step (no GBM device, no atomic-modesetting support, a software-only EGL renderer, ...) - gpu::probe's own fallback behavior is unchanged, only how the initial enabled/disabled decision gets made.
2025-05-26Render the real cursor on the GPU render path, not just a clear colorsrdusr2-20/+43
Past clear-color-only (Phase 2): the GPU-driven head now shows the same moving cursor the Pixman path renders, via cursor::render_elements - already generic over the renderer (R: Renderer + ImportAll + ImportMem), so it works unmodified against gpu.renderer (GlesRenderer) instead of udev.renderer (PixmanRenderer). GpuElement (gpu.rs) widened from a bare MemoryRenderBufferRenderElement to crate::elements::OverlayElement<GlesRenderer> - the same Surface/Memory/Solid enum the Pixman path's own custom_elements already uses, needed once the element list stopped always being empty. Window content and decorations remain a real gap - a GPU-driven head still shows no windows, just its own clear color and cursor. Untested on real GPU-enabled hardware this work (SRDWM_GPU unset on this machine's live session); builds, passes clippy, full test suite green.
2025-05-23Fix the border ring's inner cut using the wrong circle for undecorated windowssrdusr5-61/+230
carve_inner_corner_pixel (an earlier ring fix) cut the border strip's own disk using an inner circle at the *same* centre as the outer cut, radius - border_width - correct when a titlebar sits underneath (it shares that exact circle, by construction), but wrong whenever client content sits underneath instead: content's own rounded-corner mask (rounded_corners_pixman.rs's apply_corner_mask) is centred radius from *its own* buffer's edges, and that buffer starts border_width rows/columns inside the border strip's - a same-radius circle offset (border_width, border_width) diagonally from the border's own outer one, not a smaller concentric one. Reusing the titlebar-style ring left a real, if very small, gap along part of the seam and a thin sliver of double coverage along the rest - reported live, at extreme zoom against a solid-colour wallpaper (chosen specifically to make a sub-pixel gap easy to spot against, unlike the usual desktop image): "very tiny gaps... corner radius does not match." round_top_corners/round_bottom_corners's own `inner_radius: Option<u32>` parameter is now `inner: Option<InnerRing>`, an explicit (center_row, center_col, radius) rather than an implicit "same centre, smaller radius" - InnerRing's own doc comment has the full geometry for both cases. render_border_top gained a `decorated` parameter to pick the right one (titlebar-aligned when true, content-aligned - centre shifted by border_width on both axes, radius unchanged - when false); render_border_bottom always uses the content-aligned ring, since this compositor never draws a bottom titlebar. apply_corner_mask (rounded_corners_pixman.rs) made pub(crate) so the new regression test can build a real masked content buffer via the actual production function, not a reimplementation of its math. border_top_and_content_mask_have_no_gap_along_the_corner_diagonal_when_undecorated checks coverage along the diagonal ray between the two circles' centres - the direction they're actually offset along, and so the worst case for a gap opening up between them - against the real render_border_top/apply_corner_mask output, not a hand-rederived formula.
2025-05-23Clamp the winit backend's own CSD margin offset to non-negative toosrdusr1-1/+8
Same fix as the udev backend's matching content-position code: a real CSD shadow margin (dwindow.geometry().loc) is never negative, but a live Firefox window was observed reporting loc = (-10, -10) despite sync_geometry's tiled-state hint telling it to reserve no margin at all. This path (rounded_content_element, a live GLES shader rendering the client's own texture directly, not a separate pre-shifted buffer) doesn't have the udev backend's double-application bug, but it shares the same single-subtraction call and so needed the same clamp.
2025-05-15Extend GPU rendering to every head, not just the firstsrdusr4-76/+108
Phase 2 of the GPU-rendering plan deliberately targeted a single head (GpuContext::output: Option<(crtc::Handle, GpuOutput)>) as a narrow proof that GBM+EGL+DrmCompositor rendering works at all on this hardware. DrmOutputManager already supports driving several crtcs at once - initialize_output is a per-crtc call on one shared manager, the same way anvil drives multiple outputs - so this was purely an unexercised restriction, not an architectural limit. GpuContext::output is now GpuContext::outputs: Vec<(crtc::Handle, GpuOutput)>, and udev/platform.rs calls initialize_output for every connected head in its own bring-up loop instead of only the first after that loop finishes. A head this fails for individually (already logged, not fatal) still just has no entry and falls back to the existing legacy Pixman path, unchanged from before. session.rs's VBlank handler and its VT-switch resume path (which excludes GPU-driven crtcs from the legacy set_crtc reassert loop, a different device fd that must never issue mode-set commands against a crtc DrmOutputManager already owns) both now look a crtc up in the Vec instead of comparing against a single stored one. render.rs's own render-loop lookup uses direct field access (gpu.outputs.iter_mut().find(...)) rather than an equivalent &mut self method: the borrow checker treats a method call as borrowing all of GpuContext, including gpu.renderer needed a few lines later for the same head, where direct field access lets it see the two borrows are disjoint. Still gated behind SRDWM_GPU=1 (unset by default) and untested on real multi-monitor hardware with the flag on - this machine has one display, so the actual multi-head path itself only gets exercised whenever it's set on hardware that has more than one.
2025-04-29Fix border/content misalignment from a stale and double-applied CSD marginsrdusr1-4/+63
Two bugs in how a CSD client's own declared shadow-margin offset (dwindow.geometry().loc) drives where its content actually renders, both surfaced by a real Firefox window: 1. A live Firefox window was observed reporting loc = (-10, -10) -- negative, despite sync_geometry's tiled-state hint telling it to reserve no margin at all. effective_frame_of already clamps this value to non-negative for its own size calc; the content-position code (both the masked-content-buffer test and the real content push) didn't, so a negative margin shifted content the wrong way -- away from the border, not toward it. Clamped to match. 2. Separately, and the actual cause of a later "border isn't over the window" report on the same Firefox window (this time reporting loc = (10, 10)): the masked/rounded content buffer's own build step already renders the client's surface tree shifted by -content_offset so the buffer's own (0, 0) lands exactly on the real, margin- excluded content top-left (see rounded_content_buffer's own loc parameter). Placing that already-compensated buffer on screen at a *second* content_offset-shifted position double-applied the correction, landing it content_offset pixels too far up and left of the border wrapping it. Confirmed live via pixel sampling: Firefox's own chrome rendered starting 10px above the border's nominal top edge, fully exposed, square, with no border over it at all. Split the single `pos` into `content_pos` (unshifted - what the already-compensated masked buffer uses) and `pos` (content_pos further shifted by content_offset - kept only for the surface_content_elements fallback, which renders the client's raw surface tree with no prior compensation of its own and still needs the shift applied once). The winit/GLES backend's equivalent path doesn't have this bug: its rounded_content_element renders the client's live texture directly at `location` with no separate pre-shifted buffer, so a single content_offset-adjusted position there was already correct.
2025-04-03Fix border corner rendered as a solid wedge instead of a ringsrdusr5-58/+218
round_top_corners/round_bottom_corners only ever cut pixels *outside* the shared corner radius (the rounded outer silhouette). Nothing cut anything *inside* it, so a border strip's own "extra" rows (present whenever corner_radius > border_width) stayed a solid filled disk out to the centre column/row, then hit clip_middle_beyond_thickness's hard, unblended rectangular cut right at the disk's own most opaque point - a clean right-angle step, not a curve. Confirmed live, zoomed: a real square notch bitten into an otherwise smooth arc, reported as "squares on the inside corners of each vertex." Added carve_inner_corner_pixel, the same smoothstep falloff as the existing outer cut but inverted (cuts near the centre instead of far from it), applied at radius - border_width so the corner becomes a genuine ring of ~border_width visible thickness tapering smoothly to transparent, instead of a filled wedge. Only render_border_top/ render_border_bottom pass an inner_radius; the titlebar's own corner and the lock-screen box keep their existing solid-disk behaviour, which is correct for a single flat-coloured panel with nothing of a different colour underneath needing to show through. Also generalizes round_top_corners with an explicit center_col parameter, mirroring the existing center_row shift: the titlebar's own corner circle was never shifted horizontally to match the border strip's (only vertically), leaving a border_width-wide sliver of the titlebar's own misaligned curve poking through at the seam. border_top_and_titlebar_corners_meet_without_a_seam and border_top_curve_actually_closes_within_the_side_strips_own_width updated to match: both now compare the correct corresponding columns (the titlebar's own buffer starts border_width columns inside the border strip's), and the latter no longer demands exact 255 opacity at a point that legitimately sits within the new inner cut's own antialiasing band.
2025-04-02Wire VT-switch pause/activate for the GPU render pathsrdusr1-2/+53
Phase 2 (0274273) deliberately shipped without VT-switch support for the GPU-driven head, documented as an explicit gap rather than a silent risk. Before testing it live, wire the real fix instead of finding out empirically - this already burned three real reboots getting the *legacy* VT-switch path right, and DrmOutputManager uses a genuinely different API surface (pause()/activate(), calling through to DrmDevice's own master-lock acquire/release) than the manual set_crtc+DPMS reassertion register_session_notifier already does for legacy heads. PauseSession now also calls DrmOutputManager::pause() when SRDWM_GPU=1 and a GPU context exists - a separate device/fd from the legacy Card, so purely additive. ActivateSession calls DrmOutputManager::activate (false), then deliberately does *not* also force a fresh render for that head specifically: DrmCompositor::render_frame always issues a full state commit (atomic or legacy, whichever this device negotiated - see DrmDevice::is_atomic()), not just a buffer swap, so the existing data.render_udev_frame() call at the end of this handler already reasserts mode-set and CRTC-active state together for the GPU head via render.rs's own GPU branch, the same way it always does. Also fixed a real conflict Phase 2 introduced: the existing legacy crtc-reassert loop (explicit set_crtc through the legacy Card/fd) used to run for every head unconditionally, including one now driven by the GPU path through a completely different DrmDeviceFd - two separate fds issuing mode-set commands against the same physical CRTC, exactly the kind of conflict that produced the worst VT-switch incidents (EBUSY loops) when it was really one fd racing itself. The GPU-owned crtc (if any) is now excluded from that loop.
2025-03-26Wire real GBM+EGL+DrmCompositor rendering for one head (GPU Phase 2)srdusr5-55/+295
Extends the SRDWM_GPU=1 opt-in path (Phase 1, fa0c7f1) from a capability probe into an actual, working GPU render pipeline for exactly one head, per the plan this was built from the plan file. gpu.rs: probe now goes all the way through EGLContext, GlesRenderer, DrmDevice (real DRM device, separate duped fd from the existing legacy Card), and DrmOutputManager construction, returning both a GpuContext and its DrmDeviceNotifier on success. GpuContext::initialize_output drives one crtc/mode/connector through DrmOutputManager, storing the resulting GpuOutput for the render loop to find. Confirmed while reading smithay's own source directly (not assumed): DrmDevice::new's disable_connectors parameter is not an atomic-vs- legacy switch - DrmDevice::create_internal tries atomic capability first and falls back to a Legacy internal variant automatically, exposed via DrmDevice::is_atomic(), logged here rather than assumed. platform.rs: probes at startup, calls initialize_output for the first head only (Phase 2's deliberate scope - see the plan), registers the DrmDeviceNotifier as its own calloop event source alongside (not replacing) the existing legacy DRM-fd registration. render.rs: render_udev_frame's per-head loop checks, before any of the existing Pixman-specific element-building logic runs, whether this head's crtc matches the GPU context's initialized output; if so, renders a plain clear color through render_frame/queue_frame and continues to the next head, completely bypassing the Pixman path for that head. Every other head, and this same head whenever the GPU context or its output is absent, is entirely unaffected. session.rs: register_gpu_drm_notifier handles DrmEvent::VBlank by calling frame_submitted() on the matching GpuOutput (required per queue_frame's own doc comment, or the swapchain runs out of buffers) and logs DrmEvent::Error without treating it as fatal. Deliberately out of scope for this phase (documented in the plan): window content/decorations/cursor on the GPU head (clear color only), multi-monitor GPU rendering (one head only), and VT-switch pause/ resume for the GPU head specifically (DrmOutputManager's own pause()/ activate() calls are a different API surface from the existing manual set_crtc+DPMS reassertion, and porting that pairing correctly needs its own isolated verification pass). SRDWM_GPU unset (the default) is unaffected: every step above only runs when it's set to "1", and every failure at any step falls back to the existing, untouched Pixman path with a logged reason, same fallback contract Phase 1 already established.
2025-03-21Add opt-in GBM+EGL capability probe (Phase 1 of GPU rendering)srdusr4-0/+110
The udev backend is, by explicit design, 100% software: PixmanRenderer compositing into legacy KMS dumb buffers. That was a deliberate choice for portability (dumb buffers work on essentially any DRM driver, including a VM with no GBM/3D support), not an oversight - but this machine's real hardware (Intel UHD 620, i915) should support real GBM+EGL rendering, and the user has asked for a genuine GPU-accelerated path, GPU preferred with CPU fallback, built as a separate track that doesn't risk the working software path. Adds `udev/gpu.rs::probe`: gated behind `SRDWM_GPU=1` (unset by default - a no-op, zero behavior change for every session that doesn't set it), attempts GBM device creation on a duped DRM fd, EGL display/device creation, and a software-rasterizer check, logging exactly which step failed if any and falling back silently. Wired in at udev backend startup, right after the DRM fd is opened. Deliberately does not yet create an EGLContext, a GlesRenderer, or touch scanout at all. Reading smithay's own reference compositor (anvil/src/udev.rs) confirmed it wires GBM+EGL rendering together with atomic-KMS scanout as one unit via DrmCompositor, not as a renderer swapped into the existing legacy set_crtc/page_flip flip loop this backend uses today. Adopting DrmCompositor is separate, larger-scoped work than "swap the renderer" - it replaces the same UdevHead mode-set/flip machinery the VT-switch fixes (register_session_notifier's ActivateSession arm, copy_and_flip's retry backoff) live in, and needs its own plan. This probe answers the first question - does the hardware even support it at all - safely, before that larger integration is scoped and attempted. Cargo.toml: added backend_egl/backend_gbm smithay features, additive to the existing renderer_pixman path (unchanged, still the default).
2025-03-20Fix border strips staying sized for a window's previous geometrysrdusr2-0/+26
apply_geometry and restore - the Platform callbacks core's toggle_ maximize/apply_snap_zone/restore_window drive for a pure geometry change - only called sync_geometry, never redraw_decoration_buffer. The cached border-strip/titlebar bitmaps (self.border_top_decorations, self.border_bottom_decorations, self.decorations) size themselves from effective_frame, which can differ from w.geometry alone once a CSD client's own invisible shadow margin is involved (see that function's own doc comment) - but nothing here rebuilt them right when this callback changed w.geometry. The next rebuild only happened whenever this window's client next committed a frame or some other, unrelated trigger reached redraw_decoration_buffer, not reliably right away. Confirmed live: maximizing then restoring a Chrome window left its border strips sized for the maximized frame while its real content had already settled back to the smaller restored size, immediately and permanently until some later trigger happened to catch it up - a real, visible gap between content and border on the far (east/south) edges, a different bug from the half-pixel corner seam fixed separately in blend_corner_pixel. Both apply_geometry and restore now also call redraw_decoration_buffer right after sync_geometry, in both the udev and winit backends.
2025-03-15Fix half-pixel seam between border-strip and content corner curvessrdusr1-6/+32
The border-strip bitmap's own corner rounding (corners.rs's blend_ corner_pixel) and the client-content mask's corner rounding (rounded_corners_pixman.rs's apply_corner_mask) are two independent implementations that need to trace the exact same circle where a window's border meets its own rounded content. Their falloff math was already identical (same smoothstep construction over the same radius-1..radius+1 band), but apply_corner_mask samples each pixel at its own center (x as f32 + 0.5) - the standard rasterization convention, matching the GLES shader used for the winit backend -- while blend_corner_pixel sampled at the raw integer coordinate (x as f32), a systematic half-pixel offset between the two curves. round_top_corners/round_bottom_corners had a compensating "- 1" baked into their own right-edge/bottom-edge center calculation, tuned against the old, uncentered convention. Confirmed live at extreme zoom: a small but real right-angle step partway along an otherwise smooth arc, right where the two curves are supposed to meet -- reported as "squares on the inside corners of each vertex." Added the missing + 0.5 to blend_corner_pixel and removed the two compensating "- 1"s (both call sites), which now line up exactly with apply_corner_mask's own clamp-derived center for the same corner (width - r / height - r, not width - r - 1 / height - r - 1). All 378 existing tests pass unchanged - none of them assert exact pixel positions this shifts by half a pixel.
2025-03-10Fix border/content-mask sized for a CSD client's whole buffer, margin includedsrdusr1-15/+38
The previous fix for a stale border size (switching effective_frame_of from dwindow.geometry() to raw dwindow.bbox()) traded one bug for another. bbox() is the window's entire committed buffer; geometry() is that buffer intersected with the client's own xdg_surface:: set_window_geometry hint, which excludes any invisible CSD shadow margin the client reserves around its real visible content. The assumption behind the switch - that sync_geometry's unconditional tiled-state bits make every compliant client reserve no such margin, so nothing would be lost - was wrong: confirmed live via temporary diagnostic logging, Chrome reserves a real, correctly-current 10px margin on all four sides regardless of the tiled hint (Firefox, the window that exposed the original staleness bug, does not - the two disagree on this). Raw bbox() therefore handed the border/content mask Chrome's entire buffer, margin included - 20px wider and taller than its real visible chrome on each axis, with no compensating position shift - so the rounded border curve traced a rectangle Chrome's real content never reached, and its true, still-square corner poked straight through the curve instead of being hidden by it. Reported live as a border not lining up with a window's content and a hard block cutting through an otherwise-rounded corner. Fixed by keeping both properties at once: dwindow.geometry().loc as the margin - assumed symmetric (left == right, top == bottom), which holds for every real CSD shadow margin observed here, since it's a fixed design constant that doesn't scale with window size and so has no equivalent staleness window even while the hint's absolute size does - subtracted from the always-fresh bbox(). Current size, correct visible-content bounds, for a client that reserves a margin (Chrome) and one that doesn't (Firefox, whose hint .loc is always (0, 0), where this reduces to plain bbox()) alike.
2025-03-07Fix border/decoration stuck at a stale size after a passive tiling reflowsrdusr1-5/+40
effective_frame_of sized a window's border/shadow/titlebar from dwindow.geometry() - xdg_surface::set_window_geometry. Per smithay's own implementation that value is the client's cached hint intersected with bbox(), falling back to bbox() only if never set. Nothing in the protocol obliges a client to resend the hint on every resize, and intersection() can never return something larger than its smaller operand - so once a client's cached hint is smaller than its current real buffer, geometry() stays clamped there permanently. Confirmed live: after a passive tiling reflow (this window resized only as a side effect of a sibling window moving, no direct action on this window itself), Firefox's real content filled the correct, much larger area immediately, but its border/decoration stayed rendered at a small fraction of that - unchanged for several seconds, well past both animation settling and any reasonable commit-throttle window -- until an unrelated maximize/restore cycle happened to prompt Firefox into resending a fresh hint and self-correcting. Switched to bbox(): the real bounding box of the window's current surface tree, which updates on every commit unconditionally. This gives up excluding a CSD client's own invisible drop-shadow margin, but sync_geometry already unconditionally sends all four tiled state bits specifically so a compliant client (GTK4/Firefox) reserves no such margin at all, so a compliant client loses nothing. Both the decoration-bitmap sizing (redraw_decoration_buffer) and the render loops' own border/shadow/occlusion positioning funnel through this one function, so they stay consistent with each other - avoiding the out-of-bounds texture-crop regression a previous, different attempt at this same lag hit (see this function's own doc comment history).
2025-03-07Fix stale ghost content after window move/resize/close on real hardwaresrdusr3-1/+51
The udev backend's damage tracking only forced a full repaint (ages = [0, 0]) on a workspace switch or a VT-switch resume. An ordinary move/resize/open/close/restack within the same workspace relied entirely on OutputDamageTracker's own per-element diffing to compute correct damage for the region a window vacated - which doesn't always hold: maximizing a window over a second one, then un-maximizing, left a persistent ghost of the second window's old titlebar/status text sitting in the vacated corner, unchanged across multiple otherwise- idle frames. render_udev_frame now also hashes every visible window's id and rect each frame and forces the same full-repaint reset whenever that signature changes - the same "defensive, not a fix for a proven bug in the diffing itself" reasoning the existing workspace-switch reset already uses, just triggered by a second, complementary condition.
2025-03-06Fix total input death after VT switch back (libinput never resumed)srdusr2-5/+54
The kernel revokes every input device fd across a VT switch away. libinput has a documented pair of calls for this exact case, suspend()/resume() (libinput_suspend/libinput_resume), which reopen every device through the session once it is reactivated. This codebase never called either one, so after switching back to the compositor's VT, libinput's device list stayed pointed at fds the kernel had already revoked - reads on them don't error, they just silently stop producing events, forever. Rendering, DRM/KMS, and libseat's own session activation all recovered on their own, which is what made this look like a display bug rather than an input one; it took three real forced reboots today, with no visible input from keyboard or mouse for 30+ minutes after switching back to tty1 each time, to isolate it as this specific missing call. register_libinput now returns the Libinput context (a clone of the one already handed to LibinputInputBackend - it's a reference-counted handle, not a deep copy, and LibinputInputBackend only exposes an immutable accessor once it's moved into the calloop event source). register_session_notifier takes that handle and calls suspend() on PauseSession, resume() on ActivateSession.
2025-03-03Fix VT-switch DPMS blank-screen and CSD corner-crop staircase bugssrdusr2-7/+75
VT-switch resume: reasserting the CRTC's mode-setting state was never enough on its own - display power (DPMS) is separate KMS state, and nothing here ever touched it after a real switch-away-and-back. Page flips kept succeeding with zero errors logged for the rest of a real 30+ minute session while the panel itself simply stayed dark, which is what actually explains a user report of the screen and keyboard input never recovering after one VT switch. Sets DPMS-on unconditionally on every resume now, the same property zwlr_output_power_v1 already writes for an explicit client request. Corner rendering: both backends' side-strip crop (the fix that keeps a window's flat left/right border strips from poking a solid-coloured square through the top/bottom strip's own rounded curve) only ever activated for `w.decorated` windows. An undecorated/CSD window's crop depends on its *content* actually getting masked to match - the winit backend never checked that at all, so every CSD window with a nonzero border_width got the uncropped, "staircase" artifact unconditionally, confirmed live via a highlighted border colour and raw pixel sampling. Ported the udev backend's own `border_curve_is_safe` check (decorated OR content-will-be-masked) into winit, using the cheap "does this surface have subsurface children" test both content- masking code paths already gate success on, rather than duplicating either one's real (comparatively expensive) rendering work just to probe it. Full workspace build + clippy -D warnings + test suite (378 tests) green.
2025-02-21Remove resolved corner-rounding diagnosticssrdusr2-54/+0
The top-rounds-but-bottom-doesn't investigation these were tracking is closed: live-verified via a real screenshot (pixel-level, not eyeballed) that both corners round correctly on both a decorated window and an undecorated/CSD one relying on content masking. Removes three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip position dumps, and a raw alpha-byte dump of the bottom border buffer) that were firing on every single render pass regardless of whether anything changed, adding real per-frame overhead for output no longer needed. Build + clippy + test (378 passing) all still green.
2025-02-18Fix clippy warnings surfaced by the mergesrdusr8-11/+19
Pre-existing issues in the uncommitted rust-rewrite work (unused imports, over-arity glyph-drawing functions, a couple of complex inline types, or_insert_with(T::default) instead of or_default(), and one unsimplified test-only arithmetic expression), plus two imports left unused by switching to or_default(). None of these are behavior changes. Full workspace build + clippy -D warnings + test suite (378 tests) all green after this.
2025-02-17Merge branch 'main' into rust-rewritesrdusr6-26/+161
# Conflicts: # crates/config/src/engine/general.rs # crates/wayland/src/udev/drm.rs # crates/wayland/src/udev/mod.rs # crates/wayland/src/udev/render.rs # crates/wayland/src/winit/render.rs
2025-02-17Checkpoint: today's fixes before reconciling with the rust-rewrite worktreesrdusr6-23/+163
Fixes a live-reproduced VT-switch busy loop (failed page_flip retried with no backoff), shadow rendering bleeding onto occluding windows unclipped, and a winit-backend buffer-age correctness bug that left stale cross-window pixels on screen. Committing before merging in the much larger uncommitted rust-rewrite worktree, which independently touches several of the same files - this is the pre-merge baseline to diff against, not a claim that these are the final versions of these fixes.
2025-02-15Checkpoint: preserve all uncommitted rust-rewrite worktree worksrdusr77-3158/+10407
Safety commit before reconciling this worktree with main, which has diverged with its own separate fixes today. Nothing here is reviewed or curated yet - this exists purely so none of this work can be lost to a git operation, disk issue, or worktree cleanup while that reconciliation happens.
2025-02-14Fix workspace switches undoing themselves within millisecondssrdusr2-19/+32
sync()'s per-tick platform.focus(id) re-assertion (added to keep real Wayland/X11 keyboard focus following core's own bookkeeping) ran unconditionally on every dirty tick, including when nothing about focus had actually changed. focus_window (core) has its own, separate side effect of switching to the focused window's workspace when it differs from the current one - correct when focus genuinely moves to a window on another workspace, but this call was never gated on focus having changed at all: switching workspace via activate_workspace left the still-focused window's own workspace field untouched, so the very next dirty tick's blind re-assertion of that same focus saw a mismatch against the just-changed current_workspace and switched straight back. Confirmed live via temporary core-side logging: two switch_workspace calls a few milliseconds apart, the second one undoing the first every single time, for every workspace switch that didn't also change which window was focused. Gated the re-assertion on the focused id actually changing since the last sync() call. Real focus-follows-real-platform-focus still happens on every genuine change, which is all the original fix needed.
2025-02-13Implement the Wayland implicit pointer grabsrdusr4-21/+76
Every pointer motion event re-ran the same popup/layer/content hit-test from scratch and delivered focus to whatever it found right now - there was no notion of "a button is held, keep delivering to the surface that received the press" at all, which is standard, expected Wayland compositor behavior (every real compositor does this; it's how dragging, text selection, and scrollbar-thumb dragging all stay coherent even when the pointer briefly leaves the widget's bounds mid-gesture). Without it, a real human's hand drifting even slightly outside the pressed surface mid-drag - trivially easy during a fast, non-perfectly- straight mouse motion - sent that client an unrequested `leave` event in the middle of its own gesture. GTK's drag recognizers (a GtkHeaderBar's move-the-window gesture, concretely) treat a mid-gesture leave as "this isn't coherent, abort," which reads as "dragging this window by its title bar does nothing at all" - live-reproduced this work on Nemo, and consistent with move_request never having fired once all session despite real attempts. pointer_button_grab captures the (surface, origin) resolved on a button press once the held-button count goes from 0 to 1, and every event under the grab - motion or button, this press's or a later one overlapping it - is delivered there instead of wherever a fresh hit-test lands, until every held button is back up.
2025-02-11Add temporary diagnostics for two live-reproduced bugssrdusr2-3/+20
1. A popup's xdg_popup.grab (Firefox's own right-click menu, concretely) receiving zero pointer input at all - no hover highlight, no click effect, not even dismiss-on-miss - logs whether grab_popup actually succeeds, since a silent failure there would explain exactly this. 2. srd dispatch activate_workspace returning {"ok":true} without ever changing the current workspace, confirmed via a raw socket request bypassing the CLI entirely. switch_workspace's own logic reads correct; logs its actual inputs/state to find out why the real process disagrees with it. Remove once both are resolved.
2025-02-10Reap spawned child processes instead of leaking zombiessrdusr1-0/+16
Every srd.spawn/Command::spawn call fires and forgets its Child handle by design (a compositor's main loop can't block waiting on an arbitrary launched command), but nothing else was reaping them either, so every one that exited stayed a zombie for the rest of the session. Confirmed live via an AGS peer session's own ps: six zombies from four different programs, spread across half an hour of ordinary use. Explicitly ignoring SIGCHLD is the standard fix for exactly this case -- the kernel reaps exited children itself, no waitpid loop needed.
2025-02-09Fix dropdown/context-menu popups positioned wrong for CSD windowssrdusr1-1/+16
popup_targets (used for both drawing and hit-testing xdg_popup surfaces) never subtracted the xdg_surface::set_window_geometry content offset the rest of the codebase already accounts for - a CSD window's popups were placed relative to its raw, unshifted buffer origin instead of its real visible content, self-consistently wrong in both rendering and click routing.
2025-02-06Fix layer surfaces spuriously hiding/re-showing on their own realizationsrdusr6-27/+53
sync_layer_visibility could not tell a real hide (null-buffer commit on an already-visible surface) apart from a layer-shell client's ordinary realization sequence (commit with no buffer -> configure -> ack-commit with no buffer again -> attach real content): both look like "committed, no buffer" from has_buffer alone. Every layer surface's first realization was spuriously unmapped and immediately remapped, doubling LayerMap arrange() passes on every single popup open. Live-reproduced via an AGS peer session: a full-monitor click-outside-to- close popup surface came back from a hit-test with geometry wider than the real output after several open/close cycles on a wl_surface GTK had reused across role destroy/recreate, and sat in the Top layer above every real window with no input region set - silently swallowing clicks meant for windows, dropdowns, and CSD title bars alike. layer_surfaces_shown_once now gates the hide path on a surface having actually shown a buffer at least once, and is cleared in layer_destroyed so a reused wl_surface's next role starts clean rather than inheriting the previous role's flag.
2025-02-05Add temporary tracing to layer-surface hit-testing for a live dock-input reportsrdusr1-0/+23
Logs the layer kind, namespace, arranged geometry, surface-local hit point, and the surface's actual committed input region for every candidate the hit-test walks. Answers two open questions from a live report of a dock receiving zero pointer input despite a correctly-set input region as measured from the client side: whether arrange() is giving the surface its full requested size or clamping it to the exclusive zone, and whether this compositor's own view of the committed input region actually matches what the client set. Remove once that's settled.
2025-02-04Fix layer-surface hit-testing giving up after the topmost bbox match failssrdusr1-4/+25
layer_surface_under_layers used smithay's LayerMap::layer_under(), which returns only the single topmost surface (by z-order) whose *bounding box* contains the point - not its real input region. If that one surface's input region excluded the point, the old code gave up on the whole layer-kind instead of falling through to whatever real surface is stacked underneath it. Concretely: any other surface on the same layer-kind with a bbox overlapping the target - a mapped-but-mostly-transparent backdrop/dismiss popup, concretely - would silently swallow every hover and click meant for whatever's underneath, with no way to reach it at all. Same failure shape as an already-fixed AGS-side bug (Overview's own bbox-wide input-region fallback), just compositor-side and not limited to that one instance. Now walks every candidate on a layer-kind topmost-first and tries the next one down when a candidate's actual input region doesn't cover the point, instead of stopping at the first bounding-box match.