srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/crates
AgeCommit message (Collapse)AuthorFilesLines
2025-02-04Fix CSD windows rendering with a wallpaper-visible gap at their cornersrdusr4-4/+57
srdwm never read xdg_surface.set_window_geometry anywhere. A CSD client (GTK4/Firefox) declares its real visible content as a sub-rect inset within a larger buffer that also reserves an invisible shadow margin - that margin stays reserved in the buffer even once the tiled-state hint tells the client to stop drawing the shadow itself. Every render path was positioning content at the client's raw buffer origin instead of subtracting that declared offset, leaving the margin's width/height as a gap with wallpaper visible through it at the window's top-left corner. Confirmed by pixel-diffing the gap against the real wallpaper at that exact screen position: an exact match, ruling out "just the client's own dark theme." Fixed in three places that have to move together: udev/render.rs and winit/render.rs's content-positioning code, and sync_geometry's space.map_element call. That last one matters as much as the other two - it's what smithay's Space (and therefore click hit-testing) reads, so a render-only fix would have traded a visible gap for an invisible, same-size hit-test offset in the other direction. Also applied to the new capture-workspace off-screen render for the same reason. This likely also explains real dropdown/context-menu misplacement (and the clicks landing on the wrong spot) in CSD apps: popup positioning anchors against the same window position this fix corrects.
2025-02-03Fix focusing a minimized window not restoring itsrdusr2-0/+37
focus_window marked the target focused without clearing minimized, so a dock icon's Activate (or the plain "focus" IPC command) on a minimized window left it focused but still excluded from visible_windows/rendering - reads exactly like the click did nothing, since the window never actually reappears. Every focus_window caller gets the restore for free now. Added a Super+n keybind for minimize too, since none existed at all before this.
2025-01-17Accumulate config engine, build metadata, and doc updatessrdusr6-3/+121
Remaining files from the backlog: Lua config engine additions (general/register/support/window), workspace Cargo.toml/ Cargo.lock churn from the new dependencies added elsewhere in this sweep, srdwm/main.rs wiring, and docs (DEFAULTS.md plus a new SESSION_HANDOFF.md written mid-session for continuity across a restart - see that file's own header for what it is and isn't).
2024-12-24Accumulate wayland-crate additions: capture rendering, focus/Space sync, VT ↵srdusr25-268/+1642
resume, plumbing Bundles the remaining wayland-crate changes built up here, touching both backends (udev and winit) and the shared input/rendering code: - udev/capture.rs: off-screen Pixman render of an arbitrary (not necessarily on-screen) workspace's window content to a PPM file -- what crates/core's capture-request queue drives, for a workspace switcher's thumbnail previews. wlr-screencopy structurally can't do this (it can only see what an output is presenting), which is why this exists as a separate render path rather than reusing it. - input::focus_window now also raises the window in smithay's own Space, not just core's stacking order - Space is what actually renders on top and what pointer hit-testing reads, so any focus path that skipped this (an IPC "focus" dispatch, concretely) left a window genuinely focused while still rendering, and receiving clicks, underneath whatever was already topmost. Both backends' poll loops now re-sync this after any IPC mutation. - udev/session.rs's VT-switch resume fix (drains a stale pending page flip before reasserting CRTCs) already has its own earlier, cleanly isolated commit - not duplicated here. - Assorted decoration/cursor/rounded-corners/output-management/ screencopy/XWayland changes and their cross-backend wiring. Coarser than the repo's usual one-purpose-per-commit convention, deliberately - see the core-crate sweep commit's own message for why.
2024-12-05Accumulate platform/ctl-crate additions: capture workspace, IPC responses, ↵srdusr4-51/+1115
CLI verbs Bundles related IPC-surface and CLI additions built up over this session: - capture_workspace IPC command + srd capture workspace CLI verb (see the wayland-crate commit for the off-screen render this drives). - Expanded IPC response payloads (monitors, client events, global menu info) and their matching CLI plumbing. Same reasoning as the core-crate sweep commit for why this is coarser than the repo's usual convention: too entangled to split safely without a dedicated review pass.
2024-11-30Accumulate core-crate additions: capture requests, focus/workspace fixes, ↵srdusr10-30/+533
test coverage Bundles several related changes to crates/core built up over this session rather than committed incrementally: - WindowManager::request_capture_workspace/drain_capture_requests (new manager/capture.rs) - backend-agnostic queuing for an off-screen workspace render, see the wayland-side commit for why this exists. - focus_window now switches workspace as a side effect when the target isn't on the current one, matching Hyprland's focuswindow convention (manager/focus.rs). - Assorted window/rules/theme field additions and their test coverage. Left less granular than the repo's usual one-purpose-per-commit convention deliberately: these accumulated across a long session without being committed as they landed, and are too entangled line-by-line to safely split apart now without risking mis-attributing changes to the wrong commit message.
2024-11-26Add Monitor::maximize_geometry: maximize covers a dock, still stops at a top barsrdusr4-4/+91
toggle_maximize previously targeted full_geometry outright (past every reserved zone), on an earlier request specifically about the dock - which also silently let it extend behind a top bar's zone, reported back as its own bug once live-tested. maximize_geometry is a third rect distinct from geometry (every zone) and full_geometry (none): full_geometry with only a top-anchored bar's exclusive zone subtracted back out. New test locks in dock-covered/bar-respected together.
2024-11-01Add Snap-Layouts flyout (Windows 11-style maximize-button hover menu)srdusr4-3/+266
Right-clicking (or hovering) the maximize button opens a flyout of fixed half/quarter positions (snap_flyout.rs renders it); picking one applies that zone via WindowManager::apply_snap_zone, the click-driven equivalent of dragging a window to that edge and releasing.
2024-10-31Add global-menu support (dbusmenu/appmenu) for Wayland and X11 clientssrdusr8-13/+533
Exposes each window's application menu (Firefox/GTK's dbusmenu export, X11's _GTK_APPLICATION_OBJECT_PATH-style menus via global_menu.rs) so an external panel can render it as a system menu bar rather than each window drawing its own, the same convention appmenu.rs/gtk_shell.rs and appmenu_registrar.rs wire up across both backends.
2024-10-30Add srdwm's own native session-lock screen (blur, PAM auth)srdusr6-0/+790
A real ext-session-lock-v1 implementation drawn by the compositor itself, not a hand-off to an external locker process: a live-blurred background, PAM authentication on a background thread, and its own config surface (lock_config.rs) rather than hardcoded appearance.
2024-08-29Fix VT-switch resume getting stuck on a stale pending page flipsrdusr1-1/+24
A flip issued right before a VT switch away could still be undelivered when the session resumed - the kernel refuses a new page flip on a CRTC with one already outstanding, which showed up live as a black screen that never recovered across two switch attempts, with a rapid repeating "Device or resource busy" loop in the log. Drain and apply any pending DRM events before reasserting CRTCs and rendering again on resume, so a stale flip from before the switch can't collide with the fresh one.
2024-08-25Fix global-menu source misclassification for appmenu-gtk-module's shimsrdusr1-19/+85
read_global_menu unconditionally preferred MenuSource::Gtk whenever a GTK menubar path resolved - but appmenu-gtk-module exports a plain Gtk.Window's menu (no GtkApplication, so no _GTK_APPLICATION_OBJECT_ PATH/_GTK_WINDOW_OBJECT_PATH) through its Unity-compatibility shim, unity.-prefixed actions and all, while still setting _GTK_MENUBAR_ OBJECT_PATH. Labeling that Gtk meant a consumer inserted app/win action groups the app never populated instead of a unity one it did -- every menu item rendered, but permanently insensitive, since none of them resolved against a group that existed. This was flagged as a known risk in this function's own doc comment when `source` was first added, but the priority logic itself never got the fix. Root-caused live by an AGS peer session: read the actual exported menu content off the bus for a real appmenu-gtk-module app and found unity.-prefixed actions at the GTK atom's own path, with app_path/ window_path both empty - confirming that emptiness is the reliable tell, not which atom happened to resolve. Fixed by preferring Unity whenever app_path/window_path are both absent, even if a GTK menubar path resolved - the path itself doesn't change, only the label. Pulled the decision out into a standalone classify_menu_source function so it's unit-testable without a real X connection, with the exact live case as a regression test.
2024-08-24Implement general.focus_follows_mouse/auto_raise; remove the rest as deadsrdusr4-10/+63
Auditing "clicking behavior and basics": general.focus_follows_mouse, general.mouse_follows_focus, general.auto_raise, general.auto_focus, the entire window.* namespace (8 more keys, a full duplicate of the same four plus remember_position/size/state), and general. smart_placement/border_width were all seeded into default_config() and documented in DEFAULTS.md, but none were read anywhere - srd.set()/ srd.get() on any of them silently succeeded while doing nothing. focus_follows_mouse is real, well-defined, and directly relevant to clicking basics - implemented it plus auto_raise (raise, not just focus, on hover) rather than just deleting the promise like the others. WindowManager gained focus_follows_mouse/auto_raise bools, wired from apply_general_settings the same way every other general.* flag is. handle_pointer_position now tracks whichever window (content or decoration) is under the pointer and, when the setting is on and that differs from the currently-focused window, focuses it through the same focus_window() free function every click-driven focus change already uses (real keyboard focus, not just core state) - skipped entirely while dragging/resizing or over a layer-shell surface, so the pointer sweeping over other windows mid-drag or hovering a bar can't steal focus from what's actually being manipulated. mouse_follows_focus (pointer warp on keybinding-driven focus change) and auto_focus (no clear distinct meaning beyond click-to-focus) stay unimplemented and are now undocumented rather than promised.
2024-08-23Round the bottom border strip's corners to match the topsrdusr7-23/+132
MISSING.md listed the border frame's bottom/left/right strips as staying square while the top one (and the titlebar above it) rounds -- "unrelated to client content rounding... not attempted." The left/ right strips genuinely can't participate (border_strips' geometry has them span only the height between the top and bottom strips, no corner to round), but the bottom strip is exactly the same shape as the top one and had no reason left to stay square. decoration::render_border_bottom mirrors render_border_top exactly (round_bottom_corners mirrors round_top_corners), cached the same way in a new border_bottom_decorations map, and drawn in both render loops via the same all-or-nothing occlusion check the top strip already uses - pulled out of the left/right strips' per-fragment occlusion splitting into its own dedicated bitmap path, matching top's existing trade-off (cropping a rounded bitmap's source rect per fragment is real extra work for a strip this thin) rather than inventing a new one. One real bug caught before it shipped: round_bottom_corners' corner- centre math (height - r - 1) panics on unsigned underflow whenever the radius clamp lands on the strip's own full height (a real, common case - a 2px-thick test strip hits it immediately). Fixed by computing the centre as a signed offset instead, mirroring how the existing dx/dy distance math already avoids the same class of issue.
2024-08-22Add per-window resize-margin override (Hyprland's extend_border_grab_area)srdusr8-1/+50
MISSING.md had listed this as needing to touch srdwm_core::window:: hit_test's signature at every call site, including the honest-stub Windows/macOS backends - overstated on closer inspection: that shared function already takes a plain resize_margin: i32 parameter, agnostic to where the value comes from. The only real change needed was reading Window.resize_margin.unwrap_or(wm-wide default) instead of always the WM-wide value, at the single call site inside WindowManager::hit_test in core - no backend touched at all. Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to match, applied in add_window/reapply_rules_if_pending the same way opacity already is. Settable via a rule action or srd.window.set_resize_margin(n) on the focused window.
2024-08-21Add toggle_maximize/toggle_fullscreen IPC dispatch actionssrdusr2-2/+20
Same shape as the existing toggle_visibility/focus/close dispatch actions - lets an external script (or a live diagnostic check) drive either without a keybinding already existing to trigger it. Immediately useful for verifying the maximize/fullscreen contract on a live session without synthesizing any input at all.
2024-08-20Send tiled xdg_toplevel state so GTK stops reserving its own shadowsrdusr2-0/+30
No configure this compositor ever sent set any xdg_toplevel::State bit at all - confirmed by grepping the whole crate, zero hits before this. GTK4 (Firefox concretely) reads the tiled bits to decide whether to reserve an invisible client-side shadow margin around its own content, independent of server- vs client-side decoration; with none ever sent it always assumed "floating, might need a shadow" and kept reserving one. That margin sits inside the committed buffer but is functionally invisible, so this compositor's own border - drawn at the full geometry, margin included, since nothing here knew the margin existed - ended up visibly offset from where the client's real chrome began. Root-caused from a live screenshot: Firefox's srdwm-drawn border sat clearly up-and-left of its actual toolbar, not framing it. Reported as "border is not with the window at start" and, more generally, borders never feeling like part of the window they're drawn around - which this is: decoration and content genuinely disagreeing about where the window's edge is. Sets all four Tiled* bits unconditionally on every xdg_toplevel configure - the same technique river/dwl use, telling every window it's flush against something and should skip its own shadow regardless of whether it's in a literal tiling layout, which is the outcome actually wanted here: this compositor draws the frame, nothing else should also be reserving room for one. Not visually verified against a live client yet - this needs an actual GTK app rendering under a restarted session to confirm the shadow margin is really gone, which no offline test can substitute for.
2024-08-20Give corner resize real priority over a plain edgesrdusr1-11/+118
Reported live, repeatedly: corners felt like they had no priority over sides. They didn't, structurally - a corner only ever registered in the exact pixel square where both edges' own resize_margin zones happened to overlap (6x6px at the default 6px margin), nothing wider. A click a little further along either axis, still clearly aiming for the corner, fell back to a single straight-edge resize instead. resize_edge_at now checks a separate, wider corner zone (CORNER_MARGIN * resize_margin) first, so a corner claims a real, deliberately larger target the way GNOME/KDE already do - diagonal resize is a harder grab than a straight edge and deserves more room, not the same or less. Also fixed a related, previously-unreachable case: a *decorated* window's whole titlebar band returned Drag/Close/Maximize/Minimize unconditionally, so top-left/top-right diagonal resize never had a code path at all, even at the titlebar's own corner pixels. Added top-left resize as a small, genuine corner square (both axes, not just one) checked before drag/buttons. Deliberately did NOT add the matching top-right case: that corner is the close button on every mainstream desktop, and trading a well-known, expected target for a rarely-wanted one at exactly the spot a miss costs the most isn't a trade worth making. Four new regression tests cover: reaching a corner past the old tight margin, falling back to a plain edge just past the new wider one, the newly-reachable decorated top-left corner, and confirming top-right still closes rather than competing with resize.
2024-08-19Document that ClientInfo's geometry is the frame rect, not contentsrdusr1-0/+10
A peer session pointed out srd clients reports a decorated window's rect 30px taller than X11 reports the client's own content window -- correct (Window.geometry is the frame rect, TITLEBAR_HEIGHT included on top, the same convention hit-testing/rendering already use internally), but genuinely undocumented from an external IPC consumer's point of view. Made the frame-vs-content distinction explicit on the field itself rather than leaving it to be reverse- engineered from a pixel diff.
2024-08-14Handle late title/class updates on XWayland windowssrdusr1-1/+48
map_window_request only ever read window.title()/.class() once, at MapRequest - for a client whose managed window doesn't carry WM_NAME/WM_CLASS at that exact moment (or the properties simply arrive later), Window.title/app_id stayed permanently empty. That reaches srd.rule's class matching, this compositor's own titlebar text, and every wlr-foreign-toplevel-management listener (a dock's running indicator, an app switcher, icon lookup) - confirmed live via a peer session's AGS instance rendering blank rows for Spotify and OpenSnitch. Implements XwmHandler::property_notify (previously unhandled, a no-op default) to re-read title/class on WmWindowProperty::Title/Class and update Window plus notify rule/decoration/foreign-toplevel listeners on an actual change - the XWayland-side mirror of sync_toplevel_metadata, which already exists for exactly this problem on the native xdg-shell path (see its own doc comment). Not fully verified against the specific live case that surfaced this: whether XWayland's X11Wm delivers property_notify for a *managed* window whose real WM_NAME/WM_CLASS live only on an unmanaged sibling/ child (rather than arriving late on the same window) is still an open question - this fixes the well-documented "arrives late" case with certainty, and may or may not cover that harder case too.
2024-08-09Fix closing an XWayland window doing nothing on both backendssrdusr2-4/+19
Platform::close only ever called w.toplevel(), which is None for an XWayland window - closing one (the WM's own close binding, or `srd dispatch close`) silently did nothing at all, on both udev and winit. Found live: a leftover untitled fullscreen window wouldn't close via srd dispatch close even after several seconds, tracing back to this. Fixed by falling back to X11Surface::close() when there's no xdg toplevel - it already handles both cases smithay-side (a polite WM_DELETE_WINDOW for a cooperating client, outright destroy_window for one that doesn't support it), so no new logic was needed, just calling it.
2024-08-09Fix a misleading workspace comment and drop four dead config keyssrdusr3-5/+24
visible_windows' doc comment claimed windows show "on the active workspace of whichever monitor they're assigned to" - the code never reads w.monitor at all; current_workspace is one flat value shared by every monitor, not per-output. Documented that explicitly on both the field and the method, since this is a real behavioral difference from Hyprland worth a reader actually seeing, not just an inaccurate comment to fix quietly. monitor.primary_workspace/monitor.workspace_count describe a per- monitor-workspace design that doesn't exist; workspace.auto_switch/ workspace.persistent were never wired to any behavior. All four were seeded into default_config() and documented in DEFAULTS.md, so srd.set()/srd.get() on them silently succeeded while doing nothing -- removed from both, matching the precedent already set by general. rounded_corners' deliberate absence from default_config for a different reason (backend-dependent default rather than unbuilt).
2024-08-08Fix clicks landing on a window hidden on another workspacesrdusr2-5/+39
WindowManager::hit_test/window_at filtered only by `!w.minimized`, never by workspace - but a window on a workspace that isn't current is not minimized, it's just not shown. Rendering (visible_windows/ visible_windows_front_to_back) already restricted to the current workspace; hit-testing didn't, so a click landing on where an invisible window's stale on-screen geometry happened to sit routed to that window instead of whatever was actually visible underneath. Reported live. Fixed by adding the same workspace check rendering already uses, plus a regression test with two identically-positioned windows on different workspaces.
2024-08-08Fix a stale comment in cursor.rs's own shape-fallback dispatchsrdusr1-1/+2
Named Pointer/Crosshair/Move/text/four resize-direction shapes all have dedicated art now, but the comment picking Pointer/Crosshair as its examples of "shapes we don't draw" predates that - misleading about this file's own current behavior. Swapped in shapes that genuinely still fall back to the arrow (Grab, Wait, Help, NotAllowed).
2024-08-03Fix doc-comment file references left stale by today's six module splitssrdusr16-40/+40
~17 comments across the codebase still pointed at udev.rs/winit.rs/ state.rs by their old flat-file names after those became udev/, winit/, state/ directories - found while auditing what this work rushed, since the split verification (function/struct-name diffing, full test suite) checked structural correctness but never comment accuracy. Updated each to either the specific new file (e.g. "see state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY", "udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare module name where the reference was already generic ("the udev/winit backends", not a specific location).
2024-07-31Split crates/wayland/src/winit.rs (889 lines) into winit/srdusr8-889/+912
Pure reorganization, no behavior change - verified by diffing the function-name and struct-name sets before/after (both identical) plus a full cargo test pass. mod.rs keeps the module doc comment, imports, WaylandPlatform's struct definition, and TARGET_FRAME_TIME, plus mod declarations. The rest splits by concern: - connect.rs: connect(), the ~200-line setup/init function. - run.rs: accept_clients, pump_winit - the small per-poll pair. - render.rs: render_frame, the per-frame render loop (left as one intact ~330-line function, same reasoning as udev's render.rs: its structure is deliberate and already documented inline, not a target for further decomposition in a pure reorganization pass). - capture.rs: capture_offscreen, the screencopy path. - events.rs: handle_winit_event. - platform.rs: `impl Platform for WaylandPlatform`. No tests module existed in the original file, so none was split out. A handful of methods/functions (accept_clients, pump_winit, render_frame, capture_offscreen, handle_winit_event) went from private to pub(super): called across what are now sibling submodules, which Rust's privacy model doesn't let see each other's private items.
2024-07-31Split crates/x11/src/lib.rs (925 lines) into platform/srdusr8-923/+949
Pure reorganization, no behavior change - verified by diffing the function-name and struct/trait-name sets before/after (both identical) plus a full cargo test pass. lib.rs is now a thin shim (mod declaration + pub use), same pattern crates/config used, since a crate root can't itself become a directory. platform/mod.rs keeps the atom table, Frame/X11Platform's struct definitions, the small free-function helpers (err, modmask_for_keycode_in_mod_slots, rgb_to_pixel), and the ClonedForRender trait+impl. The rest splits by concern: - connect.rs: connect, keymap/modifier helpers, grab_keybindings. - window.rs: manage_new_window and the other per-client lifecycle methods (window_title/class, supports_wm_delete, unmanage, frame_for). - events.rs: handle_event, the X11 event-dispatch loop. - actions.rs: raise_and_focus/request_close/sync_geometry/ redraw_all_decorations. - trait_impl.rs: `impl Platform for X11Platform` - named to avoid clippy's module_inception lint, since the containing directory is already named `platform`. - tests.rs: unsplit, same reasoning as every other split this pass. A handful of X11Platform methods (frame_for, manage_new_window, unmanage, raise_and_focus, request_close, sync_geometry, keycode_to_keysym, modifiers_from_state, handle_event) went from private to pub(super): called across what are now sibling submodules, which Rust's privacy model doesn't let see each other's private items.
2024-07-30Split crates/wayland/src/state.rs (1276 lines) into state/srdusr10-1276/+1308
Pure reorganization, no behavior change - verified by diffing the function-name and struct-name sets before/after (both identical) plus a full cargo test pass. mod.rs keeps ClientState/OutputEntry/CompState/ WindowAnim/RepeatState's definitions, the key-repeat impl, and the output-lookup impl (all small and tightly coupled to the type definitions), plus mod declarations. The one large impl CompState block (previously ~600 lines) splits by concern: - lifecycle.rs: new_managed_window, set_decorated_from_mode, redraw_decoration_buffer, remove_window. - layers.rs: ensure_layer_initial_configure. - focus.rs: set_keyboard_focus, set_window_activated. - menu.rs: open/close/run_context_menu_action, is_double_click. - geometry.rs: raise_pinned, sync_geometry. - tick.rs: tick_dirty_broadcasts, tick_animations, resync_stacking_order. - toplevel.rs: the with_toplevel_title/app_id/sync_toplevel_metadata free functions. - tests.rs: unsplit, same reasoning as every other split this pass. CompState's fields were already pub(crate) (this crate's existing convention, unlike core's/config's plain-private), so no field- visibility changes were needed - only resync_stacking_order (called from geometry.rs, defined in tick.rs) needed bumping from private to pub(crate), matching that same convention.
2024-07-29Split crates/config/src/lib.rs (1441 lines) into engine/srdusr10-1434/+1475
Pure reorganization, no behavior change - verified by diffing the function-name and struct/enum-name sets before/after (both identical) plus a full cargo test pass. lib.rs is now a thin shim (mod declarations + pub use) since a crate root can't itself become a directory; all the actual content moved into engine/, split along the Lua API's own srd.*/srd.window.*/srd.layout.*/srd.workspace.*/ srd.theme.* namespace groupings the file's own section comments already used: - mod.rs: SharedState, Engine, ConfigError, and Engine's core methods (new/get/set/dispatch/reload/...). - register.rs: register_srd_module, which wires every fn_* builder from every other file into the srd Lua table - the one place that genuinely needs to see all of them. - general.rs/window.rs/layout.rs/workspace.rs/theme.rs: the fn_* builder methods themselves, one file per srd.* sub-namespace. - support.rs: free functions shared across those (do_reload, parse_direction, flatten_table_into, validate, default_config) and the WindowAction enum. - tests.rs: the ~300-line test module, left unsplit for the same shared-helper reason manager/tests.rs and udev's tests were. ~40 fn_* methods and the support.rs free functions/enum went from private to pub(super): called across what are now sibling submodules, which Rust's privacy model doesn't let see each other's private items.
2024-07-16Split crates/wayland/src/udev.rs (1643 lines) into udev/srdusr7-1643/+1665
Pure reorganization, no behavior change - verified by diffing the function-name and struct-name sets before/after (both identical) plus a full cargo test pass. Struct definitions (Card, DrmBuffer, UdevHead, UdevState) and their small impls stay in mod.rs, since default (crate- scoped) privacy there is visible to every descendant submodule without further changes. The rest splits by concern: - render.rs: the per-frame impl CompState block (render_udev_frame and the gamma/output-power methods) - still one ~520-line function, left intact rather than decomposed, given how much of its structure (the self.udev.as_mut() disjoint-borrow pattern threaded through it) is deliberate and already documented inline. - outputs.rs: hotplug reprobe/relayout (impl CompState). - platform.rs: UdevPlatform's struct/connect logic and its `impl Platform for UdevPlatform`, previously split apart in the flat file by ~250 lines of unrelated DRM/session code sitting between them. - drm.rs: mode/CRTC/framebuffer probing and setup. - session.rs: libseat/libinput/udev-monitor calloop registration and the libinput event handler. A few free functions and one struct (ConnectorProbe, bring_up_head, probe_connected, pick_crtc, the register_* functions) went from module-private to pub(crate): called across what are now sibling submodules, which - unlike a defining module's own descendants -- Rust's privacy model doesn't let see each other's private items. Matches this crate's existing pub(crate) convention rather than introducing pub(super), which crates/core's manager/ split used instead to match *that* crate's plain-private convention.
2024-07-14Fix keybindings silently never firing when a named key is lowercasesrdusr1-2/+46
canonicalize_key_combo already reordered multi-modifier combos into dispatch's canonical Ctrl/Shift/Alt/Mod4 order, but passed the key name through verbatim. keysyms::keysym_to_name capitalizes every named key ("Space", "Return", "Escape", "BackSpace", ...) while leaving letters/digits alone, so srd.bind("Super+space", ...) stored "Mod4+space" while a real Space keypress dispatches as "Mod4+Space" -- never matching. Accepted silently at config-load time, so the only live symptom was the bind's own callback never running at all. Root-caused live: keybindings.lua's Super+space bind had a temporary diagnostic added (logs to /tmp/superspace.log before spawning ags) to tell "key never fired" apart from "key fired but ags failed" - the log file never existed, meaning the callback itself never ran. Fix: round-trip the key name through name_to_keysym (already case- insensitive) and back through keysym_to_name before storing, so any case the config writes normalizes to dispatch's canonical form.
2024-07-11Split crates/core/src/manager.rs (2048 lines) into manager/srdusr11-2048/+2128
Pure reorganization, no behavior change - verified by diffing the function-name set before/after (identical 130 functions) plus a full cargo test pass. WindowManager's struct/field definitions, Default, new(), and the three trivial constructors (add_rule/register_layout/ available_layouts) stay in mod.rs; the rest of the single ~950-line impl block is split into one file per the section comments the file already had (monitors, windows, focus, winops, hittest, dragresize, workspaces, layout). Three methods called across section boundaries (monitor_for, windows_on_workspace, cycle_focus) went from private to pub(super) - Rust's privacy model doesn't let sibling submodules see each other's private items, only a defining module's own descendants. The ~1000-line test module moves to manager/tests.rs unsplit: its helpers (wm_with_monitor, two_monitors, monitor_with_dock) are shared across tests for every section, so splitting further would mean duplicating them or adding another shared-support file for little benefit.
2024-07-10Fix three pre-existing clippy warningssrdusr3-14/+13
- ipc.rs: drop a u64 -> u64 no-op cast (WindowId is a plain u64 alias). - decoration.rs: draw_line took 8 args; bundle the two endpoints into (i32, i32) tuples instead of four loose coordinates. - output_management.rs: collapse a WEnum::Value if-let directly into the outer SetTransform match arm's pattern.
2024-07-09Rounded corners on udev/Pixman backend, opt-in and off by defaultsrdusr10-9/+325
CPU-side rounded corners for the software-only udev/Pixman renderer, which has no shader stage to hook the existing GLES version into. Reads a window's own committed wl_shm buffer, punches premultiplied- alpha holes into the four corner regions, and hands the masked copy to MemoryRenderBuffer - the same path already used for titlebar/ border/shadow bitmaps, so it composites through the ordinary unmasked path and the corners genuinely disappear rather than being painted over. Cached per window, invalidated by a per-commit content_epoch counter rather than rebuilt every frame, so an idle window costs nothing once masked. general.rounded_corners now defaults per backend instead of one global true: on for GLES/winit (a real GPU shader, no measurable cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for constantly-repainting clients) - WindowManager.rounded_corners_enabled is Option<bool> so the backend can tell "unset" from "explicitly off".
2024-06-24Real rounded corners on client content (GLES/winit backend), via a custom shadersrdusr9-12/+305
decoration.rs's round_top_corners only ever clipped the compositor's own titlebar/border bitmap - its own doc comment already said why nothing more had been done: clipping arbitrary client content needs a real per-pixel mask, "a much bigger change than this cosmetic pass". That's this change, for the one backend that can do it cheaply: the udev backend's PixmanRenderer is software-only with no shader stage at all, but GlesRenderer (winit) has a real custom-shader path (`compile_custom_texture_shader`, `TextureShaderElement`) that a first look at smithay's higher-level convenience APIs missed entirely. crates/wayland/src/rounded_corners.rs: a GLSL fragment shader masking a window's texture against a rounded-rect signed-distance field while sampling it (the same technique cosmic-comp/niri use for GPU-side rounded corners) - built by hand from the surface's own committed texture/view/ damage state (`RendererSurfaceState`'s public accessors), since no smithay convenience wrapper builds a masked element at all (`CropRenderElement` only crops to a rectangle). A decorated window rounds only its bottom two corners - the top two are already rounded, on the titlebar's own CPU bitmap, by decoration.rs, at the exact same `CORNER_RADIUS` (now `pub(crate)`, shared between the two so the curve reads as one continuous radius, not two different ones meeting at a seam) - an undecorated/CSD window rounds all four, since its content is the window's whole visible extent. Falls back to plain unrounded content on any failure (shader didn't compile, no committed buffer yet, a single-pixel-buffer surface), same "always show something over a prettier maybe-nothing" reasoning cursor.rs's built-in-arrow fallback already uses. Deliberately scoped to a window's *main* surface only, not subsurfaces - documented as a real, if narrow, follow-up rather than attempted here. `TextureShaderElement` only implements `RenderElement<GlesRenderer>`, not the generic `RenderElement<R>` every `OverlayElement<R>` variant needs, so it can't be added to that shared enum without breaking `OverlayElement< PixmanRenderer>` (used identically by udev.rs) the moment a GLES-only variant showed up in it. `WinitElement<=GlesRenderer>` (new, winit.rs-only) wraps the existing enum as one variant instead of touching it - this is the same lesson as the fullscreen-hiding investigation earlier this session, just resolved cleanly this time: nesting a *foreign* generic type inside your own hits real bound-resolution walls; wrapping your own already-working type inside a new concrete-renderer enum doesn't, because smithay's own `render_elements!` macro documents exactly this `<=ConcreteRenderer>` form. Config: `general.rounded_corners` (default `true`), `srd.window` unaffected - this is a `general.*` compositor-behavior knob, not a per-window rule action like `opacity`. Verified live: shader compiles without error on this machine's real Mesa/ llvmpipe GL driver, and a decorated wezterm window's bottom-left and bottom-right corners both show a real, smoothly anti-aliased curve on the actual client-rendered pixels (not a compositor bitmap) in a host-session screenshot - qualitatively sharper than `round_top_corners`' deliberate hard cutoff, since a GPU shader can afford a ~2px smoothstep a CPU bitmap pass isn't worth adding for. cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new warnings), cargo test --workspace (197 tests, 0 failed).
2024-06-22Bypass smithay's Space rendering for window/layer content: real per-window ↵srdusr7-97/+313
opacity The user asked for per-window opacity (MISSING.md's `windowrule = opacity` gap) and pushed back on treating smithay's convenience wrappers as a hard ceiling: "don't rely on smithay, it won't have everything we need." Looked again at why opacity was ruled out earlier - `render_output`/ `space_render_elements` take one `alpha` for the whole frame's `self.space` content, no per-element control - and found a path that doesn't need nesting smithay's internal `SpaceRenderElements` type (the approach that hit an unresolvable generic-bounds wall investigating fullscreen-hiding earlier): call `render_elements_from_surface_tree` directly, once per window and once per layer-shell surface, each with its own alpha, wrapping the result in the *existing* `OverlayElement::Surface` variant. That primitive was already proven safe in this codebase (cursor.rs's client-image path, this file's own popup rendering) - reusing it here for a window's main content is the same call, not a new one. Both `udev.rs` and `winit.rs`'s render loops now build window content and layer-shell surfaces themselves (`elements.rs`: `surface_content_elements`, `output_layer_elements`, `window_wl_surface` for the Wayland/XWayland split), in the correct front-to-back order, then call `OutputDamageTracker::render_output` directly instead of the `space::render_output`/`space_render_elements` convenience wrappers. Content itself needs no occlusion clipping against `occluders` (unlike border/ titlebar bitmaps) - pushed in the same front-to-back order as everything else, ordinary painter's-algorithm draw order already occludes it correctly, the same property it had via `self.space`'s own order before. `self.space` stays mapped and `resync_stacking_order`-maintained exactly as before; only the render step stopped reading from it. A comment in winit.rs's render loop warned that a near-identical earlier attempt was reverted for a real ordering bug (whichever window was created first always painted in front, regardless of focus). That bug's actual root cause, identified and fixed since, was `Space::map_element` silently re-stacking on every geometry sync, independent of which render path was used - see `resync_stacking_order`. This rewrite never reads `Space`'s internal order for rendering at all (`ids` comes from `WindowManager.order` directly, the same source `hit_test` already trusts), so that specific bug class can't recur here regardless of whether `resync_stacking_order` ever drifts again. Bonus from the same infrastructure: the bar/dock now genuinely don't render at all (not just get covered) for a fullscreen window - `output_layer_elements` skips `Layer::Top`/`Overlay` entirely when any visible window is fullscreen, the hardening this work backed away from earlier for being too risky to build via the nested-SpaceRenderElements approach. `capture_offscreen` (winit.rs's screencopy path) picked up opacity-aware content and layer-shell inclusion too, though not full parity with the on-screen loop (still no border/shadow strips there - a pre-existing, separately-flagged gap). Opacity itself: `Window.opacity` (core), `WindowRuleActions.opacity` / `srd.rule(..., { opacity = 0.9 })`, `srd.window.set_opacity()`. Caught live, before commit: opacity was wired into `add_window`'s own rule match but not `reapply_rules_if_pending` - the *only* path a class-based rule actually takes effect through for a native Wayland client, since `add_window`'s own attempt always runs against a still-empty `app_id` (see the regression test next to the existing one covering the identical historical bug for `decorated`). Found by setting an isolated `SRDWM_CONFIG_PATH` test config with `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` against a nested instance and pixel-sampling a real screenshot: predicted blend (242,230,53) at 0.4 over (10,10,15) is (103,98,30); measured (105,100,33). Verified live in a nested session, screenshotting the *host* compositor (shows the real on-screen render, unlike grim against the nested socket, which - separately discovered this work - routes through `capture_offscreen`): stacking order correct with two overlapping windows (topmost fully occludes the one behind it, the exact scenario the reverted attempt got wrong), opacity blend matches prediction. Also confirmed, by testing the previous commit against the same scene, that upside-down content on this backend is a pre-existing bug unrelated to this change -- noted, not fixed here. cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new warnings), cargo test --workspace (197 tests, 0 failed, includes 2 new regression tests).
2024-06-20Add drop shadows and shrink the resize grab margin that was eating content ↵srdusr8-27/+245
clicks Two independent daily-driving gaps closed in one pass, both from MISSING.md and live user feedback: Drop shadows (general.shadows, default true). Reuses the exact "bitmap drawn outside geometry, cached like the border" technique border_strips/ render_border_top already established - decoration::shadow_bitmap rasterizes a linear alpha falloff (Chebyshev/square-ring distance, not a true blur -- no blur primitive exists without a GPU shader, and the udev backend's PixmanRenderer is software-only) from SHADOW_MAX_ALPHA (90/255, deliberately subtle) at the window's own edge down to fully transparent SHADOW_SIZE (12px) out. Cached in CompState::shadow_buffers, rebuilt at the same trigger points as border_top_decorations (redraw_decoration_buffer), for the identical damage-tracking reason: a fresh Id every frame means OutputDamageTracker never finds a previous-frame match. No shadow for a maximized or fullscreen window, matching the Hyprland/GNOME convention MISSING.md measures against. Resize grab margin: 10px -> 6px (general.resize_margin, now configurable, same call-site-count-preserving change as threading a new parameter through one indirection point: ResizeEdge::hit_test's only production caller is WindowManager::hit_test, so this didn't need touching every backend despite hit_test being shared verbatim across X11/Wayland/Windows/macOS). Reported live: ordinary clicks near any window edge - a link near a browser's edge, a button near a panel's edge - regularly registered as a resize-edge grab instead of reaching the client, not just an occasional near-miss, because the 10px band was measured inward from the client's own content rect. 6px stays comfortably grabbable while giving content back most of its edge. Verified: cargo build --workspace (all 9 crates including the windows/macos stub backends), cargo clippy --workspace (0 new warnings), cargo test across core/wayland/config/x11 (188 tests, 0 failed). Shadow rendering verified at the render-element level live in a nested session (correct geometry, alpha, buffer contents) - grim/screencopy itself turned out to route through winit.rs's separate capture_offscreen path, which only ever drew `decorations` (titlebars), never borders or shadows, so screenshots taken this way have never shown either; a real gap, not fixed in this pass.
2024-06-01cursor: load the real XCursor theme arrow instead of always drawing the ↵srdusr2-17/+153
built-in bitmap The compositor's own pointer - over decorations and the desktop, and as the fallback for any named shape with no dedicated art - was always the hand-rasterized 24px ARROW bitmap, regardless of what theme the rest of the session was using. Confirmed live (by the AGS peer session) that this machine's actual GTK cursor theme is Sweet-cursors at size 24 (both gtk-3.0 and gtk-4.0 settings.ini, and gsettings, agree), installed and present, but nothing read it - XCURSOR_THEME/XCURSOR_SIZE aren't set on this work either, so even naive env-based theme loading would have found nothing. load_theme_arrow (cursor.rs) now resolves a theme name and size -- XCURSOR_THEME/XCURSOR_SIZE first, falling back to GTK's own gtk-cursor-theme-name/-size out of settings.ini, since that's what's actually authoritative in practice here - and loads left_ptr via the `xcursor` crate (the same one anvil and other smithay compositors use), picking whichever nominal size the theme ships is closest to the target. XCursor pixel data comes back as straight RGBA off disk; only the channel order needs converting to the BGRA every other buffer in this file uses for Fourcc::Argb8888 (see arrow_bitmap's own byte order) - the data is already premultiplied alpha per the file format spec, same as everything else built here, so no premultiplication step. Falls back to the existing built-in bitmap arrow on any failure (theme/icon missing, corrupt file, a pixel count that doesn't match the declared dimensions) - same "always present beats prettier but sometimes absent" reasoning the built-in arrow's own doc comment already gave for not doing this at all, kept intact as the fallback rather than replaced. The built-in arrow's hotspot was implicitly (0, 0) - its tip, baked into where render_elements positioned it. A real theme's hotspot is data (CursorBuffers::arrow_hotspot), not necessarily the bitmap's corner, so both `_ =>` arrow arms in render_elements now subtract it like every other named shape already does. Verified live on this machine: resolves theme="Sweet-cursors" size=24 from settings.ini, loads a real 30x30 left_ptr image with hotspot (4,4) -- checked with a temporary probe test, removed before committing. Two lightweight unit tests (rgba_to_bgra_*) cover the channel-reorder byte math without needing a theme installed, so they run everywhere. cargo build --workspace, cargo clippy -p srdwm-wayland (0 new warnings), cargo test -p srdwm-wayland cursor (13/13), cargo test -p srdwm-core (111/111) all pass. Known remaining gap, not addressed here: the loaded size still doesn't track output scale (a HiDPI output gets whatever size settings.ini says regardless of scale factor) - MemoryRenderBuffer's own scale param is hardcoded to 1 throughout this file already, a pre-existing limitation this change doesn't touch.
2024-05-31layer-shell: recompute the exclusive-zone reservation on unmap, not just on ↵srdusr1-0/+18
commit ensure_layer_initial_configure (state.rs) already recomputes the usable monitor rect when a layer surface's exclusive zone changes, but only from the commit pre-hook - a surface that goes away without a final commit (zwlr_layer_surface_v1's destroy path, layer_destroyed here) never ran that check. unmap_layer's own zone change went unnoticed. Found live by the AGS peer session: unmapping the bar for fullscreen logged visible=false immediately, but `srd monitors` kept reporting the bar's old reserved_top for as long as fullscreen lasted. Harmless there only because toggle_fullscreen targets full_geometry, which ignores the reservation outright - but wrong for anything that reads the reserved/usable rect while a bar is unmapped without a clean exit (a crash, not just AGS's cooperative fullscreen hide). Same zone_before/zone_after diff ensure_layer_initial_ configure already uses, run around unmap_layer instead of arrange(). Verified: cargo build --workspace, cargo clippy -p srdwm-wayland (0 new warnings), cargo test -p srdwm-core (111/111).
2024-05-30Fix decoration drift during animated transitions; checkpoint ↵srdusr44-252/+8881
IPC/global-menu/output-management work Border/titlebar decoration was built from Window.geometry (the animation's final target) in both wayland backends' render loops, while sync_geometry already draws a window's actual content at window_anims' interpolated rect during any maximize/fullscreen/open-slide tween. Border and content read two different rectangles for the whole transition, so the border visibly detached from the window it was outlining - reported as "borders aren't flush." Both udev.rs and winit.rs now read the same animated rect for titlebar placement, border-strip placement, and the occlusion test against later windows in stacking order. Verified: cargo build --workspace, cargo clippy (0 new warnings), cargo test -p srdwm-core (111/111). Also checkpoints substantial protocol/IPC work from prior sessions that had accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu; zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct maximized/minimized/fullscreen/activated state per window; output_management (ext-output-management + layer-shell exclusive-zone reservation tracking); workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/ ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a theme module (core/src/theme.rs). A peer session working the AGS shell concurrently verified several of these live against a running srdwm: the global menu rendering a real app's File/Edit menu over gtk-shell1, and foreign-toplevel correctly reporting maximized and fullscreen as independent, non-simultaneous states with the geometry each implies (maximize stops at a reserved top bar and past a dock; fullscreen reaches the true monitor edge).
2024-05-29Config at ~/.config/srd; cursor shapes, key repeat, pin, mouse defaultssrdusr12-34/+380
Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which said the same thing twice. No other user-facing path had the same problem -- srdwm reads the config dir and writes nothing else. Cursor shapes. A client's own cursor surface is now rendered with the hotspot it declared, so an I-beam over text or a hand over a link shows the app's image instead of srdwm's arrow. The built-in arrow stays as the fallback when no client has set one, over decorations and the desktop. Named shapes still fall back to the arrow; most toolkits set a surface. Decorations and cursors now share one OverlayElement type, since render_output takes a single custom-element slice. Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and switcher keys repeat at the seat's own rate rather than firing once. Driven from the poll loop, not a timer source: the winit backend has no calloop loop of its own, and poll_events already runs continuously in both backends. Repeat stops when *that* key is released, not when any key is. Always-on-top / pin, for the picture-in-picture and HUD rules that used it. Window::always_on_top was another declared-but-never-read field. Enforced in WindowManager's stacking order rather than at render time, so every consumer of stacking_order gets it and none can forget to honour it. Mouse-only window management, checked end to end: drag the titlebar to move, drag any edge or corner to resize, titlebar buttons to close/maximise/ minimise, click to focus, drag to a screen edge to snap, and now double-click the titlebar to maximise. The resize grab band went from 6px to 10px - a hairline is genuinely hard to hit with a mouse, which is why Hyprland ships extend_border_grab_area. Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
2024-05-14Draw a cursor, handle the lid, and everything a real config needssrdusr12-23/+722
Groundwork for actually daily-driving this: porting the user's Hyprland config exposed what srdwm couldn't yet express, and testing on a bare TTY exposed something worse. A visible mouse cursor. Nothing drew a pointer at all - on a bare TTY the mouse was simply invisible. It hid because the nested backend runs inside another compositor, which draws a cursor over srdwm's window; only the DRM backend, i.e. the actual session path, was affected. A built-in arrow is now composited above everything on the output the pointer is on. It's a reviewable ASCII bitmap rather than an XCursor theme: a cursor that is always present beats a prettier one that sometimes isn't, the same reasoning as decoration.rs's font fallback. Client-set cursor surfaces and named shapes are still not rendered, so an app asking for an I-beam gets the arrow. Lid switch. libinput switch events are handled and surfaced to config as srd.on("lid_closed"/"lid_open", fn), so closing the lid can lock and suspend instead of doing nothing. Config-driven additions, each needed by a binding in the ported config and none of which existed: fullscreen (Window.fullscreen was a dead field -- declared, never read or written), directional window move that swaps with the neighbour and reorders the stack so tiling follows, focus cycling, modifier+drag to move/resize anywhere in a window rather than only by the titlebar, modifier+scroll to change workspace, and 8 XF86 media/power keysyms taken from the system's own XF86keysym.h. The keysym tables are hand-maintained in both directions and a key missing from either fails silently, so a round-trip test now covers every one the configs bind. Verified in the QEMU VM: a bare-TTY screendump shows a recognisable arrow at the pointer position (113 white fill + 58 black outline pixels at screen centre, where the pointer starts).
2024-04-12udev: connector hotplug, and rescue windows on an unplugged monitorsrdusr4-86/+450
Monitors were probed once at startup, so plugging or unplugging one while srdwm was running went unnoticed. A UdevBackend event source now watches for the kernel's `change` uevent and reconciles the head list against a fresh connector probe - forcing a re-probe rather than trusting cached status, since on a hotplug the cache is exactly what has gone stale. Removing a head tears down everything it owned: the wl_output global, its place in the Space, its DRM framebuffers and dumb buffers (dropping the Rust structs alone leaks the kernel-side objects, which matters when a cable is plugged repeatedly), and any lock surface for it - otherwise confirm_lock_if_presented would wait forever on a monitor that no longer exists. New connectors go through the same bring_up_head path as startup, so a monitor plugged in later is set up identically to one present at boot. Heads are then repositioned left-to-right, since removing one shifts the rest, and layer maps re-arranged so bars follow their moved output. set_monitors rehomes windows stranded by the change, and main.rs re-queries the whole monitor list on MonitorAdded/MonitorRemoved rather than applying the single monitor in the event, because the others' positions move too. The rehoming had a bug that unit tests missed and live testing caught. It originally keyed off Window::monitor, but that field records the monitor a window was *assigned* at creation, not where it is: add_window always sets it from the primary monitor, so a window placed on the second monitor by a rule - or dragged there - still reads monitor == 0. The field-only check saw a valid id, skipped the window, and left it at coordinates that no longer existed: invisible and unreachable. Found by unplugging a monitor out from under a real xterm and watching it vanish from both heads. It now keys off geometry, with a regression test that fails against the old logic. Verified in the QEMU VM, booting with one connector and toggling the second at runtime: plug in -> head added and rendering at its own resolution; unplug -> head removed cleanly; and an xterm at global x=1500 survived its monitor being unplugged, reappearing at x=680 (= min(1500, 1280-600)) with its size intact. Writing to /sys/class/drm/<connector>/status changes the connector but emits no uevent on this kernel, so the signal the kernel would send is synthesized with `udevadm trigger`; the whole reaction path is genuinely exercised.
2024-04-08Wayland: clipboard, session lock, screencopy, multi-monitor; modularizesrdusr12-835/+2312
Implements the protocols that were blocking srdwm-wayland from being a real session, plus multi-monitor, and splits the backend into modules. Everything here was verified by running it against real clients, not just compiled. Protocols - wlr-layer-shell + xdg-output: bars/launchers/notifications. xdg-output is not optional in practice - without it wofi segfaults rather than degrading, since it calls get_xdg_output without null-checking. - Clipboard: wl_data_device_manager, primary selection, and wlr-data-control. Data-control is what `wl-paste --watch cliphist store` needs, as it reads the selection without holding focus. Selection focus now follows keyboard focus, without which a focused window can neither copy nor paste. - ext-session-lock: `locked` gates rendering and input. No key is treated as a WM binding while locked - the config binds Mod4+Return to spawn a terminal, so honouring bindings at a locked screen would defeat the lock. The lock is confirmed only after a client-content-free frame has actually been presented, never at request time. - wlr-screencopy (hand-written; smithay ships no helper) for grim/slurp. Multi-monitor Every connected connector becomes a head with its own buffers, damage tracker and page-flip state, matched by CRTC so differing refresh rates don't gate each other. Outputs are reached through primary_output/output_at/ output_for_wl rather than a single field, which kept the change to ~11 call sites. Session lock creates one lock surface per output and waits for all of them, so a second monitor can't still show the desktop when the locker is told the session is safe. Modes are picked by the PREFERRED flag, not list order, and CRTCs are never double-assigned. Bugs found by testing, not review - Nothing gave a newly-created window Wayland focus: a freshly-opened app received no keystrokes and could not paste until clicked. - Opening a window at a locked screen stole keyboard focus. Caught by counting wl_keyboard.enter delivered to a client launched while locked: 1 before the guard, 0 after. A killed locker correctly leaves it locked. - Reading back the winit EGL window surface destroyed the GL context on the first screencopy capture, taking the compositor down. Root-caused by A/B-ing the same build with only the readback removed; capture now renders an offscreen pass. - Output mode was resent every frame at 60Hz, flooding any client bound to wl_output with duplicate mode/done events. - general.default_layout was defaulted and validated but never read, so setting it did nothing. srdwm is dynamic-first (Windows/macOS style, with drag-to-edge snapping); tiling is one opt-in layout, and that stays true. - .gitignore's unanchored `srdwm` matched any path component of that name, silently excluding the whole crates/srdwm source crate - the binary crate the workspace lists as a member, so a fresh clone could not build. Modularization lib.rs went from ~1260 lines to 78: state, protocols, input, lock, screencopy, winit and udev now each own one responsibility. lock is grouped by feature rather than kind on purpose, since its security invariant spans state, protocol handling and rendering at once. Multi-monitor was verified in the QEMU VM with a two-output virtio-gpu: both heads screendumped at their own resolution showing srdwm's clear colour, and a window forced to global x=1500 landed on head 1 at head-local x=220 while head 0 stayed empty. Known limitation, now documented: the nested winit backend stalls while its window is occluded, because the host stops scheduling frames and eglSwapBuffers blocks.
2024-04-05Track the daily-driver blockers for srdwm-wayland as TODOssrdusr2-0/+12
layer-shell, clipboard (wl_data_device_manager), session-lock, and udev-backend multi-monitor support are the gaps identified when deciding srdwm isn't ready to add to a session picker yet - recorded in docs/IMPLEMENTATION_STATUS.md's "Not implemented anywhere yet" section and as inline TODOs at the relevant code (CompState's delegate_*! list, udev.rs's find_connected_output).
2024-04-04Fix XWayland: it now actually renders and receives keyboard inputsrdusr2-8/+138
Three real bugs found and fixed via WAYLAND_DEBUG=1 protocol tracing in the QEMU VM, plus a fourth found along the way: - XWayland tried glamor (GBM rendering) first, which fails against this deliberately software-only compositor; its post-failure fallback path never used the xwayland_shell_v1 protocol at all, so X11Surface:: wl_surface() never resolved. Fixed by shadowing `Xwayland` on PATH with a wrapper script that always re-execs it with -shm (smithay's XWayland::spawn hardcodes its own argv and can't be bypassed either, since XWaylandClientData's fields are private). - Even with -shm, set_mapped(true) was only called after wl_surface() already resolved, deadlocking XWayland (it never advances a window past surface creation until the map is granted). Fixed by calling set_mapped(true) unconditionally in map_window_request. - The window then rendered as a ~1px sliver: initial geometry was seeded from X11Surface::geometry(), which can still be a tiny default at MapRequest time. Fixed by using the same 800x600 default the xdg-shell path already uses. - Typing didn't reach the window until a broader, XWayland-independent bug was fixed: nothing in the Wayland backend ever called KeyboardHandle::set_focus, so no window (native or X11) could ever receive keyboard input. Fixed in handle_pointer_button, along with TitlebarHit::Close being X11-surface-blind. Verified live: xterm launched via XWayland renders correctly sized and decorated, and a synthetic keypress sequence (ls + Enter) executed in its shell, screendump-confirmed.
2024-04-02Add window rules, real config validation, and a Wayland DRM/udev backendsrdusr12-71/+1670
- srd.rule(): match windows by title/class, apply floating/maximized/ workspace/geometry/decoration actions on creation (crates/core/src/rules.rs) - srd.validate_config()/srd.debug.*: real range/format checks and status/profiling helpers, replacing the always-true stub - Wayland titlebar text rendering via fontdue, unit-tested without a display (crates/wayland/src/decoration.rs) - Wayland precise keybinding matching, replacing the "any Super-held key" heuristic, sharing the keysym table with X11 (moved to crates/core/src/keysyms.rs) - Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real compositor on a bare TTY via libseat/libinput/KMS, software rendering via Pixman + dumb buffers (no GBM/EGL required) - srdwm_platform::detect() fix, found via VM testing: a bare TTY with no DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an X11 backend that can never work there - XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn, X11Wm, and full XwmHandler event routing into the same WindowManager/ Space pipeline as native clients. Windows don't render yet - a real glamor-vs-software-renderer conflict in XWayland's own fallback path, root-caused via WAYLAND_DEBUG tracing and documented in docs/IMPLEMENTATION_STATUS.md rather than worked around blind. All verified live in an isolated QEMU VM: X11 backend shows two decorated, correctly-tiled xterms with real title text; the DRM/udev Wayland backend opens the GPU, initializes input, and scans out a rendered frame via KMS page-flip.
2024-04-02Rewrite srdwm in Rust: working X11 and Wayland backends, Lua configsrdusr24-0/+4350
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.