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sync_layer_visibility could not tell a real hide (null-buffer commit on
an already-visible surface) apart from a layer-shell client's ordinary
realization sequence (commit with no buffer -> configure -> ack-commit
with no buffer again -> attach real content): both look like "committed,
no buffer" from has_buffer alone. Every layer surface's first realization
was spuriously unmapped and immediately remapped, doubling LayerMap
arrange() passes on every single popup open.
Live-reproduced via an AGS peer session: a full-monitor click-outside-to-
close popup surface came back from a hit-test with geometry wider than
the real output after several open/close cycles on a wl_surface GTK had
reused across role destroy/recreate, and sat in the Top layer above every
real window with no input region set - silently swallowing clicks meant
for windows, dropdowns, and CSD title bars alike.
layer_surfaces_shown_once now gates the hide path on a surface having
actually shown a buffer at least once, and is cleared in layer_destroyed
so a reused wl_surface's next role starts clean rather than inheriting
the previous role's flag.
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srdwm never read xdg_surface.set_window_geometry anywhere. A CSD
client (GTK4/Firefox) declares its real visible content as a sub-rect
inset within a larger buffer that also reserves an invisible shadow
margin - that margin stays reserved in the buffer even once the
tiled-state hint tells the client to stop drawing the shadow itself.
Every render path was positioning content at the client's raw buffer
origin instead of subtracting that declared offset, leaving the
margin's width/height as a gap with wallpaper visible through it at
the window's top-left corner. Confirmed by pixel-diffing the gap
against the real wallpaper at that exact screen position: an exact
match, ruling out "just the client's own dark theme."
Fixed in three places that have to move together: udev/render.rs and
winit/render.rs's content-positioning code, and sync_geometry's
space.map_element call. That last one matters as much as the other
two - it's what smithay's Space (and therefore click hit-testing)
reads, so a render-only fix would have traded a visible gap for an
invisible, same-size hit-test offset in the other direction. Also
applied to the new capture-workspace off-screen render for the same
reason.
This likely also explains real dropdown/context-menu misplacement (and
the clicks landing on the wrong spot) in CSD apps: popup positioning
anchors against the same window position this fix corrects.
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resume, plumbing
Bundles the remaining wayland-crate changes built up here,
touching both backends (udev and winit) and the shared input/rendering
code:
- udev/capture.rs: off-screen Pixman render of an arbitrary (not
necessarily on-screen) workspace's window content to a PPM file --
what crates/core's capture-request queue drives, for a workspace
switcher's thumbnail previews. wlr-screencopy structurally can't do
this (it can only see what an output is presenting), which is why
this exists as a separate render path rather than reusing it.
- input::focus_window now also raises the window in smithay's own
Space, not just core's stacking order - Space is what actually
renders on top and what pointer hit-testing reads, so any focus path
that skipped this (an IPC "focus" dispatch, concretely) left a
window genuinely focused while still rendering, and receiving
clicks, underneath whatever was already topmost. Both backends'
poll loops now re-sync this after any IPC mutation.
- udev/session.rs's VT-switch resume fix (drains a stale pending page
flip before reasserting CRTCs) already has its own earlier, cleanly
isolated commit - not duplicated here.
- Assorted decoration/cursor/rounded-corners/output-management/
screencopy/XWayland changes and their cross-backend wiring.
Coarser than the repo's usual one-purpose-per-commit convention,
deliberately - see the core-crate sweep commit's own message for why.
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A flip issued right before a VT switch away could still be undelivered
when the session resumed - the kernel refuses a new page flip on a CRTC
with one already outstanding, which showed up live as a black screen
that never recovered across two switch attempts, with a rapid repeating
"Device or resource busy" loop in the log. Drain and apply any pending
DRM events before reasserting CRTCs and rendering again on resume, so a
stale flip from before the switch can't collide with the fresh one.
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MISSING.md listed the border frame's bottom/left/right strips as
staying square while the top one (and the titlebar above it) rounds --
"unrelated to client content rounding... not attempted." The left/
right strips genuinely can't participate (border_strips' geometry has
them span only the height between the top and bottom strips, no
corner to round), but the bottom strip is exactly the same shape as
the top one and had no reason left to stay square.
decoration::render_border_bottom mirrors render_border_top exactly
(round_bottom_corners mirrors round_top_corners), cached the same way
in a new border_bottom_decorations map, and drawn in both render loops
via the same all-or-nothing occlusion check the top strip already
uses - pulled out of the left/right strips' per-fragment occlusion
splitting into its own dedicated bitmap path, matching top's existing
trade-off (cropping a rounded bitmap's source rect per fragment is
real extra work for a strip this thin) rather than inventing a new one.
One real bug caught before it shipped: round_bottom_corners' corner-
centre math (height - r - 1) panics on unsigned underflow whenever the
radius clamp lands on the strip's own full height (a real, common case
- a 2px-thick test strip hits it immediately). Fixed by computing the
centre as a signed offset instead, mirroring how the existing dx/dy
distance math already avoids the same class of issue.
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Platform::close only ever called w.toplevel(), which is None for an
XWayland window - closing one (the WM's own close binding, or `srd
dispatch close`) silently did nothing at all, on both udev and winit.
Found live: a leftover untitled fullscreen window wouldn't close via
srd dispatch close even after several seconds, tracing back to this.
Fixed by falling back to X11Surface::close() when there's no xdg
toplevel - it already handles both cases smithay-side (a polite
WM_DELETE_WINDOW for a cooperating client, outright destroy_window for
one that doesn't support it), so no new logic was needed, just calling
it.
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~17 comments across the codebase still pointed at udev.rs/winit.rs/
state.rs by their old flat-file names after those became udev/,
winit/, state/ directories - found while auditing what this work
rushed, since the split verification (function/struct-name diffing,
full test suite) checked structural correctness but never comment
accuracy. Updated each to either the specific new file (e.g. "see
state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY",
"udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare
module name where the reference was already generic ("the udev/winit
backends", not a specific location).
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Pure reorganization, no behavior change - verified by diffing the
function-name and struct-name sets before/after (both identical) plus
a full cargo test pass. Struct definitions (Card, DrmBuffer, UdevHead,
UdevState) and their small impls stay in mod.rs, since default (crate-
scoped) privacy there is visible to every descendant submodule without
further changes. The rest splits by concern:
- render.rs: the per-frame impl CompState block (render_udev_frame and
the gamma/output-power methods) - still one ~520-line function,
left intact rather than decomposed, given how much of its structure
(the self.udev.as_mut() disjoint-borrow pattern threaded through it)
is deliberate and already documented inline.
- outputs.rs: hotplug reprobe/relayout (impl CompState).
- platform.rs: UdevPlatform's struct/connect logic and its `impl
Platform for UdevPlatform`, previously split apart in the flat file
by ~250 lines of unrelated DRM/session code sitting between them.
- drm.rs: mode/CRTC/framebuffer probing and setup.
- session.rs: libseat/libinput/udev-monitor calloop registration and
the libinput event handler.
A few free functions and one struct (ConnectorProbe, bring_up_head,
probe_connected, pick_crtc, the register_* functions) went from
module-private to pub(crate): called across what are now sibling
submodules, which - unlike a defining module's own descendants --
Rust's privacy model doesn't let see each other's private items.
Matches this crate's existing pub(crate) convention rather than
introducing pub(super), which crates/core's manager/ split used
instead to match *that* crate's plain-private convention.
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