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The previous fix for a stale border size (switching effective_frame_of
from dwindow.geometry() to raw dwindow.bbox()) traded one bug for
another. bbox() is the window's entire committed buffer; geometry() is
that buffer intersected with the client's own xdg_surface::
set_window_geometry hint, which excludes any invisible CSD shadow
margin the client reserves around its real visible content. The
assumption behind the switch - that sync_geometry's unconditional
tiled-state bits make every compliant client reserve no such margin,
so nothing would be lost - was wrong: confirmed live via temporary
diagnostic logging, Chrome reserves a real, correctly-current 10px
margin on all four sides regardless of the tiled hint (Firefox, the
window that exposed the original staleness bug, does not - the two
disagree on this).
Raw bbox() therefore handed the border/content mask Chrome's entire
buffer, margin included - 20px wider and taller than its real visible
chrome on each axis, with no compensating position shift - so the
rounded border curve traced a rectangle Chrome's real content never
reached, and its true, still-square corner poked straight through the
curve instead of being hidden by it. Reported live as a border not
lining up with a window's content and a hard block cutting through an
otherwise-rounded corner.
Fixed by keeping both properties at once: dwindow.geometry().loc as
the margin - assumed symmetric (left == right, top == bottom), which
holds for every real CSD shadow margin observed here, since it's a
fixed design constant that doesn't scale with window size and so has
no equivalent staleness window even while the hint's absolute size
does - subtracted from the always-fresh bbox(). Current size, correct
visible-content bounds, for a client that reserves a margin (Chrome)
and one that doesn't (Firefox, whose hint .loc is always (0, 0), where
this reduces to plain bbox()) alike.
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effective_frame_of sized a window's border/shadow/titlebar from
dwindow.geometry() - xdg_surface::set_window_geometry. Per smithay's
own implementation that value is the client's cached hint intersected
with bbox(), falling back to bbox() only if never set. Nothing in the
protocol obliges a client to resend the hint on every resize, and
intersection() can never return something larger than its smaller
operand - so once a client's cached hint is smaller than its current
real buffer, geometry() stays clamped there permanently.
Confirmed live: after a passive tiling reflow (this window resized
only as a side effect of a sibling window moving, no direct action on
this window itself), Firefox's real content filled the correct, much
larger area immediately, but its border/decoration stayed rendered at
a small fraction of that - unchanged for several seconds, well past
both animation settling and any reasonable commit-throttle window --
until an unrelated maximize/restore cycle happened to prompt Firefox
into resending a fresh hint and self-correcting.
Switched to bbox(): the real bounding box of the window's current
surface tree, which updates on every commit unconditionally. This
gives up excluding a CSD client's own invisible drop-shadow margin,
but sync_geometry already unconditionally sends all four tiled state
bits specifically so a compliant client (GTK4/Firefox) reserves no
such margin at all, so a compliant client loses nothing. Both the
decoration-bitmap sizing (redraw_decoration_buffer) and the render
loops' own border/shadow/occlusion positioning funnel through this one
function, so they stay consistent with each other - avoiding the
out-of-bounds texture-crop regression a previous, different attempt at
this same lag hit (see this function's own doc comment history).
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The top-rounds-but-bottom-doesn't investigation these were tracking is
closed: live-verified via a real screenshot (pixel-level, not
eyeballed) that both corners round correctly on both a decorated
window and an undecorated/CSD one relying on content masking. Removes
three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip
position dumps, and a raw alpha-byte dump of the bottom border buffer)
that were firing on every single render pass regardless of whether
anything changed, adding real per-frame overhead for output no longer
needed. Build + clippy + test (378 passing) all still green.
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Pre-existing issues in the uncommitted rust-rewrite work (unused
imports, over-arity glyph-drawing functions, a couple of complex inline
types, or_insert_with(T::default) instead of or_default(), and one
unsimplified test-only arithmetic expression), plus two imports left
unused by switching to or_default(). None of these are behavior
changes. Full workspace build + clippy -D warnings + test suite (378
tests) all green after this.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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Every pointer motion event re-ran the same popup/layer/content hit-test
from scratch and delivered focus to whatever it found right now - there
was no notion of "a button is held, keep delivering to the surface that
received the press" at all, which is standard, expected Wayland
compositor behavior (every real compositor does this; it's how dragging,
text selection, and scrollbar-thumb dragging all stay coherent even when
the pointer briefly leaves the widget's bounds mid-gesture).
Without it, a real human's hand drifting even slightly outside the
pressed surface mid-drag - trivially easy during a fast, non-perfectly-
straight mouse motion - sent that client an unrequested `leave` event in
the middle of its own gesture. GTK's drag recognizers (a GtkHeaderBar's
move-the-window gesture, concretely) treat a mid-gesture leave as "this
isn't coherent, abort," which reads as "dragging this window by its
title bar does nothing at all" - live-reproduced this work on Nemo,
and consistent with move_request never having fired once all session
despite real attempts.
pointer_button_grab captures the (surface, origin) resolved on a button
press once the held-button count goes from 0 to 1, and every event under
the grab - motion or button, this press's or a later one overlapping
it - is delivered there instead of wherever a fresh hit-test lands,
until every held button is back up.
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sync_layer_visibility could not tell a real hide (null-buffer commit on
an already-visible surface) apart from a layer-shell client's ordinary
realization sequence (commit with no buffer -> configure -> ack-commit
with no buffer again -> attach real content): both look like "committed,
no buffer" from has_buffer alone. Every layer surface's first realization
was spuriously unmapped and immediately remapped, doubling LayerMap
arrange() passes on every single popup open.
Live-reproduced via an AGS peer session: a full-monitor click-outside-to-
close popup surface came back from a hit-test with geometry wider than
the real output after several open/close cycles on a wl_surface GTK had
reused across role destroy/recreate, and sat in the Top layer above every
real window with no input region set - silently swallowing clicks meant
for windows, dropdowns, and CSD title bars alike.
layer_surfaces_shown_once now gates the hide path on a surface having
actually shown a buffer at least once, and is cleared in layer_destroyed
so a reused wl_surface's next role starts clean rather than inheriting
the previous role's flag.
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srdwm never read xdg_surface.set_window_geometry anywhere. A CSD
client (GTK4/Firefox) declares its real visible content as a sub-rect
inset within a larger buffer that also reserves an invisible shadow
margin - that margin stays reserved in the buffer even once the
tiled-state hint tells the client to stop drawing the shadow itself.
Every render path was positioning content at the client's raw buffer
origin instead of subtracting that declared offset, leaving the
margin's width/height as a gap with wallpaper visible through it at
the window's top-left corner. Confirmed by pixel-diffing the gap
against the real wallpaper at that exact screen position: an exact
match, ruling out "just the client's own dark theme."
Fixed in three places that have to move together: udev/render.rs and
winit/render.rs's content-positioning code, and sync_geometry's
space.map_element call. That last one matters as much as the other
two - it's what smithay's Space (and therefore click hit-testing)
reads, so a render-only fix would have traded a visible gap for an
invisible, same-size hit-test offset in the other direction. Also
applied to the new capture-workspace off-screen render for the same
reason.
This likely also explains real dropdown/context-menu misplacement (and
the clicks landing on the wrong spot) in CSD apps: popup positioning
anchors against the same window position this fix corrects.
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resume, plumbing
Bundles the remaining wayland-crate changes built up here,
touching both backends (udev and winit) and the shared input/rendering
code:
- udev/capture.rs: off-screen Pixman render of an arbitrary (not
necessarily on-screen) workspace's window content to a PPM file --
what crates/core's capture-request queue drives, for a workspace
switcher's thumbnail previews. wlr-screencopy structurally can't do
this (it can only see what an output is presenting), which is why
this exists as a separate render path rather than reusing it.
- input::focus_window now also raises the window in smithay's own
Space, not just core's stacking order - Space is what actually
renders on top and what pointer hit-testing reads, so any focus path
that skipped this (an IPC "focus" dispatch, concretely) left a
window genuinely focused while still rendering, and receiving
clicks, underneath whatever was already topmost. Both backends'
poll loops now re-sync this after any IPC mutation.
- udev/session.rs's VT-switch resume fix (drains a stale pending page
flip before reasserting CRTCs) already has its own earlier, cleanly
isolated commit - not duplicated here.
- Assorted decoration/cursor/rounded-corners/output-management/
screencopy/XWayland changes and their cross-backend wiring.
Coarser than the repo's usual one-purpose-per-commit convention,
deliberately - see the core-crate sweep commit's own message for why.
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Right-clicking (or hovering) the maximize button opens a flyout of
fixed half/quarter positions (snap_flyout.rs renders it); picking one
applies that zone via WindowManager::apply_snap_zone, the click-driven
equivalent of dragging a window to that edge and releasing.
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MISSING.md listed the border frame's bottom/left/right strips as
staying square while the top one (and the titlebar above it) rounds --
"unrelated to client content rounding... not attempted." The left/
right strips genuinely can't participate (border_strips' geometry has
them span only the height between the top and bottom strips, no
corner to round), but the bottom strip is exactly the same shape as
the top one and had no reason left to stay square.
decoration::render_border_bottom mirrors render_border_top exactly
(round_bottom_corners mirrors round_top_corners), cached the same way
in a new border_bottom_decorations map, and drawn in both render loops
via the same all-or-nothing occlusion check the top strip already
uses - pulled out of the left/right strips' per-fragment occlusion
splitting into its own dedicated bitmap path, matching top's existing
trade-off (cropping a rounded bitmap's source rect per fragment is
real extra work for a strip this thin) rather than inventing a new one.
One real bug caught before it shipped: round_bottom_corners' corner-
centre math (height - r - 1) panics on unsigned underflow whenever the
radius clamp lands on the strip's own full height (a real, common case
- a 2px-thick test strip hits it immediately). Fixed by computing the
centre as a signed offset instead, mirroring how the existing dx/dy
distance math already avoids the same class of issue.
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No configure this compositor ever sent set any xdg_toplevel::State bit
at all - confirmed by grepping the whole crate, zero hits before this.
GTK4 (Firefox concretely) reads the tiled bits to decide whether to
reserve an invisible client-side shadow margin around its own content,
independent of server- vs client-side decoration; with none ever sent
it always assumed "floating, might need a shadow" and kept reserving
one. That margin sits inside the committed buffer but is functionally
invisible, so this compositor's own border - drawn at the full
geometry, margin included, since nothing here knew the margin existed
- ended up visibly offset from where the client's real chrome began.
Root-caused from a live screenshot: Firefox's srdwm-drawn border sat
clearly up-and-left of its actual toolbar, not framing it. Reported as
"border is not with the window at start" and, more generally, borders
never feeling like part of the window they're drawn around - which
this is: decoration and content genuinely disagreeing about where the
window's edge is.
Sets all four Tiled* bits unconditionally on every xdg_toplevel
configure - the same technique river/dwl use, telling every window
it's flush against something and should skip its own shadow regardless
of whether it's in a literal tiling layout, which is the outcome
actually wanted here: this compositor draws the frame, nothing else
should also be reserving room for one.
Not visually verified against a live client yet - this needs an
actual GTK app rendering under a restarted session to confirm the
shadow margin is really gone, which no offline test can substitute
for.
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~17 comments across the codebase still pointed at udev.rs/winit.rs/
state.rs by their old flat-file names after those became udev/,
winit/, state/ directories - found while auditing what this work
rushed, since the split verification (function/struct-name diffing,
full test suite) checked structural correctness but never comment
accuracy. Updated each to either the specific new file (e.g. "see
state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY",
"udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare
module name where the reference was already generic ("the udev/winit
backends", not a specific location).
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Pure reorganization, no behavior change - verified by diffing the
function-name and struct-name sets before/after (both identical) plus
a full cargo test pass. mod.rs keeps ClientState/OutputEntry/CompState/
WindowAnim/RepeatState's definitions, the key-repeat impl, and the
output-lookup impl (all small and tightly coupled to the type
definitions), plus mod declarations. The one large impl CompState
block (previously ~600 lines) splits by concern:
- lifecycle.rs: new_managed_window, set_decorated_from_mode,
redraw_decoration_buffer, remove_window.
- layers.rs: ensure_layer_initial_configure.
- focus.rs: set_keyboard_focus, set_window_activated.
- menu.rs: open/close/run_context_menu_action, is_double_click.
- geometry.rs: raise_pinned, sync_geometry.
- tick.rs: tick_dirty_broadcasts, tick_animations,
resync_stacking_order.
- toplevel.rs: the with_toplevel_title/app_id/sync_toplevel_metadata
free functions.
- tests.rs: unsplit, same reasoning as every other split this pass.
CompState's fields were already pub(crate) (this crate's existing
convention, unlike core's/config's plain-private), so no field-
visibility changes were needed - only resync_stacking_order (called
from geometry.rs, defined in tick.rs) needed bumping from private to
pub(crate), matching that same convention.
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