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2025-09-28Context/desktop menu polish: real hover tint, real separator line, Select Allsrdusr1-0/+19
Reported live: "looks weird and unpolished... need a lot more items". Compared directly against the exact AGS reference this project's own menu rebuild already targets rather than guessing: - Highlighted rows used a flat, fully-saturated fill instead of the reference's subtle 22%-accent-into-background wash. New decoration:: color::mix_rgb (channel-wise linear blend, generalizing brighten/ darken's fixed-target blends to an arbitrary second colour/ratio) lets render_context_menu reproduce that same ratio. - Every separator row was a label string of Unicode box-drawing characters rendered as text glyphs, which render inconsistently at small sizes - a label that's entirely U+2500 now draws a real 1px hairline instead; a label that mixes it with real text ("--- Move to Workspace ---", a deliberate section-header convention) still renders as text, unchanged. - "Select All" added to the bare-desktop menu, the one action every mainstream desktop's own menu offers that this one lacked. New tests needed real care: the panel's own rounded-corner distance field softens alpha within its radius of any canvas edge, not just the visible corners, so a naive full-row pixel scan against bg picked that up as a false positive on the first attempt - fixed by scanning only rows/columns confirmed (via a throwaway debug dump) to sit inside the panel's genuinely flat interior. Full workspace build/test/clippy clean, built and installed. Real submenus and per-row icons remain real, separate scope - this project's floating-menu UI has no nested-panel concept yet.
2025-09-28Fix multi-selected desktop icons only ever dragging one at a timesrdusr2-44/+93
Reported live: "try move desktop items all at once somewhere else" didn't work. Two compounding bugs, both real: CompState:: desktop_icon_drag only ever tracked one icon id, and the click handler that starts a drag unconditionally collapsed any existing multi- selection down to just the grabbed icon before the drag even began. desktop_icon_drag is now Option<DesktopIconDrag> (crates/wayland/src/ desktop_icons.rs, new type): a grab offset, the grabbed icon's own live position, and a members list - every currently-selected icon (the grabbed one included), each a fixed offset from the grabbed icon's own top-left at drag start, so the group moves as one rigid unit. input/pointer.rs's click handler now only resets to single-selection when the grabbed icon isn't already part of the current selection -- grabbing one inside an existing multi-selection keeps the whole group selected and dragging, matching Windows/GNOME/macOS/KDE convention. end_desktop_icon_drag snaps every dragged icon to its own nearest free grid cell independently, tracking newly-claimed cells across the group so two icons landing near each other never claim the same one. Full workspace build/test/clippy clean, built and installed. Not unit- testable (this module has no CompState test fixture for its own selection/drag logic, an already-documented, accepted gap) - needs a live drag to confirm.
2025-09-10Wayland backend: desktop icons v2, menu rebuild, layer-shell/scale fixes,srdusr6-20/+262
XWayland stability, GPU rendering, and multi-cursor Phase 2 The bulk of a multi-session shift's real work landed in crates/wayland. Full root-cause/verification narrative for every item below lives in docs/TODO.md (each has its own dated entry); this is the summary: Desktop shell: - Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs): fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and a proper Rename/Delete-to-Trash menu (window_memory.rs backs the rename-persistence side). Rubber-band marquee multi-select. - icon_theme.rs: real freedesktop icon-theme lookup (inherits chain, hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia, replacing the hand-drawn placeholder glyphs. - Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs) rebuilt to match the project's own AGS panel styling: rounded floating panel, tinted-fill row highlight, real separators, a much fuller titlebar window-menu action set. Layer-shell / multi-monitor: - Layer-shell hit-testing and render positioning (input/pointer.rs, udev/render.rs's element placement) now correctly convert LayerMap's logical geometry into physical pixels on a fractionally-scaled output - root cause of a bottom-anchored dock being unclickable and unpainted while a top-anchored bar on the same output worked. udev/outputs.rs's relayout_outputs gained the same physical/logical split for cross-output positioning, now backed by a real unit test (next_logical_x) built from the original measured incident numbers. - state/geometry.rs: a window's border/decoration no longer briefly clips when moved between differently-scaled monitors mid-drag. XWayland / stability: - xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%- reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin inherited a real, already-owned VT; env passthrough and idle-callback spawn timing were both real, independent gaps) that had silently taken down all X11-app support and the global-menu registrar every session. - state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via WM_TRANSIENT_FOR, not just a native xdg_toplevel parent. Rendering: - udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor) window-content and cursor rendering on the udev backend, falling back to the untouched Pixman path automatically on any init failure. - decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for interactive resize lag and cross-monitor moves. Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/ platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_ unstable_v1 object to a specific window, bypassing the shared seat/ focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/ button/frame/leave against every WlPointer the target client has bound (PointerHandle::client_pointers). Lets an agent operate one window while a human uses another, genuinely simultaneously, with zero client cooperation and no second wl_seat (confirmed a dead end: real clients only ever bind the first seat advertised). Full workspace build/test/clippy clean.
2025-08-19Polish the hand-drawn desktop icon glyphs: rounded corners, gradient, bluesrdusr1-1/+13
Requested directly: default icons "look very rudimentary... make slightly blue as well, polished look". Two changes to decoration::render_desktop_icon and its five draw_*_glyph helpers: - New fill_rounded_rect primitive: softly rounded corners (the same clamp-then-distance smoothstep construction rounded_corners_pixman:: apply_corner_mask already established for content masking, not a new technique) plus a vertical top-to-bottom gradient instead of one flat fill - the same light-source cue buttons.rs's own glossy_shade uses for the titlebar dots, as a plain linear gradient here. Applied to each glyph's main body shape; small details (folder tab edge, computer stand, trash ridges, home roof) stay flat/sharp. - A dedicated ICON_COLOR constant (a clean mid-blue) instead of reading theme.titlebar_fg_focused - that field is whatever the user's own titlebar accent happens to be configured to, which could be any colour; these glyphs want a consistent, recognisable blue palette of their own, independent of theme. Build/test/clippy already verified clean as part of the layer-shell scale fix commit just before this one (same source tree, installed together).
2025-08-17Fix desktop icons v1 regressions: bar overlap, wrong order; add proper menussrdusr2-18/+190
Live testing found v1 genuinely broken, not just rough: 1. Icons weren't rendering reliably at all - ensure_desktop_icons only ever computed the grid's origin once, on whichever render pass happened to be first. AGS's own top bar registers its exclusive zone after that first pass, so origin got permanently baked in at the pre-bar geometry. Confirmed live via a temporary diagnostic log. Fixed by re-deriving origin from the primary monitor's current geometry on every call instead of just the first. 2. Fixed icons (Home/Computer/Trash) always sorted before real files -- confirmed wrong via direct question. The whole list now sorts alphabetically by label, case-insensitive, fixed icons included. 3. "Set as Wallpaper" was the wrong feature: removed entirely (DesktopMenuAction::SetWallpaper, general.wallpaper_command, is_image_path). The user wants that handled by their real file manager once opened, not reimplemented here. Also adds real menu functionality per "where are all the options": Rename (inline text edit, new CompState::renaming_icon field and keyboard redirect mirroring NativeLock::password's existing precedent), Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new trash.rs module, same-filesystem case, no confirmation - this is the reversible move-to-trash, not a permanent delete), Empty Trash on the Trash icon, and Open Terminal Here / Open in File Manager on the bare-desktop menu (new general.terminal config key). 133 wayland-crate tests (up from 106), full workspace build and clippy clean.
2025-08-15Add real desktop icons plus right-click desktop/icon context menussrdusr2-0/+377
Closes "right-click on bare desktop" - previously a true no-op, nothing rendered above the wallpaper at all. Requested directly: a real desktop "just like windows does" - Home/Computer/Trash plus one icon per real ~/Desktop entry, individually draggable with persisted grid positions, double-click to open, right-click menus (per-icon "Open" plus "Set as Wallpaper" for image files when general.wallpaper_command is set; bare desktop "New Folder"/"Refresh"). Architecture mirrors the existing context_menu.rs/snap_flyout.rs "compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new right-click menu, reusing decoration::render_context_menu's existing rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/ open/persist), and a new decoration::render_desktop_icon rasterizer -- hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in this workspace. Wired into both render loops (udev and winit) above the wallpaper and below every window, and into input/pointer.rs's button/ motion handlers for selection, drag, double-click, and both menus. Four new config keys: general.desktop_icons (default true - a directly requested, purely visual feature, unlike the opt-in-while-experimental general.gpu), general.file_manager, general.desktop_icon_single_click, general.wallpaper_command (all default off/empty). Deliberately out of scope for this pass, stated up front: move-to-trash and "Empty Trash" (destructive, no confirmation-dialog primitive to gate them on yet), filesystem watching, multi-select, per-mimetype icon art, icons on any monitor but the primary one. 124 wayland-crate tests (up from 106), full workspace build and clippy clean.
2025-08-09Fix interactive-resize border/shadow lag without the OOB risk that sank the ↵srdusr2-12/+45
first attempt effective_frame_of now returns the live drag target while a window is being interactively resized (same change as the reverted first attempt), but two things make it safe this time instead of reintroducing the out-of-bounds texture sample that reversion was for: - Every src crop rect built from a window's frame width in udev/render.rs and winit/render.rs (titlebar, top border strip, bottom border strip) is now clamped against DecorationSignature's own recorded width/ border_width - the bitmap's actual last-built size - before reaching MemoryRenderBufferRenderElement::from_buffer, which does not itself validate src against the real texture size. This is a structural floor independent of timing, not a repeat of the previous unsafe approach. - handle_pointer_position now calls redraw_decoration_buffer once per resize motion event (throttled to 60Hz via a new CompState::resize_redraw_at), closing the lag at its source instead of only catching up on the next real client commit. This also fixes the shadow bitmap's identical commit-vs-live-position gap for free, since redraw_decoration_buffer rebuilds all three bitmaps together. Updates the TODO.md entry for this bug with the full before/after.
2025-05-30Detect XWayland dialogs via WM_TRANSIENT_FOR, not just native xdg_toplevel ↵srdusr1-5/+18
parent Window::is_dialog (close-button-only titlebar, no traffic lights) was only ever set from a native xdg_toplevel's own parent() - redraw_ decoration_buffer's is_dialog computation called dw.toplevel(), which is always None for an XWayland-backed DWindow (X11Surface's own accessor is x11_surface(), a different method), so the .unwrap_or(false) fallback made every XWayland dialog - a GTK "Save As", an app's own "About" box, anything setting the ICCCM transient-for hint - always draw with the full three-button titlebar and traffic-light colours, even though the feature this was built for explicitly wanted the opposite. Documented as a known gap at the time; now closed. redraw_decoration_buffer now also checks X11Surface::is_transient_for() for an XWayland window. property_notify gained a WmWindowProperty:: TransientFor arm that re-runs redraw_decoration_buffer, for a client that sets the hint slightly after its own initial map - the same "read fresh every call" pattern the existing xdg_toplevel::parent() check already relied on, extended to catch a late X11 property the way the Wayland equivalent (set_parent, any time) already was.
2025-05-23Fix the border ring's inner cut using the wrong circle for undecorated windowssrdusr1-1/+1
carve_inner_corner_pixel (an earlier ring fix) cut the border strip's own disk using an inner circle at the *same* centre as the outer cut, radius - border_width - correct when a titlebar sits underneath (it shares that exact circle, by construction), but wrong whenever client content sits underneath instead: content's own rounded-corner mask (rounded_corners_pixman.rs's apply_corner_mask) is centred radius from *its own* buffer's edges, and that buffer starts border_width rows/columns inside the border strip's - a same-radius circle offset (border_width, border_width) diagonally from the border's own outer one, not a smaller concentric one. Reusing the titlebar-style ring left a real, if very small, gap along part of the seam and a thin sliver of double coverage along the rest - reported live, at extreme zoom against a solid-colour wallpaper (chosen specifically to make a sub-pixel gap easy to spot against, unlike the usual desktop image): "very tiny gaps... corner radius does not match." round_top_corners/round_bottom_corners's own `inner_radius: Option<u32>` parameter is now `inner: Option<InnerRing>`, an explicit (center_row, center_col, radius) rather than an implicit "same centre, smaller radius" - InnerRing's own doc comment has the full geometry for both cases. render_border_top gained a `decorated` parameter to pick the right one (titlebar-aligned when true, content-aligned - centre shifted by border_width on both axes, radius unchanged - when false); render_border_bottom always uses the content-aligned ring, since this compositor never draws a bottom titlebar. apply_corner_mask (rounded_corners_pixman.rs) made pub(crate) so the new regression test can build a real masked content buffer via the actual production function, not a reimplementation of its math. border_top_and_content_mask_have_no_gap_along_the_corner_diagonal_when_undecorated checks coverage along the diagonal ray between the two circles' centres - the direction they're actually offset along, and so the worst case for a gap opening up between them - against the real render_border_top/apply_corner_mask output, not a hand-rederived formula.
2025-03-10Fix border/content-mask sized for a CSD client's whole buffer, margin includedsrdusr1-15/+38
The previous fix for a stale border size (switching effective_frame_of from dwindow.geometry() to raw dwindow.bbox()) traded one bug for another. bbox() is the window's entire committed buffer; geometry() is that buffer intersected with the client's own xdg_surface:: set_window_geometry hint, which excludes any invisible CSD shadow margin the client reserves around its real visible content. The assumption behind the switch - that sync_geometry's unconditional tiled-state bits make every compliant client reserve no such margin, so nothing would be lost - was wrong: confirmed live via temporary diagnostic logging, Chrome reserves a real, correctly-current 10px margin on all four sides regardless of the tiled hint (Firefox, the window that exposed the original staleness bug, does not - the two disagree on this). Raw bbox() therefore handed the border/content mask Chrome's entire buffer, margin included - 20px wider and taller than its real visible chrome on each axis, with no compensating position shift - so the rounded border curve traced a rectangle Chrome's real content never reached, and its true, still-square corner poked straight through the curve instead of being hidden by it. Reported live as a border not lining up with a window's content and a hard block cutting through an otherwise-rounded corner. Fixed by keeping both properties at once: dwindow.geometry().loc as the margin - assumed symmetric (left == right, top == bottom), which holds for every real CSD shadow margin observed here, since it's a fixed design constant that doesn't scale with window size and so has no equivalent staleness window even while the hint's absolute size does - subtracted from the always-fresh bbox(). Current size, correct visible-content bounds, for a client that reserves a margin (Chrome) and one that doesn't (Firefox, whose hint .loc is always (0, 0), where this reduces to plain bbox()) alike.
2025-03-07Fix border/decoration stuck at a stale size after a passive tiling reflowsrdusr1-5/+40
effective_frame_of sized a window's border/shadow/titlebar from dwindow.geometry() - xdg_surface::set_window_geometry. Per smithay's own implementation that value is the client's cached hint intersected with bbox(), falling back to bbox() only if never set. Nothing in the protocol obliges a client to resend the hint on every resize, and intersection() can never return something larger than its smaller operand - so once a client's cached hint is smaller than its current real buffer, geometry() stays clamped there permanently. Confirmed live: after a passive tiling reflow (this window resized only as a side effect of a sibling window moving, no direct action on this window itself), Firefox's real content filled the correct, much larger area immediately, but its border/decoration stayed rendered at a small fraction of that - unchanged for several seconds, well past both animation settling and any reasonable commit-throttle window -- until an unrelated maximize/restore cycle happened to prompt Firefox into resending a fresh hint and self-correcting. Switched to bbox(): the real bounding box of the window's current surface tree, which updates on every commit unconditionally. This gives up excluding a CSD client's own invisible drop-shadow margin, but sync_geometry already unconditionally sends all four tiled state bits specifically so a compliant client (GTK4/Firefox) reserves no such margin at all, so a compliant client loses nothing. Both the decoration-bitmap sizing (redraw_decoration_buffer) and the render loops' own border/shadow/occlusion positioning funnel through this one function, so they stay consistent with each other - avoiding the out-of-bounds texture-crop regression a previous, different attempt at this same lag hit (see this function's own doc comment history).
2025-02-21Remove resolved corner-rounding diagnosticssrdusr1-25/+0
The top-rounds-but-bottom-doesn't investigation these were tracking is closed: live-verified via a real screenshot (pixel-level, not eyeballed) that both corners round correctly on both a decorated window and an undecorated/CSD one relying on content masking. Removes three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip position dumps, and a raw alpha-byte dump of the bottom border buffer) that were firing on every single render pass regardless of whether anything changed, adding real per-frame overhead for output no longer needed. Build + clippy + test (378 passing) all still green.
2025-02-18Fix clippy warnings surfaced by the mergesrdusr1-1/+1
Pre-existing issues in the uncommitted rust-rewrite work (unused imports, over-arity glyph-drawing functions, a couple of complex inline types, or_insert_with(T::default) instead of or_default(), and one unsimplified test-only arithmetic expression), plus two imports left unused by switching to or_default(). None of these are behavior changes. Full workspace build + clippy -D warnings + test suite (378 tests) all green after this.
2025-02-15Checkpoint: preserve all uncommitted rust-rewrite worktree worksrdusr5-51/+529
Safety commit before reconciling this worktree with main, which has diverged with its own separate fixes today. Nothing here is reviewed or curated yet - this exists purely so none of this work can be lost to a git operation, disk issue, or worktree cleanup while that reconciliation happens.
2025-02-13Implement the Wayland implicit pointer grabsrdusr1-0/+29
Every pointer motion event re-ran the same popup/layer/content hit-test from scratch and delivered focus to whatever it found right now - there was no notion of "a button is held, keep delivering to the surface that received the press" at all, which is standard, expected Wayland compositor behavior (every real compositor does this; it's how dragging, text selection, and scrollbar-thumb dragging all stay coherent even when the pointer briefly leaves the widget's bounds mid-gesture). Without it, a real human's hand drifting even slightly outside the pressed surface mid-drag - trivially easy during a fast, non-perfectly- straight mouse motion - sent that client an unrequested `leave` event in the middle of its own gesture. GTK's drag recognizers (a GtkHeaderBar's move-the-window gesture, concretely) treat a mid-gesture leave as "this isn't coherent, abort," which reads as "dragging this window by its title bar does nothing at all" - live-reproduced this work on Nemo, and consistent with move_request never having fired once all session despite real attempts. pointer_button_grab captures the (surface, origin) resolved on a button press once the held-button count goes from 0 to 1, and every event under the grab - motion or button, this press's or a later one overlapping it - is delivered there instead of wherever a fresh hit-test lands, until every held button is back up.
2025-02-06Fix layer surfaces spuriously hiding/re-showing on their own realizationsrdusr2-17/+29
sync_layer_visibility could not tell a real hide (null-buffer commit on an already-visible surface) apart from a layer-shell client's ordinary realization sequence (commit with no buffer -> configure -> ack-commit with no buffer again -> attach real content): both look like "committed, no buffer" from has_buffer alone. Every layer surface's first realization was spuriously unmapped and immediately remapped, doubling LayerMap arrange() passes on every single popup open. Live-reproduced via an AGS peer session: a full-monitor click-outside-to- close popup surface came back from a hit-test with geometry wider than the real output after several open/close cycles on a wl_surface GTK had reused across role destroy/recreate, and sat in the Top layer above every real window with no input region set - silently swallowing clicks meant for windows, dropdowns, and CSD title bars alike. layer_surfaces_shown_once now gates the hide path on a surface having actually shown a buffer at least once, and is cleared in layer_destroyed so a reused wl_surface's next role starts clean rather than inheriting the previous role's flag.
2025-02-04Fix CSD windows rendering with a wallpaper-visible gap at their cornersrdusr1-1/+18
srdwm never read xdg_surface.set_window_geometry anywhere. A CSD client (GTK4/Firefox) declares its real visible content as a sub-rect inset within a larger buffer that also reserves an invisible shadow margin - that margin stays reserved in the buffer even once the tiled-state hint tells the client to stop drawing the shadow itself. Every render path was positioning content at the client's raw buffer origin instead of subtracting that declared offset, leaving the margin's width/height as a gap with wallpaper visible through it at the window's top-left corner. Confirmed by pixel-diffing the gap against the real wallpaper at that exact screen position: an exact match, ruling out "just the client's own dark theme." Fixed in three places that have to move together: udev/render.rs and winit/render.rs's content-positioning code, and sync_geometry's space.map_element call. That last one matters as much as the other two - it's what smithay's Space (and therefore click hit-testing) reads, so a render-only fix would have traded a visible gap for an invisible, same-size hit-test offset in the other direction. Also applied to the new capture-workspace off-screen render for the same reason. This likely also explains real dropdown/context-menu misplacement (and the clicks landing on the wrong spot) in CSD apps: popup positioning anchors against the same window position this fix corrects.
2024-12-24Accumulate wayland-crate additions: capture rendering, focus/Space sync, VT ↵srdusr3-6/+250
resume, plumbing Bundles the remaining wayland-crate changes built up here, touching both backends (udev and winit) and the shared input/rendering code: - udev/capture.rs: off-screen Pixman render of an arbitrary (not necessarily on-screen) workspace's window content to a PPM file -- what crates/core's capture-request queue drives, for a workspace switcher's thumbnail previews. wlr-screencopy structurally can't do this (it can only see what an output is presenting), which is why this exists as a separate render path rather than reusing it. - input::focus_window now also raises the window in smithay's own Space, not just core's stacking order - Space is what actually renders on top and what pointer hit-testing reads, so any focus path that skipped this (an IPC "focus" dispatch, concretely) left a window genuinely focused while still rendering, and receiving clicks, underneath whatever was already topmost. Both backends' poll loops now re-sync this after any IPC mutation. - udev/session.rs's VT-switch resume fix (drains a stale pending page flip before reasserting CRTCs) already has its own earlier, cleanly isolated commit - not duplicated here. - Assorted decoration/cursor/rounded-corners/output-management/ screencopy/XWayland changes and their cross-backend wiring. Coarser than the repo's usual one-purpose-per-commit convention, deliberately - see the core-crate sweep commit's own message for why.
2024-11-01Add Snap-Layouts flyout (Windows 11-style maximize-button hover menu)srdusr2-3/+64
Right-clicking (or hovering) the maximize button opens a flyout of fixed half/quarter positions (snap_flyout.rs renders it); picking one applies that zone via WindowManager::apply_snap_zone, the click-driven equivalent of dragging a window to that edge and releasing.
2024-08-23Round the bottom border strip's corners to match the topsrdusr2-0/+13
MISSING.md listed the border frame's bottom/left/right strips as staying square while the top one (and the titlebar above it) rounds -- "unrelated to client content rounding... not attempted." The left/ right strips genuinely can't participate (border_strips' geometry has them span only the height between the top and bottom strips, no corner to round), but the bottom strip is exactly the same shape as the top one and had no reason left to stay square. decoration::render_border_bottom mirrors render_border_top exactly (round_bottom_corners mirrors round_top_corners), cached the same way in a new border_bottom_decorations map, and drawn in both render loops via the same all-or-nothing occlusion check the top strip already uses - pulled out of the left/right strips' per-fragment occlusion splitting into its own dedicated bitmap path, matching top's existing trade-off (cropping a rounded bitmap's source rect per fragment is real extra work for a strip this thin) rather than inventing a new one. One real bug caught before it shipped: round_bottom_corners' corner- centre math (height - r - 1) panics on unsigned underflow whenever the radius clamp lands on the strip's own full height (a real, common case - a 2px-thick test strip hits it immediately). Fixed by computing the centre as a signed offset instead, mirroring how the existing dx/dy distance math already avoids the same class of issue.
2024-08-20Send tiled xdg_toplevel state so GTK stops reserving its own shadowsrdusr2-0/+30
No configure this compositor ever sent set any xdg_toplevel::State bit at all - confirmed by grepping the whole crate, zero hits before this. GTK4 (Firefox concretely) reads the tiled bits to decide whether to reserve an invisible client-side shadow margin around its own content, independent of server- vs client-side decoration; with none ever sent it always assumed "floating, might need a shadow" and kept reserving one. That margin sits inside the committed buffer but is functionally invisible, so this compositor's own border - drawn at the full geometry, margin included, since nothing here knew the margin existed - ended up visibly offset from where the client's real chrome began. Root-caused from a live screenshot: Firefox's srdwm-drawn border sat clearly up-and-left of its actual toolbar, not framing it. Reported as "border is not with the window at start" and, more generally, borders never feeling like part of the window they're drawn around - which this is: decoration and content genuinely disagreeing about where the window's edge is. Sets all four Tiled* bits unconditionally on every xdg_toplevel configure - the same technique river/dwl use, telling every window it's flush against something and should skip its own shadow regardless of whether it's in a literal tiling layout, which is the outcome actually wanted here: this compositor draws the frame, nothing else should also be reserving room for one. Not visually verified against a live client yet - this needs an actual GTK app rendering under a restarted session to confirm the shadow margin is really gone, which no offline test can substitute for.
2024-08-03Fix doc-comment file references left stale by today's six module splitssrdusr1-1/+1
~17 comments across the codebase still pointed at udev.rs/winit.rs/ state.rs by their old flat-file names after those became udev/, winit/, state/ directories - found while auditing what this work rushed, since the split verification (function/struct-name diffing, full test suite) checked structural correctness but never comment accuracy. Updated each to either the specific new file (e.g. "see state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY", "udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare module name where the reference was already generic ("the udev/winit backends", not a specific location).
2024-07-30Split crates/wayland/src/state.rs (1276 lines) into state/srdusr9-0/+1308
Pure reorganization, no behavior change - verified by diffing the function-name and struct-name sets before/after (both identical) plus a full cargo test pass. mod.rs keeps ClientState/OutputEntry/CompState/ WindowAnim/RepeatState's definitions, the key-repeat impl, and the output-lookup impl (all small and tightly coupled to the type definitions), plus mod declarations. The one large impl CompState block (previously ~600 lines) splits by concern: - lifecycle.rs: new_managed_window, set_decorated_from_mode, redraw_decoration_buffer, remove_window. - layers.rs: ensure_layer_initial_configure. - focus.rs: set_keyboard_focus, set_window_activated. - menu.rs: open/close/run_context_menu_action, is_double_click. - geometry.rs: raise_pinned, sync_geometry. - tick.rs: tick_dirty_broadcasts, tick_animations, resync_stacking_order. - toplevel.rs: the with_toplevel_title/app_id/sync_toplevel_metadata free functions. - tests.rs: unsplit, same reasoning as every other split this pass. CompState's fields were already pub(crate) (this crate's existing convention, unlike core's/config's plain-private), so no field- visibility changes were needed - only resync_stacking_order (called from geometry.rs, defined in tick.rs) needed bumping from private to pub(crate), matching that same convention.