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Reported live: "try move desktop items all at once somewhere else"
didn't work. Two compounding bugs, both real: CompState::
desktop_icon_drag only ever tracked one icon id, and the click handler
that starts a drag unconditionally collapsed any existing multi-
selection down to just the grabbed icon before the drag even began.
desktop_icon_drag is now Option<DesktopIconDrag> (crates/wayland/src/
desktop_icons.rs, new type): a grab offset, the grabbed icon's own live
position, and a members list - every currently-selected icon (the
grabbed one included), each a fixed offset from the grabbed icon's own
top-left at drag start, so the group moves as one rigid unit.
input/pointer.rs's click handler now only resets to single-selection
when the grabbed icon isn't already part of the current selection --
grabbing one inside an existing multi-selection keeps the whole group
selected and dragging, matching Windows/GNOME/macOS/KDE convention.
end_desktop_icon_drag snaps every dragged icon to its own nearest free
grid cell independently, tracking newly-claimed cells across the group
so two icons landing near each other never claim the same one.
Full workspace build/test/clippy clean, built and installed. Not unit-
testable (this module has no CompState test fixture for its own
selection/drag logic, an already-documented, accepted gap) - needs a
live drag to confirm.
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XWayland stability, GPU rendering, and multi-cursor Phase 2
The bulk of a multi-session shift's real work landed in crates/wayland.
Full root-cause/verification narrative for every item below lives in
docs/TODO.md (each has its own dated entry); this is the summary:
Desktop shell:
- Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs):
fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and
a proper Rename/Delete-to-Trash menu (window_memory.rs backs the
rename-persistence side). Rubber-band marquee multi-select.
- icon_theme.rs: real freedesktop icon-theme lookup (inherits chain,
hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia,
replacing the hand-drawn placeholder glyphs.
- Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs)
rebuilt to match the project's own AGS panel styling: rounded floating
panel, tinted-fill row highlight, real separators, a much fuller
titlebar window-menu action set.
Layer-shell / multi-monitor:
- Layer-shell hit-testing and render positioning (input/pointer.rs,
udev/render.rs's element placement) now correctly convert LayerMap's
logical geometry into physical pixels on a fractionally-scaled output
- root cause of a bottom-anchored dock being unclickable and
unpainted while a top-anchored bar on the same output worked.
udev/outputs.rs's relayout_outputs gained the same physical/logical
split for cross-output positioning, now backed by a real unit test
(next_logical_x) built from the original measured incident numbers.
- state/geometry.rs: a window's border/decoration no longer briefly
clips when moved between differently-scaled monitors mid-drag.
XWayland / stability:
- xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%-
reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin
inherited a real, already-owned VT; env passthrough and idle-callback
spawn timing were both real, independent gaps) that had silently taken
down all X11-app support and the global-menu registrar every session.
- state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via
WM_TRANSIENT_FOR, not just a native xdg_toplevel parent.
Rendering:
- udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor)
window-content and cursor rendering on the udev backend, falling back
to the untouched Pixman path automatically on any init failure.
- decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for
interactive resize lag and cross-monitor moves.
Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/
platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_
unstable_v1 object to a specific window, bypassing the shared seat/
focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/
button/frame/leave against every WlPointer the target client has bound
(PointerHandle::client_pointers). Lets an agent operate one window while
a human uses another, genuinely simultaneously, with zero client
cooperation and no second wl_seat (confirmed a dead end: real clients
only ever bind the first seat advertised).
Full workspace build/test/clippy clean.
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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first attempt
effective_frame_of now returns the live drag target while a window is
being interactively resized (same change as the reverted first attempt),
but two things make it safe this time instead of reintroducing the
out-of-bounds texture sample that reversion was for:
- Every src crop rect built from a window's frame width in udev/render.rs
and winit/render.rs (titlebar, top border strip, bottom border strip)
is now clamped against DecorationSignature's own recorded width/
border_width - the bitmap's actual last-built size - before reaching
MemoryRenderBufferRenderElement::from_buffer, which does not itself
validate src against the real texture size. This is a structural floor
independent of timing, not a repeat of the previous unsafe approach.
- handle_pointer_position now calls redraw_decoration_buffer once per
resize motion event (throttled to 60Hz via a new
CompState::resize_redraw_at), closing the lag at its source instead of
only catching up on the next real client commit. This also fixes the
shadow bitmap's identical commit-vs-live-position gap for free, since
redraw_decoration_buffer rebuilds all three bitmaps together.
Updates the TODO.md entry for this bug with the full before/after.
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Pre-existing issues in the uncommitted rust-rewrite work (unused
imports, over-arity glyph-drawing functions, a couple of complex inline
types, or_insert_with(T::default) instead of or_default(), and one
unsimplified test-only arithmetic expression), plus two imports left
unused by switching to or_default(). None of these are behavior
changes. Full workspace build + clippy -D warnings + test suite (378
tests) all green after this.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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Every pointer motion event re-ran the same popup/layer/content hit-test
from scratch and delivered focus to whatever it found right now - there
was no notion of "a button is held, keep delivering to the surface that
received the press" at all, which is standard, expected Wayland
compositor behavior (every real compositor does this; it's how dragging,
text selection, and scrollbar-thumb dragging all stay coherent even when
the pointer briefly leaves the widget's bounds mid-gesture).
Without it, a real human's hand drifting even slightly outside the
pressed surface mid-drag - trivially easy during a fast, non-perfectly-
straight mouse motion - sent that client an unrequested `leave` event in
the middle of its own gesture. GTK's drag recognizers (a GtkHeaderBar's
move-the-window gesture, concretely) treat a mid-gesture leave as "this
isn't coherent, abort," which reads as "dragging this window by its
title bar does nothing at all" - live-reproduced this work on Nemo,
and consistent with move_request never having fired once all session
despite real attempts.
pointer_button_grab captures the (surface, origin) resolved on a button
press once the held-button count goes from 0 to 1, and every event under
the grab - motion or button, this press's or a later one overlapping
it - is delivered there instead of wherever a fresh hit-test lands,
until every held button is back up.
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sync_layer_visibility could not tell a real hide (null-buffer commit on
an already-visible surface) apart from a layer-shell client's ordinary
realization sequence (commit with no buffer -> configure -> ack-commit
with no buffer again -> attach real content): both look like "committed,
no buffer" from has_buffer alone. Every layer surface's first realization
was spuriously unmapped and immediately remapped, doubling LayerMap
arrange() passes on every single popup open.
Live-reproduced via an AGS peer session: a full-monitor click-outside-to-
close popup surface came back from a hit-test with geometry wider than
the real output after several open/close cycles on a wl_surface GTK had
reused across role destroy/recreate, and sat in the Top layer above every
real window with no input region set - silently swallowing clicks meant
for windows, dropdowns, and CSD title bars alike.
layer_surfaces_shown_once now gates the hide path on a surface having
actually shown a buffer at least once, and is cleared in layer_destroyed
so a reused wl_surface's next role starts clean rather than inheriting
the previous role's flag.
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resume, plumbing
Bundles the remaining wayland-crate changes built up here,
touching both backends (udev and winit) and the shared input/rendering
code:
- udev/capture.rs: off-screen Pixman render of an arbitrary (not
necessarily on-screen) workspace's window content to a PPM file --
what crates/core's capture-request queue drives, for a workspace
switcher's thumbnail previews. wlr-screencopy structurally can't do
this (it can only see what an output is presenting), which is why
this exists as a separate render path rather than reusing it.
- input::focus_window now also raises the window in smithay's own
Space, not just core's stacking order - Space is what actually
renders on top and what pointer hit-testing reads, so any focus path
that skipped this (an IPC "focus" dispatch, concretely) left a
window genuinely focused while still rendering, and receiving
clicks, underneath whatever was already topmost. Both backends'
poll loops now re-sync this after any IPC mutation.
- udev/session.rs's VT-switch resume fix (drains a stale pending page
flip before reasserting CRTCs) already has its own earlier, cleanly
isolated commit - not duplicated here.
- Assorted decoration/cursor/rounded-corners/output-management/
screencopy/XWayland changes and their cross-backend wiring.
Coarser than the repo's usual one-purpose-per-commit convention,
deliberately - see the core-crate sweep commit's own message for why.
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MISSING.md listed the border frame's bottom/left/right strips as
staying square while the top one (and the titlebar above it) rounds --
"unrelated to client content rounding... not attempted." The left/
right strips genuinely can't participate (border_strips' geometry has
them span only the height between the top and bottom strips, no
corner to round), but the bottom strip is exactly the same shape as
the top one and had no reason left to stay square.
decoration::render_border_bottom mirrors render_border_top exactly
(round_bottom_corners mirrors round_top_corners), cached the same way
in a new border_bottom_decorations map, and drawn in both render loops
via the same all-or-nothing occlusion check the top strip already
uses - pulled out of the left/right strips' per-fragment occlusion
splitting into its own dedicated bitmap path, matching top's existing
trade-off (cropping a rounded bitmap's source rect per fragment is
real extra work for a strip this thin) rather than inventing a new one.
One real bug caught before it shipped: round_bottom_corners' corner-
centre math (height - r - 1) panics on unsigned underflow whenever the
radius clamp lands on the strip's own full height (a real, common case
- a 2px-thick test strip hits it immediately). Fixed by computing the
centre as a signed offset instead, mirroring how the existing dx/dy
distance math already avoids the same class of issue.
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No configure this compositor ever sent set any xdg_toplevel::State bit
at all - confirmed by grepping the whole crate, zero hits before this.
GTK4 (Firefox concretely) reads the tiled bits to decide whether to
reserve an invisible client-side shadow margin around its own content,
independent of server- vs client-side decoration; with none ever sent
it always assumed "floating, might need a shadow" and kept reserving
one. That margin sits inside the committed buffer but is functionally
invisible, so this compositor's own border - drawn at the full
geometry, margin included, since nothing here knew the margin existed
- ended up visibly offset from where the client's real chrome began.
Root-caused from a live screenshot: Firefox's srdwm-drawn border sat
clearly up-and-left of its actual toolbar, not framing it. Reported as
"border is not with the window at start" and, more generally, borders
never feeling like part of the window they're drawn around - which
this is: decoration and content genuinely disagreeing about where the
window's edge is.
Sets all four Tiled* bits unconditionally on every xdg_toplevel
configure - the same technique river/dwl use, telling every window
it's flush against something and should skip its own shadow regardless
of whether it's in a literal tiling layout, which is the outcome
actually wanted here: this compositor draws the frame, nothing else
should also be reserving room for one.
Not visually verified against a live client yet - this needs an
actual GTK app rendering under a restarted session to confirm the
shadow margin is really gone, which no offline test can substitute
for.
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~17 comments across the codebase still pointed at udev.rs/winit.rs/
state.rs by their old flat-file names after those became udev/,
winit/, state/ directories - found while auditing what this work
rushed, since the split verification (function/struct-name diffing,
full test suite) checked structural correctness but never comment
accuracy. Updated each to either the specific new file (e.g. "see
state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY",
"udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare
module name where the reference was already generic ("the udev/winit
backends", not a specific location).
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Pure reorganization, no behavior change - verified by diffing the
function-name and struct-name sets before/after (both identical) plus
a full cargo test pass. mod.rs keeps ClientState/OutputEntry/CompState/
WindowAnim/RepeatState's definitions, the key-repeat impl, and the
output-lookup impl (all small and tightly coupled to the type
definitions), plus mod declarations. The one large impl CompState
block (previously ~600 lines) splits by concern:
- lifecycle.rs: new_managed_window, set_decorated_from_mode,
redraw_decoration_buffer, remove_window.
- layers.rs: ensure_layer_initial_configure.
- focus.rs: set_keyboard_focus, set_window_activated.
- menu.rs: open/close/run_context_menu_action, is_double_click.
- geometry.rs: raise_pinned, sync_geometry.
- tick.rs: tick_dirty_broadcasts, tick_animations,
resync_stacking_order.
- toplevel.rs: the with_toplevel_title/app_id/sync_toplevel_metadata
free functions.
- tests.rs: unsplit, same reasoning as every other split this pass.
CompState's fields were already pub(crate) (this crate's existing
convention, unlike core's/config's plain-private), so no field-
visibility changes were needed - only resync_stacking_order (called
from geometry.rs, defined in tick.rs) needed bumping from private to
pub(crate), matching that same convention.
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