| Age | Commit message (Collapse) | Author | Files | Lines |
|
XWayland stability, GPU rendering, and multi-cursor Phase 2
The bulk of a multi-session shift's real work landed in crates/wayland.
Full root-cause/verification narrative for every item below lives in
docs/TODO.md (each has its own dated entry); this is the summary:
Desktop shell:
- Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs):
fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and
a proper Rename/Delete-to-Trash menu (window_memory.rs backs the
rename-persistence side). Rubber-band marquee multi-select.
- icon_theme.rs: real freedesktop icon-theme lookup (inherits chain,
hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia,
replacing the hand-drawn placeholder glyphs.
- Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs)
rebuilt to match the project's own AGS panel styling: rounded floating
panel, tinted-fill row highlight, real separators, a much fuller
titlebar window-menu action set.
Layer-shell / multi-monitor:
- Layer-shell hit-testing and render positioning (input/pointer.rs,
udev/render.rs's element placement) now correctly convert LayerMap's
logical geometry into physical pixels on a fractionally-scaled output
- root cause of a bottom-anchored dock being unclickable and
unpainted while a top-anchored bar on the same output worked.
udev/outputs.rs's relayout_outputs gained the same physical/logical
split for cross-output positioning, now backed by a real unit test
(next_logical_x) built from the original measured incident numbers.
- state/geometry.rs: a window's border/decoration no longer briefly
clips when moved between differently-scaled monitors mid-drag.
XWayland / stability:
- xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%-
reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin
inherited a real, already-owned VT; env passthrough and idle-callback
spawn timing were both real, independent gaps) that had silently taken
down all X11-app support and the global-menu registrar every session.
- state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via
WM_TRANSIENT_FOR, not just a native xdg_toplevel parent.
Rendering:
- udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor)
window-content and cursor rendering on the udev backend, falling back
to the untouched Pixman path automatically on any init failure.
- decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for
interactive resize lag and cross-monitor moves.
Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/
platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_
unstable_v1 object to a specific window, bypassing the shared seat/
focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/
button/frame/leave against every WlPointer the target client has bound
(PointerHandle::client_pointers). Lets an agent operate one window while
a human uses another, genuinely simultaneously, with zero client
cooperation and no second wl_seat (confirmed a dead end: real clients
only ever bind the first seat advertised).
Full workspace build/test/clippy clean.
|
|
Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
|
|
Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
|
|
Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
|
|
resume, plumbing
Bundles the remaining wayland-crate changes built up here,
touching both backends (udev and winit) and the shared input/rendering
code:
- udev/capture.rs: off-screen Pixman render of an arbitrary (not
necessarily on-screen) workspace's window content to a PPM file --
what crates/core's capture-request queue drives, for a workspace
switcher's thumbnail previews. wlr-screencopy structurally can't do
this (it can only see what an output is presenting), which is why
this exists as a separate render path rather than reusing it.
- input::focus_window now also raises the window in smithay's own
Space, not just core's stacking order - Space is what actually
renders on top and what pointer hit-testing reads, so any focus path
that skipped this (an IPC "focus" dispatch, concretely) left a
window genuinely focused while still rendering, and receiving
clicks, underneath whatever was already topmost. Both backends'
poll loops now re-sync this after any IPC mutation.
- udev/session.rs's VT-switch resume fix (drains a stale pending page
flip before reasserting CRTCs) already has its own earlier, cleanly
isolated commit - not duplicated here.
- Assorted decoration/cursor/rounded-corners/output-management/
screencopy/XWayland changes and their cross-backend wiring.
Coarser than the repo's usual one-purpose-per-commit convention,
deliberately - see the core-crate sweep commit's own message for why.
|
|
~17 comments across the codebase still pointed at udev.rs/winit.rs/
state.rs by their old flat-file names after those became udev/,
winit/, state/ directories - found while auditing what this work
rushed, since the split verification (function/struct-name diffing,
full test suite) checked structural correctness but never comment
accuracy. Updated each to either the specific new file (e.g. "see
state.rs's REPEAT_DELAY" -> "see state/mod.rs's REPEAT_DELAY",
"udev.rs's monitors()" -> "udev/platform.rs's monitors()") or the bare
module name where the reference was already generic ("the udev/winit
backends", not a specific location).
|
|
CPU-side rounded corners for the software-only udev/Pixman renderer,
which has no shader stage to hook the existing GLES version into.
Reads a window's own committed wl_shm buffer, punches premultiplied-
alpha holes into the four corner regions, and hands the masked copy
to MemoryRenderBuffer - the same path already used for titlebar/
border/shadow bitmaps, so it composites through the ordinary unmasked
path and the corners genuinely disappear rather than being painted
over.
Cached per window, invalidated by a per-commit content_epoch counter
rather than rebuilt every frame, so an idle window costs nothing once
masked. general.rounded_corners now defaults per backend instead of
one global true: on for GLES/winit (a real GPU shader, no measurable
cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for
constantly-repainting clients) - WindowManager.rounded_corners_enabled
is Option<bool> so the backend can tell "unset" from "explicitly off".
|
|
decoration.rs's round_top_corners only ever clipped the compositor's own
titlebar/border bitmap - its own doc comment already said why nothing more
had been done: clipping arbitrary client content needs a real per-pixel
mask, "a much bigger change than this cosmetic pass". That's this change,
for the one backend that can do it cheaply: the udev backend's
PixmanRenderer is software-only with no shader stage at all, but GlesRenderer
(winit) has a real custom-shader path (`compile_custom_texture_shader`,
`TextureShaderElement`) that a first look at smithay's higher-level
convenience APIs missed entirely.
crates/wayland/src/rounded_corners.rs: a GLSL fragment shader masking a
window's texture against a rounded-rect signed-distance field while
sampling it (the same technique cosmic-comp/niri use for GPU-side rounded
corners) - built by hand from the surface's own committed texture/view/
damage state (`RendererSurfaceState`'s public accessors), since no smithay
convenience wrapper builds a masked element at all (`CropRenderElement`
only crops to a rectangle). A decorated window rounds only its bottom two
corners - the top two are already rounded, on the titlebar's own CPU
bitmap, by decoration.rs, at the exact same `CORNER_RADIUS` (now
`pub(crate)`, shared between the two so the curve reads as one continuous
radius, not two different ones meeting at a seam) - an undecorated/CSD
window rounds all four, since its content is the window's whole visible
extent. Falls back to plain unrounded content on any failure (shader
didn't compile, no committed buffer yet, a single-pixel-buffer surface),
same "always show something over a prettier maybe-nothing" reasoning
cursor.rs's built-in-arrow fallback already uses. Deliberately scoped to a
window's *main* surface only, not subsurfaces - documented as a real, if
narrow, follow-up rather than attempted here.
`TextureShaderElement` only implements `RenderElement<GlesRenderer>`, not
the generic `RenderElement<R>` every `OverlayElement<R>` variant needs, so
it can't be added to that shared enum without breaking `OverlayElement<
PixmanRenderer>` (used identically by udev.rs) the moment a GLES-only
variant showed up in it. `WinitElement<=GlesRenderer>` (new, winit.rs-only)
wraps the existing enum as one variant instead of touching it - this is
the same lesson as the fullscreen-hiding investigation earlier this
session, just resolved cleanly this time: nesting a *foreign* generic
type inside your own hits real bound-resolution walls; wrapping your own
already-working type inside a new concrete-renderer enum doesn't, because
smithay's own `render_elements!` macro documents exactly this
`<=ConcreteRenderer>` form.
Config: `general.rounded_corners` (default `true`), `srd.window` unaffected
- this is a `general.*` compositor-behavior knob, not a per-window rule
action like `opacity`.
Verified live: shader compiles without error on this machine's real Mesa/
llvmpipe GL driver, and a decorated wezterm window's bottom-left and
bottom-right corners both show a real, smoothly anti-aliased curve on the
actual client-rendered pixels (not a compositor bitmap) in a host-session
screenshot - qualitatively sharper than `round_top_corners`' deliberate
hard cutoff, since a GPU shader can afford a ~2px smoothstep a CPU bitmap
pass isn't worth adding for. cargo build --workspace (all 9 crates), cargo
clippy --workspace (0 new warnings), cargo test --workspace (197 tests,
0 failed).
|
|
IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
|
|
Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
|
|
Groundwork for actually daily-driving this: porting the user's Hyprland
config exposed what srdwm couldn't yet express, and testing on a bare TTY
exposed something worse.
A visible mouse cursor. Nothing drew a pointer at all - on a bare TTY the
mouse was simply invisible. It hid because the nested backend runs inside
another compositor, which draws a cursor over srdwm's window; only the DRM
backend, i.e. the actual session path, was affected. A built-in arrow is now
composited above everything on the output the pointer is on. It's a
reviewable ASCII bitmap rather than an XCursor theme: a cursor that is always
present beats a prettier one that sometimes isn't, the same reasoning as
decoration.rs's font fallback. Client-set cursor surfaces and named shapes
are still not rendered, so an app asking for an I-beam gets the arrow.
Lid switch. libinput switch events are handled and surfaced to config as
srd.on("lid_closed"/"lid_open", fn), so closing the lid can lock and suspend
instead of doing nothing.
Config-driven additions, each needed by a binding in the ported config and
none of which existed: fullscreen (Window.fullscreen was a dead field --
declared, never read or written), directional window move that swaps with
the neighbour and reorders the stack so tiling follows, focus cycling,
modifier+drag to move/resize anywhere in a window rather than only by the
titlebar, modifier+scroll to change workspace, and 8 XF86 media/power
keysyms taken from the system's own XF86keysym.h. The keysym tables are
hand-maintained in both directions and a key missing from either fails
silently, so a round-trip test now covers every one the configs bind.
Verified in the QEMU VM: a bare-TTY screendump shows a recognisable arrow at
the pointer position (113 white fill + 58 black outline pixels at screen
centre, where the pointer starts).
|
|
Implements the protocols that were blocking srdwm-wayland from being a real
session, plus multi-monitor, and splits the backend into modules. Everything
here was verified by running it against real clients, not just compiled.
Protocols
- wlr-layer-shell + xdg-output: bars/launchers/notifications. xdg-output is
not optional in practice - without it wofi segfaults rather than
degrading, since it calls get_xdg_output without null-checking.
- Clipboard: wl_data_device_manager, primary selection, and wlr-data-control.
Data-control is what `wl-paste --watch cliphist store` needs, as it reads
the selection without holding focus. Selection focus now follows keyboard
focus, without which a focused window can neither copy nor paste.
- ext-session-lock: `locked` gates rendering and input. No key is treated as
a WM binding while locked - the config binds Mod4+Return to spawn a
terminal, so honouring bindings at a locked screen would defeat the lock.
The lock is confirmed only after a client-content-free frame has actually
been presented, never at request time.
- wlr-screencopy (hand-written; smithay ships no helper) for grim/slurp.
Multi-monitor
Every connected connector becomes a head with its own buffers, damage
tracker and page-flip state, matched by CRTC so differing refresh rates
don't gate each other. Outputs are reached through primary_output/output_at/
output_for_wl rather than a single field, which kept the change to ~11 call
sites. Session lock creates one lock surface per output and waits for all of
them, so a second monitor can't still show the desktop when the locker is
told the session is safe. Modes are picked by the PREFERRED flag, not list
order, and CRTCs are never double-assigned.
Bugs found by testing, not review
- Nothing gave a newly-created window Wayland focus: a freshly-opened app
received no keystrokes and could not paste until clicked.
- Opening a window at a locked screen stole keyboard focus. Caught by
counting wl_keyboard.enter delivered to a client launched while locked:
1 before the guard, 0 after. A killed locker correctly leaves it locked.
- Reading back the winit EGL window surface destroyed the GL context on the
first screencopy capture, taking the compositor down. Root-caused by
A/B-ing the same build with only the readback removed; capture now renders
an offscreen pass.
- Output mode was resent every frame at 60Hz, flooding any client bound to
wl_output with duplicate mode/done events.
- general.default_layout was defaulted and validated but never read, so
setting it did nothing. srdwm is dynamic-first (Windows/macOS style, with
drag-to-edge snapping); tiling is one opt-in layout, and that stays true.
- .gitignore's unanchored `srdwm` matched any path component of that name,
silently excluding the whole crates/srdwm source crate - the binary crate
the workspace lists as a member, so a fresh clone could not build.
Modularization
lib.rs went from ~1260 lines to 78: state, protocols, input, lock,
screencopy, winit and udev now each own one responsibility. lock is grouped
by feature rather than kind on purpose, since its security invariant spans
state, protocol handling and rendering at once.
Multi-monitor was verified in the QEMU VM with a two-output virtio-gpu: both
heads screendumped at their own resolution showing srdwm's clear colour, and
a window forced to global x=1500 landed on head 1 at head-local x=220 while
head 0 stayed empty. Known limitation, now documented: the nested winit
backend stalls while its window is occluded, because the host stops
scheduling frames and eglSwapBuffers blocks.
|
|
layer-shell, clipboard (wl_data_device_manager), session-lock, and
udev-backend multi-monitor support are the gaps identified when deciding
srdwm isn't ready to add to a session picker yet - recorded in
docs/IMPLEMENTATION_STATUS.md's "Not implemented anywhere yet" section
and as inline TODOs at the relevant code (CompState's delegate_*! list,
udev.rs's find_connected_output).
|
|
Three real bugs found and fixed via WAYLAND_DEBUG=1 protocol tracing in
the QEMU VM, plus a fourth found along the way:
- XWayland tried glamor (GBM rendering) first, which fails against this
deliberately software-only compositor; its post-failure fallback path
never used the xwayland_shell_v1 protocol at all, so X11Surface::
wl_surface() never resolved. Fixed by shadowing `Xwayland` on PATH with
a wrapper script that always re-execs it with -shm (smithay's
XWayland::spawn hardcodes its own argv and can't be bypassed either,
since XWaylandClientData's fields are private).
- Even with -shm, set_mapped(true) was only called after wl_surface()
already resolved, deadlocking XWayland (it never advances a window past
surface creation until the map is granted). Fixed by calling
set_mapped(true) unconditionally in map_window_request.
- The window then rendered as a ~1px sliver: initial geometry was seeded
from X11Surface::geometry(), which can still be a tiny default at
MapRequest time. Fixed by using the same 800x600 default the xdg-shell
path already uses.
- Typing didn't reach the window until a broader, XWayland-independent
bug was fixed: nothing in the Wayland backend ever called
KeyboardHandle::set_focus, so no window (native or X11) could ever
receive keyboard input. Fixed in handle_pointer_button, along with
TitlebarHit::Close being X11-surface-blind.
Verified live: xterm launched via XWayland renders correctly sized and
decorated, and a synthetic keypress sequence (ls + Enter) executed in its
shell, screendump-confirmed.
|
|
- srd.rule(): match windows by title/class, apply floating/maximized/
workspace/geometry/decoration actions on creation (crates/core/src/rules.rs)
- srd.validate_config()/srd.debug.*: real range/format checks and
status/profiling helpers, replacing the always-true stub
- Wayland titlebar text rendering via fontdue, unit-tested without a
display (crates/wayland/src/decoration.rs)
- Wayland precise keybinding matching, replacing the "any Super-held key"
heuristic, sharing the keysym table with X11 (moved to
crates/core/src/keysyms.rs)
- Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real
compositor on a bare TTY via libseat/libinput/KMS, software rendering
via Pixman + dumb buffers (no GBM/EGL required)
- srdwm_platform::detect() fix, found via VM testing: a bare TTY with no
DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an
X11 backend that can never work there
- XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn,
X11Wm, and full XwmHandler event routing into the same WindowManager/
Space pipeline as native clients. Windows don't render yet - a real
glamor-vs-software-renderer conflict in XWayland's own fallback path,
root-caused via WAYLAND_DEBUG tracing and documented in
docs/IMPLEMENTATION_STATUS.md rather than worked around blind.
All verified live in an isolated QEMU VM: X11 backend shows two
decorated, correctly-tiled xterms with real title text; the DRM/udev
Wayland backend opens the GPU, initializes input, and scans out a
rendered frame via KMS page-flip.
|
|
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
|