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path: root/crates/core/src/placement.rs
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2025-09-26Fake (headless) monitors, and fix new windows all opening in one spotsrdusr1-15/+90
Two independent pieces landed together this pass - both real, both scoped, see docs/TODO.md for the full narrative on each: Fake monitors: a genuinely independent, additional wl_output with no DRM connector/CRTC behind it at all - distinct from srd.monitor.split (divides one real output's own placement rectangle). Researched niri's own Headless backend first (cloned at ~/reference-wms/niri): its render() never actually composites anything, a no-render stub for that project's test suite only. This one is real: it renders whatever is placed on it, on demand, whenever a zwlr_screencopy_manager_v1 client asks for a frame. New crates/wayland/src/udev/virtual_heads.rs (create/remove a real Output + global, render-on-demand for screencopy, integrated into platform.rs's monitors() as a genuine srdwm_core::Monitor so core placement/workspace code needs zero special-casing). New IPC/CLI: srd dispatch create fake-monitor <name> <w>x<h> / remove fake-monitor <name>. Core-side request queue in crates/core/src/manager/fake_monitor.rs. Placement bug, root-caused and fixed: every new window opened alone landed in the exact same spot, "not at all like Windows" (reported live). SmartPlacement::place tried a grid cell first, and grid's own cell count is existing.len() + 1 - with nothing else open (opening one app at a time, the ordinary case), that's always 1, so a 1x1 grid returns the same single cell forever regardless of session history. Cascade had the same bug in a second form (its own step was existing.len() % max_steps, also always 0 with nothing open). Fixed: WindowManager::next_cascade_step (a Cell - add_window's own target_monitor stays borrowed across the call) advances on every real placement and is never reset by a window closing; place() now skips grid entirely when nothing else is open, going straight to cascade, since grid's real job (dividing space among concurrent windows) has nothing to divide when there's no concurrency. Full workspace build/test/clippy clean (223 core / 141 wayland / 29 platform / 24 ctl / 28 config / 10 x11 tests, 0 failed, 0 clippy warnings), built and installed.
2024-11-01Add Snap-Layouts flyout (Windows 11-style maximize-button hover menu)srdusr1-0/+102
Right-clicking (or hovering) the maximize button opens a flyout of fixed half/quarter positions (snap_flyout.rs renders it); picking one applies that zone via WindowManager::apply_snap_zone, the click-driven equivalent of dragging a window to that edge and releasing.
2024-05-30Fix decoration drift during animated transitions; checkpoint ↵srdusr1-1/+21
IPC/global-menu/output-management work Border/titlebar decoration was built from Window.geometry (the animation's final target) in both wayland backends' render loops, while sync_geometry already draws a window's actual content at window_anims' interpolated rect during any maximize/fullscreen/open-slide tween. Border and content read two different rectangles for the whole transition, so the border visibly detached from the window it was outlining - reported as "borders aren't flush." Both udev.rs and winit.rs now read the same animated rect for titlebar placement, border-strip placement, and the occlusion test against later windows in stacking order. Verified: cargo build --workspace, cargo clippy (0 new warnings), cargo test -p srdwm-core (111/111). Also checkpoints substantial protocol/IPC work from prior sessions that had accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu; zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct maximized/minimized/fullscreen/activated state per window; output_management (ext-output-management + layer-shell exclusive-zone reservation tracking); workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/ ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a theme module (core/src/theme.rs). A peer session working the AGS shell concurrently verified several of these live against a running srdwm: the global menu rendering a real app's File/Edit menu over gtk-shell1, and foreign-toplevel correctly reporting maximized and fullscreen as independent, non-simultaneous states with the geometry each implies (maximize stops at a reserved top bar and past a dock; fullscreen reaches the true monitor edge).
2024-04-02Rewrite srdwm in Rust: working X11 and Wayland backends, Lua configsrdusr1-0/+187
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.