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2024-08-08Fix clicks landing on a window hidden on another workspacesrdusr2-5/+39
WindowManager::hit_test/window_at filtered only by `!w.minimized`, never by workspace - but a window on a workspace that isn't current is not minimized, it's just not shown. Rendering (visible_windows/ visible_windows_front_to_back) already restricted to the current workspace; hit-testing didn't, so a click landing on where an invisible window's stale on-screen geometry happened to sit routed to that window instead of whatever was actually visible underneath. Reported live. Fixed by adding the same workspace check rendering already uses, plus a regression test with two identically-positioned windows on different workspaces.
2024-07-11Split crates/core/src/manager.rs (2048 lines) into manager/srdusr10-0/+2128
Pure reorganization, no behavior change - verified by diffing the function-name set before/after (identical 130 functions) plus a full cargo test pass. WindowManager's struct/field definitions, Default, new(), and the three trivial constructors (add_rule/register_layout/ available_layouts) stay in mod.rs; the rest of the single ~950-line impl block is split into one file per the section comments the file already had (monitors, windows, focus, winops, hittest, dragresize, workspaces, layout). Three methods called across section boundaries (monitor_for, windows_on_workspace, cycle_focus) went from private to pub(super) - Rust's privacy model doesn't let sibling submodules see each other's private items, only a defining module's own descendants. The ~1000-line test module moves to manager/tests.rs unsplit: its helpers (wm_with_monitor, two_monitors, monitor_with_dock) are shared across tests for every section, so splitting further would mean duplicating them or adding another shared-support file for little benefit.